Plot holes in AoA?
I'm running AoA and we're still playing Cult of Cinders but I'm reading ahead in Tomorrow Must Burn. I've run into a couple of questions.
I'm having trouble understanding what is the PC's hook to go through Dreamgate. How do they know Dreamgate takes them to Kintargo and the Scarlet Triad?
It probably won't matter. My players will probably go through Dreamgate as soon as they get back from Huntergate, skipping the ambush at the wainwright's all together.
How do you explain the impossible coincidence that the portal just happens to take them to their next target? That's an even bigger coincidence than the Cinderclaws happening to have a portkey to Dreamgate!
I know we're running through this slowly so I'm sure a lot of you have made it past this point and I'm wondering how you did it.
Posted Jun 9, 2021, 11:27 AM UTC
I wouldn’t skip the wainwright encounter. Well, it doesn’t need to be at the wainwright’s, but that encounter is the thing that should make the PCs want to go through the next portal. If they haven’t finished book 2 yet, don’t give them the Dreamgate key yet. Let them have some Downtime in Breachill (see my post here for how I ran the remodeling of the Citadel), and then have Halbert (or whatever his name is) show up with the key. Justify it by thinking that Laslunn so desperately wants to raid Breachill that she sent him with the key to find out were it pops out. Then, when the party inevitably defeats him, they’ll have the next key and the knowledge that there’s probably bad guys on the other side that need to be stopped. And like I said, it doesn’t need to be the wainwright. I had him kidnap Warble and hold her hostage at Guardian’s Way (my version of Voz had also survived up to that point, so there’s that. She’s actually still alive. She’s blind, has a witch dedication now, and is an ally of my party, but that’s just what happened at my table). Anyway, that’s just my advice from on AoA GM to the another.
That makes no sense. There is nothing connecting scarlet triad to dreamgate... this is literally in the OPs post.
Why would you manually walk there instead of just using the portal? That would be a literal surprise attack. This makes no sense at all. This is literally what the cinder claws did. They sent a scouting party. Their mistake was sending the key through, which isn't necessary.
This book as written gives 0 motivation for players to use the dreamgate key other than for exploration sake.
The Scarlet Triad (presumably) don’t know where the portal ends up. They know where Alseta’s Ring is, but they wouldn’t have any reason to know where the second portal is located. It’s not a stretch to think Laslunn (who has an itchy trigger finger) to send the key to Breachill to find out exactly where the second portal is.
You’re right that the book does a poor job of providing an explicit motivation for the PCs to go through Dreamgate. My proposal is to provide an implicit motivation: the Scarlet Triad are bad news and wanted to use the portal. Let’s see what they were after. Oh look, there’s the plot.
I guess. I guess it's just hard to explain risking unique treasured items like that. Why not a level 5 sending spell instead? Why do you have to bring the key? That part makes no sense. Also I thought the location of dreamgates exit wasn't a secret. I'll have to reread