Hero Discussion of the Day: Batrider (February 18, 2012)
Batrider was last discussed on October 14. Batrider saw some key changes in this latest patch:
- Fixed Flamming Lasso being interrupted by an enemy Force Staff.
- Fixed turn rate.
- Fixed Firefly having a cast time.
- Added stack counter effect for your team when using Sticky Napalm.
I'm interested in everyone's take on the new Batrider, especially considering there have been a few threads discussing Bat not seeing play.
Batrider
Batrider is a Ranged Hero that excels in lane control and harassing enemies. His excellent stats, coupled with his ability to amplify damage on enemies, makes him dangerous at all stages of the game. Batrider requires fast reflexes to pull off combos, and is recommended for beginner to intermediate players.
Lore:
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...
"It's not the bat you gotta worry about. She eats fruit."
| Strength | Agility | Intelligence |
|---|---|---|
| 23 + 2.0 | 15 + 1.5 | 24 + 2.5 |
| Damage | Armor | Movespeed |
| 48 - 52 | 2.1 | 290 |
| Attack Range | Base Attack Time | Missile Speed |
| 375 | 1.7 | 900 |
| Soundset | Icon | Fan Art |
Sticky Napalm
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 20 | 3 | 700 | 375 | 8 seconds | 10 damage per stack, 3% slow per cast |
| 2 | 20 | 3 | 700 | 375 | 8 seconds | 15 damage per stack, 5% slow per cast |
| 3 | 20 | 3 | 700 | 375 | 8 seconds | 20 damage per stack, 7% slow per cast |
| 4 | 20 | 3 | 700 | 375 | 8 seconds | 25 damage per stack, 9% slow per cast |
- Damage type: magical
- All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance and Orb of Venom.
- Reduces turn speed by 70%.
Flamebreak
Hurls an explosive cocktail in a line that explodes on the first enemy unit it hits, stunning that unit while knocking back and dealing damage to enemies in the area.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 11 | 1500 | 375 | 0.5 seconds | 75 damage |
| 2 | 100 | 11 | 1500 | 375 | 0.5 seconds | 150 damage |
| 3 | 120 | 11 | 1500 | 375 | 0.5 seconds | 225 damage |
| 4 | 140 | 11 | 1500 | 375 | 0.5 seconds | 300 damage |
- Damage type: magical
- If a target gets directly hit, it will be stunned for 0.5 seconds.
Firefly
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 40 | N/A | 200 | 15 second | 20 damage per second |
| 2 | 100 | 40 | N/A | 200 | 15 second | 40 damage per second |
| 3 | 100 | 40 | N/A | 200 | 15 second | 60 damage per second |
| 4 | 100 | 40 | N/A | 200 | 15 second | 80 damage per second |
- Damage type: magical
- During this the Batrider can fly above units, trees and impassable terrain.
- If duration ends when above impassable terrain, the Batrider can get stuck.
- Will destroy trees when flying above them.
Flaming Lasso
Lassoes an enemy and drags them in batrider's wake. Victims cannot be dragged over impassible terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 90 seconds | 175 | N/A | 3.0 seconds | Drags the target for 3 seconds. |
| 2 | 150 | 70 seconds | 175 | N/A | 3.5 seconds | Drags the target for 3.5 seconds. |
| 3 | 150 | 50 seconds | 175 | N/A | 4.0 seconds | Drags the target for 4.0 seconds. |
- Killing the Batrider or the target will break the lasso before its expiration.
- If Batrider moves more than 400 units in 0.05s the lasso breaks.
- Disable works on magic immune units.
TheGizmoh has produced text tones for every Batrider sound file for both android and iPhones.
You may be interested in fremdlaender's guide to Batrider on Playdota.
Be sure to take a look at Dota Cinema's video overview of Bat.
As always, check out yesterday's discussion of Vengeful Spirit or the complete HDotD archives.
Posted Feb 18, 2012, 2:55 PM UTC · edited