Solos and Stacks: What's REALLY different?
I don't need this to become a diatribe on anyone or anything. I just need to know: what, about teaming up, immediately makes some players lose?
The whole "stack vs solo" thing is a long contested issue, but I lend what I think is an incredibly valid point to every single discussion on it: there are no different expectations on either side. One side just partied up-- that doesn't even technically give them access to anything the solos don't have, or an advantage, not insomuch as it's anything the other team doesn't have.
All they supposedly have is teamwork, but that's a crucial part of winning-- dare I say it-- any team game regardless of if you stack. So why is it that we seem to expect so much less of solo players, or so much more of parties? More importantly than that, how is it that solo players don't seem to think to bring any of these tools to bear (teamwork, communication, strategy)?
Posted Oct 20, 2021, 3:44 PM UTC
Being in a group gives you more than just teamwork: there's at least hero composition and mmr spread.
In Quickmatch, a group can have advantage in hero composition, because they don't go through the matchmaker rules for what it considers a balanced team.
For example, you can pick the 5 assassins with the highest winrates. That means your opponent will also be 5 assassins, no healer/bruiser/tank, and they also won't get any of the top 5. So your comp is favored to win.
And in a group, it is possible to accidently or intentionally manipulate mmr spread, where some members have estimated skill or true skill that's not equal to each other. For example, if the world number 1 top player is grouped with a new gold account, should the system pick enemies that are all grandmaster? Or average in something lower? Depending on what it does, the group can get an advantage.
by far the biggest advantage is role spread.
In a stack, you don't queue into a game with 5 ranged assassin mains where you get people offrole on tank, offlane etc.
I chose to play with my friends for who they are, not what they play. Happens to be a few heal mains, no main tank, rest assa.
MMR I'll grant but I feel it's a different issue. We could go blue in the face talking MMR setups and all but most likely is none of them would ever hit Blizz' planning table given this game is on maintenance.
I'll also grant comp, except that comp is also general game knowledge and in ranked both teams have an equal opportunity.
The issue really seems at heart to be that pugs have gotten away with being broadly detrimental players for long enough that the behavior is now expected rather than condemned. A sort of, "Well, we tried, but..." level of resignation.
Which, I think, is the foundation for a whole new discussion. But I digress! You have fantastic points for me to mull over here.