https://www.reddit.com/r/MyTimeAtSandrock/comments/11tx9ah/made_little_bottle_of_potion/
Minor digging reveals that the first character is apparently Fáng (the doctor's name).
Thanks!
u/MDBeck
https://www.reddit.com/r/MyTimeAtSandrock/comments/11tx9ah/made_little_bottle_of_potion/
Minor digging reveals that the first character is apparently Fáng (the doctor's name).
Thanks!
I suspect that it's in the room on the balcony that you can't get into anymore after the initial Geegler run but I'd like confirmation if anyone knows.
Thanks!
Bought this for my wife for Christmas and so we could potentially play multiplayer somewhen down the line. On my PC, it loads perfectly. On hers, it drops back to desktop after the two logo screens. No error. Her log has the messages that BacktraceCrashpadWindows could not load a dependency (removing the file removes the error completely) and later that BacktraceCrashpadWindows and EOSSDK-Win64-Shipping could not be loaded (DLLNotFoundException). Both do exist in the correct folder according to the line in the log indicating where the plugin folder is set.
Edit: Fixed? Uninstalled and reinstalled both vcredist 2015 and 2019. I think it was missing 2015 x64 but that can't be installed with 2
Playing the dredgers mystery and was waiting on the dredgenaught (which I kinda wanted to see) when I run across a post saying Silva's mods are available. I saved and closed to the menu to get them (not authorized? oh well) and then came back only to find out that I failed to defeat the Dredgenaught and have gotten xyz breakthrough and abc technology.
It is a simple mystery that I hadn't seen before. And this bug(?) stopped me from experiencing the entire thing although there really wasn't much left.
Is this just the dredgers? Or do I need to take care about saving and closing with other mysteries?
Edit: Loaded an earlier save (2 hours before impact) and watched the countdown: 2h - 1h - 0
No DLCs, latest version via Epic on PC.
I might have broken the game. Lots of mods although they are primarily QoL or disabled. Playing a lazy game so I've done all the terraforming, resource mining, etc. available before bringing in colonists (incidentally, founder stage lasted about two or three in-game hours). I now have about 700 colonists and no mystery. Is the late date (1500+ sols) confusing the game?
Doing the mystery will be almost pointless because I've got too much of everything but it was still supposed to happen. I set it to random so I don't know the trigger although I've satisfied all of them according to the wiki page. Is there a way to even figure out which mystery it is?
I'm getting back into the game with a lazy run. When I used to do this, I'd use automated extractors and factories (all from Silva, I believe) until the planet is stripped. All I can find are u/choggi extractors. Does anyone make these anymore?
No Steam account so Silva's UCP isn't available (and only works on the Steam build?).
Also, no DLCs so anything in there is out of reach.
Edit: On PC, just not Steam (Epic). Also, I do know of the out-of-date mods that are still on Paradox Mods.
Trophy hunting. I'm having trouble finding the last trader in at least three areas. I finally broke down and checked the wiki and I have all of the ones shown there.
For example, Gaia's Garden shows 5+2 on the wiki. I have the 5. I assume the DLC's 2 aren't tracked so the wiki and I are missing one.
Edit: Just found out that it's trade lists and not traders that is tracked so I need to go back over everyone. This would also explain why I sometimes got two when I check one trader (list is updated so I got the old and new).
Edit 2: Confirmed. The traders I was "missing" were simply ones that had updated.
<sigh> I'm about ready to NG+ again (many helpful tips from you guys in my last post) and decided to play in the arena first. As far as I can tell, I have all the cups unlocked and have only a single round that I can't get platinum on. It's "Bad News Bearer" in the "Ancient Cup".
I'm level 99 with "Sergey Hax" so I know the problem is that I'm too strong. I managed to weaken attacks (using what the enemies are strong against) or otherwise drag out other rounds ( to kill more subordinates, usually) and have gotten everything else to platinum. I even bear-knuckled (sorry!) this round and it bearly (ok, not sorry) helped. ~~Thought about resetting my circuits to strip all boosts but I'm
I'd like to preface by saying I am not a gamer. I don't have the reactions needed but I like playing. I have the assists turned all the way down to make this possible to survive the combat (might take a try or ten but I'll get it).
I have managed to make it to the phase 3->4 transition for the DLC big bad before I got slaughtered (100% -> dead, just in the transition) although most other things are easier than they should be (I don't really have it balanced right yet).
I don't exactly grok this game yet so I'd like some assistance.
Edit: Solved. The "energy" isn't my input. The "energy" is your points accrued by killing enemies.
Not Enough Energy. ... Not Enough Energy. Not Enough Energy. Not Enough Energy. NotEnoughEnergy. NotEnoughEnergy. NotEnoughEnergy. NotEnoughEnergyNotEnoughEnergyNotEnoughEnergy!!!!!!
I had zero trouble with TD 1. Never any issues with any turrets. None whatsoever. I think it took me 3 tries because my reflexes are horrible. But now, attempting TD2, I am failing to activate most of the turrets. I thought maybe you can't mix elements to cause the break but I can hammer a turret with a single element (or neutral) through 5 or 6 rounds of breaks and it will say "Not Enough Energy" over and over.
Reworking a bathroom. The area for the shower is oddly shaped so I'll be constructing it from scratch. I would appreciate a Reddit for ideas to make sure it functions correctly.
Thanks!
54-1+ has disappeared off my TV again. Rescanned and it didn't show up. Light search around the internet came up with nothing. Is it just my tv? Or is the broadcast down? Can anyone confirm yea or nay?
Not exactly a Minecraft question but I'm hoping someone can help. I've tried installing forge 1.16.2 and two files fail to download every time. None of the successful files show the URL they download from so I don't know if it's a hosting issue.
https://maven.creeperhost.net/net/minecraftforge/eventbus/3.0.3-service/eventbus-3.0.3-service.jar
Thank
I opened the mod manager. I'm not up to date, I'm one version behind (pre-B&B, no DLCs) and I opened the mod manager. I was looking to add a mod (anything that might give the ability to mine without colonists) and stopped thinking for a moment.
One mod got removed (Silva's Essentials) and now my game is in limbo. The manager can't actually remove the mod and the save can't load because of the mod.
Ideally, I'd like to put it back but I assume that's not possible. Is there a way to force the mod out so the save can load?
Edit: Manually replacing the offending mod removed the errors but the game would no longer load. A new game would load up just fine though (tried repeatedly). Assumed
Umm.... OK? Most boring mystery of all? Cubes showed up, I began harvesting them as they showed up, structure built. I did lose the one concrete extractor but that's all that happened.
Did I act exactly correctly? Or is this mystery just that much of a letdown?