Mod Update: More to Say 8.0 (Ivarstead and Dragon Bridge)

PC SSE - Mod

Hello again folks! I'm very happy to announce another major update to my mod, More to Say. Version 8.0 is now available for SE!

More to Say adds fully voiced inconsequential conversations and quests to NPCs, trying to stay true to the character's personality. The conversations are fully voiced, using the original game files, reusing existing lines, or splicing them together into new lines. I usually post about it here when I make major changes like this.

New stuff in 8.0 includes coverage for Ivarstead and Dragon Bridge, which join already-covered Whiterun, Winterhold (including the College), Rorikstead, Falkreath, Riverwood, Karthwasten, Whistling Mine and Shor's Stone. Also:

  • Karthwasten got a heavy reworking.
  • Falkreath got some attention too, mainly to make the splicing more subtle.
  • I also expanded on the guard encounters, adding some explicitly named corrupt guards in Riften who will try to arrest you even when you're innocent and...
  • Restored some vanilla dialogue for guards to harass you for wearing Legion armor in Stormcloak territory and vice versa.
  • Tasius Tragus can give you a quest to clear out Dragon Bridge Overlook if you have a mod that restores this cut-content NPC (like Cutting Room Floor). More to Say doesn't independently restore Tasius Tragus though, so without another mod that does you simply won't see him or get his dialogue or quest. That said, More to Say has no strict requirement for such a mod.
  • If you haven't met Golldir, and you finish The Lover's Requital by lying to Sibbi, Lynly will give you a quest to find him (Golldir, not Sibbi) in Hillgrund's Tomb.
  • Fixed the annoying bug where you can get rewarded for some of the quests before you accept them when you kill bandit leaders.

If you are running an earlier version of More to Say, my official guidance is to be advised that you need to start a new game to upgrade. That said, for users of 7.0.x of the main version (but not the merged version), I unofficially think upgrading on a new save should work. If you're worried, it's better safe than sorry, and you should start a new game.

LE port by FetorMortem is here.

XBOX port by vagueraptor is here.

I've reached out to FetorMortem and vagueraptor about updates and hopefully they will be coming soon as well.

This release will hopefully feel a bit more subtle, but behind the scenes it was actually a lot of work. I really hope you folks enjoy the new content and the rework. Happy modding!

Posted Jun 6, 2021, 7:07 AM UTC

18728
Titan_BernardRiften•

Nice, I've always liked More to Say. Excuse me while I go download the update.

20
abramcfOPMorthal•

So glad you like it! Hope you enjoy the new version. :)

6
zeifyl•

This looks really interesting, honestly. :)

I love mods that, on the surface, don't do much, but once uninstalled, the game feels empty. This seems like that kind of mod.

15
abramcfOPMorthal•

Thanks. Those are the kinds of mods I like as well. If you give it a try, I hope you find it does this for you.

5
mannieCx•

What mods do that for you?

4
xXxTuTuRuxXx•

For me, at least; any mod that populates Skyrim with NPCs or adds more dialogue options, which in turn, enhances immersion and roleplay elements.

I, also, love mods that add subtle details that breath much needed life into the game.

Here are some of the mods that come to mind:

- Immersive Laundry

- Interesting NPCs SE

- Inconsequential NPCs

- Populated Lands Roads Paths for SE

- Relationship Dialogue Overhaul

- More Dialogue Options

​

Edit: Formatting.

12
zeifyl•

This. Obscure's College. Guard Dialogue Overhaul. Stuff like that.

7
mekosaurio•

This is exactly that kind of mod. I switch between different wabbajack modlists and its always a strange feeling when i start a playthrough with a list that dont include More To Say

3
lumi_ka:Falkreath:•

Your mod is in my permanent modlist for every playthrough I did lasts years, thank you !

10
abramcfOPMorthal•

You're very welcome! I'm so glad you're enjoying it. :D

4
xXxTuTuRuxXx•

I've been waiting for your next major update. Thank you so much! Your mod is always a must in my playthroughs.

5
abramcfOPMorthal•

You're welcome! Glad you like it. :)

2
Quarantinus•

I see this is compatible with RDO. What about Realistic Conversations?

3
PeonTheGrate•

yes

3
Ariya-•

Any estimates of when this update will come to LE?

3
abramcfOPMorthal•

Very soon I think. :)

3
abramcfOPMorthal•

Looks like the LE port is up now.

2
Ariya-•

Thanks for this great mod and the continued support on LE, I and many others really appreciate it.

2
CasualKhajiit:Morthal:•

More to Say is one of my favourite mods, its mod you install and forget its even there, in a good way of course.

3
abramcfOPMorthal•

Thanks! That's absolutely my goal.

3
AureliaGreenwoodFalkreath•

Thanks for your hard work!

Skyrim - Realistic Conquering recently added Dragon Bridge Overlook as a location, letting this site repopulate with soldiers after you clear it. I love little synergies like this!

3
abramcfOPMorthal•

Nice! I hadn't seen that. I'll have to try out them out together in my next playthrough! :D

2
simonmagus616•

Congrats!

3
abramcfOPMorthal•

Thanks! :)

3
IHopeICanChangeThat:Falkreath:•

Happy to see the update to one of my essential mods! And it looks like the LE update is already done - that's even better to me, an LE-user. More to Say is one of the most immersive mods I saw in recent years. Conversations with NPC are now much more enjoyable and, suddenly, they've become more interesting and don't stick out much compared to mod-added NPCs. Thank you for your hard work. And also to the person responsible for the backport! Amazing job, to all of you.

Ps: Was there ever an earlier version/port of MTS made by someone else? Like, when it was a really early stage of mod's existence? I remember downloading something like that for LE, but some time later the current version arrived at the main-page. Perhaps it was another mod that I've forgotten about, too.

3
abramcfOPMorthal•

So glad you're enjoying it! The was an earlier LE port by Madows, but when he switched his own gaming over to SE, FetorMortem took over.

2
zeifyl•

It looks like the mod page's description is all over the place with how many areas and NPCs are covered by v8. Any chance this could be fixed?

2
abramcfOPMorthal•

Yeah, that got a bit out of control. Thanks for the pointer. I moved the details on which NPCs are covered where to a dedicated article. Hopefully the description page is a bit easier to read now.

1