Roguelike Packaging
I'm just curious to how people would prefer a new roguelike packaged? Are people okay compiling from source, or what sorts of packages would you prefer to get them in? I am more asking r/roguelikes here more than anything else. How do people usually get roguelikes on macs? (I've never owned a mac). I'm talking more like crawl or nethack with a curses interface.
P.S. The sidebar has an error:
The official unofficial /r/rogulikes IRC: ##reddit-roguelikes @irc.freenode.net
Posted Dec 16, 2011, 5:10 PM UTC
People are definitely not okay compiling from the source! Even with programming knowledge, having to compile a game just to see what it's like is a major turnoff. Having to compile your own programs is a dinosaur Linux philosophy from the early days.
There are packages for linux as well, like .deb and .rpm. You can also create compilation and installer scripts that yu simply execute and it takes care of the compiling for you.
To the OP, why not both? Make packages for the systems you want/can and release the source for everyone else.
Yes, I know that. What I'm talking about is just releasing only the source to a game and expecting more than about 5 people to want to play it.
This is what I wanted to hear, I mean I see a roguelike and I grab the source and compile it in about two seconds while I read the HOWTOPLAY before giving it a shot. What's comfortable to me is not comfortable to many other people which is why I made this post.
Linux users are kinda used to compiling, that's the main schism you'll encounter.