I knew better...

Question

I opened the mod manager. I'm not up to date, I'm one version behind (pre-B&B, no DLCs) and I opened the mod manager. I was looking to add a mod (anything that might give the ability to mine without colonists) and stopped thinking for a moment.

One mod got removed (Silva's Essentials) and now my game is in limbo. The manager can't actually remove the mod and the save can't load because of the mod.

Ideally, I'd like to put it back but I assume that's not possible. Is there a way to force the mod out so the save can load?

Edit: Manually replacing the offending mod removed the errors but the game would no longer load. A new game would load up just fine though (tried repeatedly). Assumed the old one was just lost (with over 1100 sols in it!) and started over. Landed a rocket, started terraforming and suddenly the terrain is uneven and I can't land any more rockets (but I can place all the depots I want and even create a launchpad that I can't complete because the terrain is too uneven to place a concrete extractor). Even on the exact same spot where the first rocket landed. Finally returned to the main menu and reloaded, no change. Completely closed out and restarted: oh, ok, dozens more mods are suddenly no good and that brand new game can't load. Since I primarily use QOL mods for options that really should be in the game already, this renders the game back to the barely-playable state it was originally in. Since I did not realize the game masqueraded as a trojan horse allowing remote write access to my computer, I was unable to prevent the loss of mods that made this game playable.

I'm currently allowing the game to update. Since it's unplayable as is, it won't be a loss for me if the update breaks it. Maybe those surprise-unloadable mods have simply been updated and I can play again but this is likely my swan song.

Edit 2: Mods won't load in any version (the version they're designed for, the version they worked in two days ago or the version they are shown in) "You have to update your game! Mods are incompatible! Oh... You updated? Guess what version they don't work in now?". Version protection is fucked up. I'm done. I'll come back in a few months, maybe it'll be fixed then.

Posted Sep 20, 2021, 9:40 PM UTC · edited

58
Cohnman18•

I have the same problem, just start a new game and build a lot of domes. Having automated Mines is the greatest, without it is much harder because of a lack of labor. The new game is great with the green DLC a must. Good luck!

3
MDBeckOP•

just start a new game and build a lot of domes

Next playthrough will probably be back to normal like that. This playthrough, I haven't gotten the first founder yet and I've almost completely exploited the map. I added Silva's so I could turn fuel/rares/metals into polymers/chips/parts. Really, all that's left is to mine rares/metals and trigger the mystery.

2
ChoGGiWater•

You can make the game ignore the mod, but it's a 50/50 whether you can get it to load, and another 50/50 if it'll crash a few seconds after playing.

Your best bet is to find a copy of the mod and manually install it in the game profile\Mods

2
MDBeckOP•

Your best bet is to find a copy of the mod and manually install it in the game profile\Mods

That is kinda what I was afraid of (finding another copy) but I see another user has done so for me. I copy/backup mods regularly with Minecraft so it's practically second nature there; I don't even have to consider it: download, add to backup zip, add to mods folder.

I really don't have time to decipher another save format but things like this make it tempting!

1
-FunkyBigodon•

I have a copy of most Silva's mods, which you can download and save in the Mods folder.

https://drive.google.com/drive/folders/1lNvZSwKKOvyNvVc6Iml2y8MpghjliqJN?usp=sharing

I haven't tested them thoroughly since the last update, but for the most part, I think they are all working fine.

Just keep in mind I may have made a few changes to a few of them in terms of balancing and whatnot to fit my playstyle - let me know if you need any help reverting them to their original values.

Cheers!

2
MDBeckOP•

If it will re-enable Automated Factories and let my save load then it's good enough as it is!

Thanks a bunch!

1
MDBeckOP•

I no longer have any load errors but the save never manages to load. I let it "load" for 15 minutes or so and it never managed.

Brand new game loads perfectly fine though so I guess I've just lost the old one?

1
silk_sailor•

And silva just came out with a new mod for updated version that gives automated mines.

1