Has OPGG been incredibly slow for everybody else as well since Riot's Match History got taken down?
Previously, OPGG has been pretty reliable, if you refresh 30 seconds or a minute after a match ends, you could see it in your history. In NA at least, since the most recent patch, over an hour can pass and hitting refresh still won't show completed match data. Did something change in Riot's api or something when they took down match history to cause these delays, or am I the isolated case here?
Posted Sep 12, 2021, 7:32 AM UTC
New version of the match history in the Riot API. The transition has been a complete shitshow btw, might explain a few things.
Sounds like Riot alright.
With the addition of new games at riot and lots of internal talent transitioning to working on those other games the quality of league definitely seems to be declining. But I feel like we say this every season.
League features straight up feel like they've been put on life support, when was the last time we even got any new features ?
what would you consider new features for league tho? its not like they can overhaul the moba genre.
we've had a bunch of new items last pre-season and will get similar significant changes in the upcomming pre-season and i would claim those are some pretty big features.
riots other games have been in development since like, 2014, i don't think that's actually been that big of a factor
they can afford more software people. Maintaining an api is not rocket science.
People do indeed say this every season.
Idk if it's because I took a nine month break at the start of this season or because it's actually a mess, but this season is one of the wonkiest I've seen since the early ones. The item rework seems to have been a complete flop since most characters build the same mythic in 90% of their games. Healing is once again out of control and it's not even on characters that are supposed to heal like enchanters and Mundo (rip Morello). Riot seems to just add counters to items and then a few patches later add another counter to that when it's too strong which is ridiculous. And as always ADC got shafted because crit got nerfed and crit ADC don't have enough choices to counter enemy teams, but games end before they have their necessary three item powerspike. Meanwhile, Yasuo and Yone are bonkers because they only need half as many crit items, mages are running rampant in bot lane, and everyone has a ton of burst so you explode in half a second.
90% of champs don't build the same mythic every game.
Adc and mages have strong choices. Mage ones are annoyingly expensive but they still swap between liandries, ludens and everfrost depending on the enemy comp.
Trinity, Sunderer and Goredrinker are all very strong and should be picked based on matchup.
It's basically only supports who build the same mythic and that's only locket supports.
in what world are yasuo and yone bonkers
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when you create a new api your suppose to use versioning to avoid breaking existing functionality.