Medics vs Trolls
I wanted to discuss with you guys the current implementation of the medical beacon system, and how rife for trolling I believe it is. I'm not suggesting it be removed or calling out specific trolls, but I am curious what your thoughts are. The other threads with discussion on this were removed for calling out specific people, which is totally fair, I just wanted to have an actual conversation on the topic.
Currently, in my opinion, it seems like the system is far more advantageous to trolls than it is to people that want to be legitimate medics or people that want to be saved by legitimate medics. I think this is true on both ends, the 'medic' responding to the beacon can very easily troll, and the person putting the beacon out can very easily troll. Actual medics needs to be on the defensive, but they have massive disadvantages. Patients can't do anything since they are on the floor.
Firstly, for the Medic themselves responding to a beacon, they are risking their ship and its inventory, their inventory, including medical supplies. The medic will have the medic gun out when they revive someone, and unless they instantly switch to a shotgun and back away slowly, they are entirely dependent on their patient deciding not to murder them for laughs. For that range there is no possible way to respond to a threat when it identifies itself, the moment they start shooting the medic is dead. If the medic shoots first, they get a crime stat and are locked out of further medical beacons, and will probably lose their stuff anyways. Its possible to group up, but if the only way to avoid griefing is to go with a team, then its going to be exceedingly rare that a medical team is present on a server at any given time, and most beacons will be ignored.
Then for the patients themselves, there is nothing stopping a "medic" from murdering them while on the ground. The "medic" will get a CS, but they know that, and they have decided its worth it if they can upset the patient, for whatever reason, and they clearly had no interest in rescuing others so not being able to respond to more beacons with a CS is hardly a punishment. They are also basically told that the patient has enough stuff on you to be worth looting. If the patient instead decides to backspace, they will have a chance at recovering their gear, since at least no one else knows where it is.
I realize there will be a reputation system later down the line that could fix all of this, but my concern is that with the current implementation people will stop bothering to respond to or sending beacons once the novelty wears off. It won't take long for beacons to get a reputation as troll bait, and which point I don't see why anyone will bother to use them. I don't mind having an element of risk/reward to the game, but it's not enjoyable to have a system where you're entirely dependent on the other person not being a jerk, and having zero way to work around it if they are.
I will say that I love the medical mechanics as far as doing team activities is concerned, my only concern lies with the beacons and how easily exploitable they are. I'd also be fine with it if you could use them to troll, but the other person has some reasonable counter-play.
TLDR; Every mechanic in 3.15 gives advantage to people that want to troll the system and take advantage of players trying to play the game as its 'intended'.
Posted Nov 2, 2021, 6:53 PM UTC · edited
Just wait till they add medical licences. You gotta pay to get one, and if you fail enough you can’t do anymore medic missions.
If you failed "enough" I dont want you to rescue me either so fair enough :)
This would certainly help with medics griefing patients, but not the other way around. Unless there was also a 'patient' rep which I wouldn't be against either.
I’d imagine medical gameplay will deviate into a kind of ‘Trauma Team’ atheistic, where medics will be accompanied by mercenaries to keep them and the patient safe from whatever killed them.
I don't believe the payout is nearly good enough to support that, and increasing the payout just means fewer people will send beacons out in the first place since it's already more expensive than most sets of gear.
I think 30k would be an appropriate basic payment for 2 people (1 medic, 1 guard) to accept a medical callout in a High Security system. In more dangerous areas it should be a contract bidding process. If you want a trauma team with good reputation to a pyro station for example, you should be willing to pay premium, since the odds of recovering your ship and gear will be quite low.
In this case I would imagine it would need to be profitable for a team of 4 or more, so 100k or thereabouts. It would depend on how expensive your insurance/gear is.
I agree. On the other side, as with many new things in SC, medic trolling will be a fad for a short period of time, like OD in landing zones or back in the old days driving a Greycat into the elevator of old ArcCorp social module elevator.
Trolls distribute evenly over time and space and while they are always a nuisance when new stuff comes out, they tend to be less frequent in the long run of the game.
I would definitely go with a Trauma Team approach in Pyro, maybe a dual team medic/bodyguard in Stanton in the long run.
Hm, I think you give the trollls too much credit here. Both OD and Greycat litering were actively shut down by changes in game (disabling the Medgun in armistice zones and putting up posts at the airlocks).
I'm just not seeing a massive amount of (competent) people willing to sit around and run escort for medics and miners. Plus throw in the money factor and it just doesn't seem like it will be a reality.
It shoulld list the amount of times they've spawned/logged at Grim Hex vs other regions. Plus number of prison visits.
Although, while I'm thinkiing about this, no one would likely revive me, even though I'd never shoot someone who's come to help me.
Guess I'll have to trip over and get medical help a few times before I start any shady business.
This would be great to be honest.