
esp-eclipse
u/esp-eclipse

I didn't know better so I've been resetting rewards from medal pulls as soon as I got the Resettable Rewards so that I could get to the next lineup, but you'll miss out on Premium Assembly Tickets that way. From the 7th lineup onwards, there are no special rewards and no Premium Assembly Tickets, meaning if you skip them from earlier lineups, you can't get them again.
Corpses of bosses leave unpassable terrain and item drops can somehow still get stuck inside them, preventing you from picking up any of the loot. Please increase pickup range or make items auto-shift to walkable terrain so that the results of these much longer boss fights isn't diddly squat.
Not much more needs to be said about Ambessa's incredibly mobility but I was under the impression that the drawback was supposed to be that she lacks tankiness. I'm feeling that the devs have underestimated how much power just randomly juking with constant dashes is in an era where point-and-click CCs have been greatly reduced, not to mention the healing sustain she has as well. I trusted the dev posts when they said they'd carefully tune her on release for how obviously controversial her all dash ability move sets would be but when she can tank like any of the other bruisers, heal up, all while dashing nonstop, I'm feeling they've prioritized promoting the new champion with overpowered numb
I vaguely recall that when you previewed items, you could move your character up and down so that you can zoom into different parts, like the hands to see the weapons or the head for the headpiece, in addition to being able to zoom in more. Maybe I'm misremembering from other games but the current item previewer is feeling incredibly limited.
Previously, OPGG has been pretty reliable, if you refresh 30 seconds or a minute after a match ends, you could see it in your history. In NA at least, since the most recent patch, over an hour can pass and hitting refresh still won't show completed match data. Did something change in Riot's api or something when they took down match history to cause these delays, or am I the isolated case here?
At least with lazy 1 kill AFK farming with death matches, I recall each match giving ~11,000 EXP and ~22,000 GP at level 80+. Now each match is giving ~6,000 EXP and ~8,000 GP. Was this always the case and am I just badly misremembering? Not that its super important since getting gear boxes is the main thing but it'd be a weird change not to mention in the notes.
Edit: sorry had GP and EXP values reversed, should be correct now
The area has gotten so damn visually noisy. Can't even appreciate your own MTX when its swamped by 8 dragons and being flashbanged by another 5 simultaneous apparition spawns. Added load times, lost frames, and lag aside, it just kills the vibe of the Rogue Harbor seeing it busier and nosier than any town in the game.

