Consider running more repair sunderers as infantry mains

Discussion

Unless you're a drug or grenade abuser, there's usually enough nanites laying around to complement your main spawn sunderers (non-cloaked) with a repair sunderer. I've been doing it much more lately and it helps to secure a spawn point from start to finish of a fight. It also occasionally attracts friendly vehicles, which provide extra defense for the spawn sunderer. There's also the chance of using it as a back-up sunderer or a 5000 HP sort of shield for the sunderer you're protecting.

Obviously people know that repair sunderers exist, but I feel like they're very neglected considering how much people tend to wail over enemies destroying their spawn points. I'm hoping that more people could make a habit of running repair sunderers, nearly always the spawn points seem to be haphazardly sitting there by themselves and bystanders who happened to respawn recently.

Posted Sep 21, 2021, 12:51 AM UTC

8137
Kaydie•

why is this tagged as a shitpost this is kinda all true and good advice

37
HegeteusOP•

Yeah, wasn't so sure about it but changed it now

6
IndiscriminateJust:vs_logo:Colossus Bane•

This is genuinely good advice. Anybody who finds themselves with nanites to spare could stand to pull a repair Sunderer and leave it next to a deployed one in a garage or other suitable parking space. The repair Sundy almost always needs to be taken out first, especially if the attacker is a lone infantry person with limited burst damage explosives. Otherwise the repairs will kick in before the spawn Sundy goes down, and the attack will be in vain. Plus it's another two guns to defend the area with. You are also correct in saying that this shouldn't be tried next to a cloaked Sunderer, for obvious reasons.

Excellent suggestion, this doesn't deserve the Shitpost tag. Give it something more suitable.

17
555seanc555:nc_logo: [NCTX] Epic LA Main•

danm good advice

time to cert my rep sundy

13
ManMayMay•

I call them redundy-sundys

12
[deleted]•

shield bus gets deployed in garage

rep sundy gets parked across the garage door as physical barrier and repair

​

this was the standard setup at any base with a sundy garage for years, dunno why it disappeared. sometimes you would park ANOTHER rep bus at the side of the garage too, so the two buses can rep each other.

11
ThankYouForComingPS2:nc_logo:Connery•

most of the players who did stuff like this quit like 5 years ago

the old old strats were to put sundys by walls so you could deploy then use them to climb up but that was ruined with no deploy zones

there was much more vehicle placement tech from the old days that only people who played before 2015 likely remember (using MBT tank barrels to climb walls and other things)

10
[deleted]•

there was much more vehicle placement tech from the old days that only people who played before 2015 likely remember (using MBT tank barrels to climb walls and other things)

​

very true, you only see this stuff in lanesmash now, basically long forgotten knowledge on the live server

3
ThankYouForComingPS2:nc_logo:Connery•

that's mostly because the players back then actually cared about capturing territory so all of the cool ways to infiltrate bases were more the focus

parking sundys and routing troops was important if you wanted to take bases

1
Aeif•

Is there a site with any of this written down? I know a few things but I'd like to see more about early PS2 tactics since my outfit just got a lot more people

1
TiredOfBushfires[TABD][CRAE][D1RE]nahyeah•

My outfit have a similar thing for when we just want to set up a bus for a farm.

1 Deployment shield bus that is the spawn point, 2 rep busses and 1 or two shield prowlers deployed to block incoming fire into the sundy garage. Worlds easiest passive cert generation.

1
Archmaidi will talk about carbines for free•

I do this now and then, probably should do it more often when I'm pulling a Flash in order to get to a base

If Sundies weren't so terrible to drive I think people would do it more often. Try to turn around on a "narrow" (read: ten meter wide) road without falling into a ditch and you'll fail nine times out of ten

8
Mr_Ixolate•

With a bit of practice you too could be driving sundies up sheer mountain paths and only falling off every 1 in 3 times.

In seriousness adding racer 3 makes them a little more enjoyable and gsd rank 1 helps while you are sliding down hills upside down.

6
Liliphant•

How does gsd help in that situation? (genuine question)

2
Mr_Ixolate•

In addition to letting you through some shields in bases it also reduces collision damage from other vehicles and terrain.

It's not 100% immunity but it gives you a far better chance of survival.

1
Liliphant•

Oh interesting, I never knew that

2
Agamaagama•

Back it up to the other sundies butt as well.

5
Aquagrunt•

Why

5
Agamaagama•

So everyone has their butts covered and it takes longer to destroy the sundies?

1
PyroKnightOn Connery•

They got rid of the directional armor on Sundies a long while back, frankly I can't even find out when that was on the wiki but I remember it used to be a thing too.

6
HegeteusOP•

I also prefer to keep it at a distance anyway, so that they won't all blow up with the same C4 or mines

3
ArtylooMenaceHunter ~Proud Obelisk shitter~•

he said it so confidently too

3
Greattank•

Ah the good old times when suni blockade armour used to give increased resistance to the butt. Good memories.

1
Hell_DigunerEmerald•

Hmm, I don't know about this. When I play, it seems like the good Sundie deploy spots are never all utilized, so I end up pulling a deploy shield to fill in one of those spots. There are advantages to having an extra flanking route for infantry and more distance that Sundie busters need to travel. Nobody notices when a rep bus starts taking damage or blows up, but they sometimes notice deployed busses start disappearing.

2
Greattank•

I always run a repair bus when I'm gunning for an MBT. There has been a few times the repair bus either saved us or acted as good bait for our tank.

2
Serious87•

The same logic applies to infiltrators not using recon darts. Why do infiltrators hate free exp?

2
UtopiaNextShoichi777•

Yep. I do this all the time when I'm in stalker mode... and sometimes I'll park one, then use it to switch to MAX.

This concept also works for ammo sundies, too.

1
_XENOSYS_:vs_logo:Your Friendly Neighborhood O'Strike Main :flair_aurax:•

Can’t do, i’m always low on nanites because of C4 and grenade farm. Good idea tho!

1
SurgyJack Surgy / Tyain / Khrin•

The opposite is usually the problem; the pseudo zerg is moving on to the next base so what do they pull.... 14 1-man sundies and 1 lightning. Vs. 4-5 prowlers/vans/mags.

A bloodbath ensues.

1
AunvilgodSmed is still a Liar!•

Actually pretty smaht

1
Dexiefy•

I generally take shield sundy for the next base that is to be attacked. But if i see that armor fight is comming or know that armor will be important to capture a base, i always pull either ammo or repair sundy.

Sadly that is not a common thing. I feel like most players do not realize that simply parked repair/ammo sundy will give them more exp than those few nades they would get to toss otherwise. At least in most scenarios.

1
[deleted]•

[deleted]

1
PS2Errol[KOTV]Errol•

Sundies are always useful, whatever the type.

1
Fuzzydonkeyball•

but... then i won't have nanites for my a2g bailout aptly named 'shitter'...

1
TheItchVS:ns_logo: TheItchVS•

Nah, I'm good in my tank. And if I drive a sundy it's always blokkade with proper weapons (AV, AI, AA), NAR or smoke depending on the base.

0
Far-Cable-671xenosenn Cobalt•

No. Fuck repair sundies. People already always pull repair sundies and no one ever brings a fucking ammo sundy.

0
PunL0rd•

Ammo sundies usless. Ammo printer op

1
Far-Cable-671xenosenn Cobalt•

Yeah 1 shell/minute is so OP /s

0