Hero Discussion of the Day: Storm Spirit (February 9, 2012)
Storm Spirit was last discussed on November 14.
Raijin Thunderkeg, the Storm Spirit
Lore:
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
"Feel the wind in your hair!"
| Strength | Agility | Intelligence |
|---|---|---|
| 19 + 1.5 | 22 + 1.8 | 23 + 2.6 |
| Damage | Armor | Movespeed |
| 45-55 | 5.08 | 295 |
| Attack Range | Base Attack Time | Missile Speed |
| 480 | 1.7 | 1100 |
| Soundset | Icon | Fan Art |
Static Remnant
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 4 | N/A | 235 | N/A | Enemy units | 140 Damage |
| 2 | 80 | 4 | N/A | 235 | N/A | Enemy units | 180 Damage |
| 3 | 90 | 4 | N/A | 235 | N/A | Enemy units | 220 Damage |
| 4 | 100 | 4 | N/A | 235 | N/A | Enemy units | 260 Damage |
- Damage type: magical
- Static Remnants take 1 second to materialize after this spell is cast.
- Remnants have flying vision and can see over cliffs and trees.
- The explosion actually hits units in a 260 radius, but will only be triggered by units within a 235 radius.
Electric Vortex
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 100 | 20 | 300 | N/A | 1 seconds | Enemy units | Pulls 100 units over 1 second. |
| 2 | 110 | 20 | 300 | N/A | 1.5 seconds | Enemy units | Pulls 150 units over 1.5 second. |
| 3 | 120 | 20 | 300 | N/A | 2 seconds | Enemy units | Pulls 200 units over 2 second. |
| 4 | 130 | 20 | 300 | N/A | 2.5 seconds | Enemy units | Pulls 250 units over 2.5 second. |
- This ability slows the Storm Spirit by 50% for 3 seconds.
- This ability is blocked by Linken's Sphere and can't target magic immune units.
Overload
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 275 | .6 seconds | Enemy units | 30 Damage |
| 2 | N/A | N/A | N/A | 275 | .6 seconds | Enemy units | 50 Damage |
| 3 | N/A | N/A | N/A | 275 | .6 seconds | Enemy units | 70 Damage |
| 4 | N/A | N/A | N/A | 275 | .6 seconds | Enemy units | 90 Damage |
- Damage type: magical
- Using items does not trigger Overload.
Ball Lightning
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage, speed and area of effect are improved per level.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 15 + 7% of Maximum Mana | N/A | Global | 125 | N/A | Ground | Moves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed. |
| 2 | 15 + 7% of Maximum Mana | N/A | Global | 200 | N/A | Ground | Moves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed. |
| 3 | 15 + 7% of Maximum Mana | N/A | Global | 275 | N/A | Ground | Moves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed. |
- Damage type: magical
- Initial mana cost: 15 + 7% of total mana pool.
- Mana cost per 100 units traveled: 10 + 1% of total mana pool.
- If the Storm Spirit runs out of mana while traveling he will stop immediately.
- Instant cast abilities can be used while traveling.
- While using this ability, the Storm Spirit is invulnerable.
- This ability destroys trees.
Wilco- has posted a daily tl;dr on Storm.
Also check out Fragnat's guide / video overview of Storm Spirit.
As always, check out yesterday's discussion of Viper or the (almost) complete HDotD archives.
Posted Feb 9, 2012, 3:14 PM UTC