need help hitting UNM

Team Discussion

hi raiders. I´m sitting at a comfortable 2key NM for a while but I think it´s about time to hit the next step. sadly I don´t have the champs for an UK of any kind, but it could be enough for a CA team.

ATM I run with Geomancer, Skullcrusher, Aniri, Ninja and Falkonheart.

And while Ninja tends to deal the most dmg, he also is the weak link here. He tends to die first and after he gets revived, he starts stripping of Geomancers HP burn. therefore the teams tarts falling apart. Usually between round 30-40

Now I could put Ninja in more defensive oriented gear (he is the only one without lifesteal as well) but I think he would run out of sync anyway, if he does survive, thx to his A1. So I would rather replace him. Also some def up/block buffs to get afinity friendly would be nice. I figured Grizzled Jarl could work for Falkonheart, but then I loose Att down. Any Ideas how to tackle my problem?

Edit: seems no pics where added, next try here:

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Posted Sep 22, 2021, 1:57 PM UTC

215
deliriousgrinch•

geo, sc, frozen banshee, venomage, versulf

geo brings weaken, hp burn, dps

sc bring ca and ally protect. make him 4:3 and he should tank the stun

frozen banshee brings poisons and poison sensitivity. will fill the bar by herself with sc

venomage brings decrease def/attack. if heal reduction is on the boss (which him and sc can do, not sure you want acc on sc but its there) he activates poisons and also mitigates damage for your team.

versulf brings you another ally protect, increase defense, and leech so you can put your people in stalwart gear. (you are not forced into lifesteal, can be broken sets if you dont have stalwart farmed)

edit: forgot you asked about jarl. You could bring in jarl for versulf to get block debuffs but you are loosing leech and ally protect. since you want heal reduction anyway with venomage its not a wasted debuff. he also brings another attack down. Doing this you have to have your people in lifesteal and a bit more tanky. remember that for this build geo and fb/veno are doing the damage with poison and warmaster/giant slayer procs. You don't need crit rate/damage, that is a luxury. focus on defense/hp first, then if you can, add crit rate/damage. Also remember that ally protectors should not stack crit damage.

2
Kaleph4OP•

interesting take. since I miss a debuff cleanse, it´s no afiinity team. Is Geo still a good choice? I found that he only has barly more dmg than Aniri (5mio vs 7.5mio). maybe this changes if the team holds out longer, but have no data for this one.

Also I think Versulf would activate ally prot on round 2 since SC need to activate it on round 1 for counterattack. will SC still get the stun after ally protect/CA runs out of versulf?

1
deliriousgrinch•

The only affinity you need to cleanse debuffs is spirit. Idk why everyone thinks you need to cleans all debuffs.

as to your question about sc. as long as sc is 4:3 he will put ca back on before the stun. the cb should target him because everyone else will have on ca/ally protect. You may have to play with hp's a little bit. he should have the lowest hp to help with targeting. You should make sure you add lifedrinker because later on he will need help getting his health back up. You will also want versulf to put his ally protect on turn 1, dont wait until turn 2. remember that after the first stun sc will be low health and need help.

Also your geo should be in giant slayer not warmaster. Idk if he is I'm just saying. with decrease defense and weaken he should be cranking out damage.

1
Kaleph4OP•

The only affinity you need to cleanse debuffs is spirit. Idk why everyone thinks you need to cleans all debuffs.

well.. yes true but without a cleanse I roll the dice every day if I wait for affinity to kick in. if it´s spirit, my chest if fked without cleanse/block debuff. so may as well treat it as a non afinity team, no? else I need to speedtune a doompriest to slot her in for someone else, if spirit kicks in. but ten I loose dmg unless I slot out SC for her.

About skullcrusher: yes if I use his A2 in round 3, the stun should always land on him, but then I do loose one round of CA for the rest of the team as it runs out for round 2 in the next rotation.

and no worries, my Geo has giant slayer XD it´s possible his dmg falls of thx to ninja, when he goes out of sync atm

1
deliriousgrinch•

Like I said you can swap versulf for jarl but you have to have everyone in lifesteal(idk what your gear looks like). You can make SC a true 1:1 however frozen has to take the stun. Remember that your damage isn't coming from "hits" its coming from poisons and geo. With hp burn, heal reduc, decrease atk/def, weaken, poison sensitivity, that leaves 4 slots for poisons. Frozen has low base def so she will die quick if her def/hp isn't stacked. Can make gearing more difficult to make her take the stun.. Which can add difficulty with her healing up after a stunning since you can't cleanse it.

1
Pyruv•

I actually basically have the same comp as you: urogrim (lead bc I didn't feel like adding speed to my nm comp), geomancer, grizzled, valerie, skullcrusher. It 4 keys unm, and everyone is 1:1 (so no consistent attack down). Valerie is there to extend the block debuffs from aoe2 to the stun, so I can hit all affinities. My comp dies before turn 30 bc of no attack down, so if you could tune grizzled to 4:3 it could possibly 3 key.

1
Pyruv•

Poisons do a shed load of damage, so if you're looking to take out ninja you could consider putting in occult.

1
Kaleph4OP•

I used Occult before but he doesn´t go well with Falkonheart (he tends to put his cleanse on occult instead of the stuntarget) so I had to put him out for now. but getting him back in with Grizzled would be a nice idea

1