Hero Discussion of the Day: Nature's Prophet (February 15, 2012)
Nature's Prophet was last discussed on September 16.
Tequoia, the Nature's Prophet
Nature's Prophet or simply known as Prophet is not your average Intelligence Hero as he relies more on his strong physical attacks than his spells to take down enemy heroes. Commonly seen as a Pusher, Jungler and seldom, as a Support, he is now played as a powerful semi-carry thanks to his high physical attacks and well attack speed. Prophet has 2 global skills that can aid any ally across the map and wreak havoc in an enemy's base. He can clear hordes of creeps and siege down towers effectively and with the proper use, can gain more gold and experience than other Intelligence heroes.
Lore:
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
| Strength | Agility | Intelligence |
|---|---|---|
| 19+1.8 | 18+1.9 | 21+2.9 |
| Damage | Armor | Movespeed |
| 45-59 | 3.52 | 300 |
| Attack Range | Base Attack Time | Missile Speed |
| 600 | 1.7 | 1125 |
| Soundset | Icon | Fan Art |
Sprout
Sprouts a ring of trees around a unit, trapping it in place.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 11 | 600 | 150 | 3 seconds | Traps the target using trees |
| 2 | 120 | 10 | 600 | 150 | 3.75 seconds | Traps the target using trees |
| 3 | 140 | 9 | 600 | 150 | 4.5 seconds | Traps the target using trees |
| 4 | 160 | 8 | 600 | 150 | 5.25 seconds | Traps the target using trees |
- Can be used on enemies, allies, own units, Nature's Prophet himself, or on the ground.
- Cannot be used on Ancient-type creeps.
- Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Teleportation
Teleports to any explored point on the map.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 50 | Global | N/A | N/A | Teleport to target point |
| 2 | 45 | 40 | Global | N/A | N/A | Teleport to target point |
| 3 | 40 | 30 | Global | N/A | N/A | Teleport to target point |
| 4 | 35 | 20 | Global | N/A | N/A | Teleport to target point |
- Takes 3 seconds to cast.
- Since the cooldown and mana cost take effect after this spell is finished casting, Nature's Prophet will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
- When cast, this spell creates a obvious effect on the target point which is visible to both allies and enemies.
Force of Nature
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 160 | 37 | 750 | 150 | 60 seconds | Raises 2 Treants |
| 2 | 160 | 37 | 750 | 225 | 60 seconds | Raises 3 Treants |
| 3 | 160 | 37 | 750 | 300 | 60 seconds | Raises 4 Treants |
| 4 | 160 | 37 | 750 | 375 | 60 seconds | Raises 5 Treants |
- Will only summon as many Treants as there are trees in the target AOE.
- Treants have 33% spell resistance.
Wrath of Nature
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.
SCEPTER UPGRADABLE: Increases damage and bounces.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 90 | Global | Global | N/A | Deals 140 (155*) base damage , has a maximum of 16 (18*) targets |
| 2 | 175 | 75 | Global | Global | N/A | Deals 180 (210*) base damage, has a maximum of 16 (18*) targets |
| 3 | 200 | 60 | Global | Global | N/A | Deals 225 (275*) base damage, has a maximum of 16 (18*) targets |
- Damage type: magical
- Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
- Can be cast through the minimap: the nearest valid target will be selected.
- Can be improved by Aghanim's Scepter (* shows the improved values).
TheGizmoh has produced text tones for every Nature's Prophet sound file for both android and iPhones.
Wilco- has done a daily tl;dr on Prophet.
Be sure to take a look at Dota Cinema's video overview of Prophet.
As always, check out yesterday's discussion of Windrunner or the complete HDotD archives.
Posted Feb 15, 2012, 5:42 PM UTC