Alex Kidd DX: my return to Radaxian review
As some of you might know: Alex Kidd in Miracle world remake was released three days ago on almost all platform. As someone who spent lot of hours collecting Radaxian $$$ as a kid, I was forced to buy it and after two days of playing and finally managing to finish it without running out of live, I think I can tell that I'm very happy with the game!
I liked the art style, I liked they added a few levels to make the second part of the game a bit longer and more fitting to the overall map, I liked they remade the mini-boss and boss battles (after Jan-Ken-Pon) and of course I don't have to get up to go press 'pause' on the console to use the items! (or having to hire my little brother to be 'pause' assistant which is a good thing because apparently he has better thing to do nowadays that watching me play while sitting next to a Master system...)
That being said, the game is still relatively short if you don't die but fortunately (!) you'll die a lot because the difficulty is still there and will kick your ass old school! Now the game is a bit more fair: punch hitbox is a bit larger and no more death by ennemies running into your punch. They also removed 2-3 particularly frustrating blocks/ennemis (like that horrible flame in Radaxian castle or the stun block in forest) and you have a "infinite lives" option that allow you to learn later level which make the game considerably faster to master if you choose to use it.
So is everything perfect and nice? well we can find a few things to nitpick: first of all I'd say that while the remaster is done very well, it's not as perfect as Wonderboy's dragon trap remake: the graphism are very good but not as refined and the music is sometimes a bit weird and less catchy than the original. Also let's face it: Alex Kidd in miracle world was made in 1986 and while it was truly in advance for its time, it's still a very oldschool and sometimes a bit bare but... well it's the charm of the game and what you expect from the remake of a retro game!
In the end, I was very happy with my revisit of D̶r̶a̶g̶o̶n̶ ̶B̶a̶l̶l̶ Radaxian and think the devs made a great love letter to this old game that I can only recommend to anyone who loved the original who still have patience to deal with oldschool one hit death difficulty.
Posted Jun 25, 2021, 8:35 AM UTC
oh I had the same experience with the Pause button and my little brother :D I guess some things are universal !!
I saw the trailer and it looks kind of cool, but I have a question how are the vehicles??
The bike and chopper levels were my favourites back then
They are almost unchanged and very similar to the original and there’s even an additional new vehicle stage. Though I would note that in my memory they were long level but in fact you get through them in one minute :)
And if you manage to finish the forest level with the bike without crashing, you’re a god! (I keep buying it and dying 3 jump after)
man, finishing the forest, even with the orb to fly, was a freaking challenge.
thanks for the info, have fun :)