This post contains content not supported on old Reddit. Click here to view the full post
LevelStudent
u/LevelStudent
I tried a game recently as Wilderness and ... I personally hated it.
Ended up doing about 100 years (before constant MP desync) and I had +26 biomass per month at the most, with 7 planets all with 3 or more Cradles. I had Terrestrial Sculpting and like 6 planets in my territory that could be terraformed, but never got anywhere close to the absurd 2500 Biomass needed for one.
I was drowning in basic resources. Food, minerals, and energy I had absurd amounts of despite building as many research places as I possibly could fit. I couldn't stop hitting a cap on all those resources ... and I never needed them ever, it was always biomass I was lacking. If I was playing any other empire I would ha
I recently won a game using Knight of a Toxic God. I really love the idea of the Origin and building knights and the big quest with lots of choices but it feels ... weird. The way you can't really do much with your Knights until after the quest is done is a major factor, it's weird that what is supposed to be the main point of making knights is over by the time you can make more than a handful. I realize there's a trick with Livestock pops, but that shouldn't be required to make the origin even function. I almost found myself forgetting the Knights existed since there was nothing I could do with them anyways.
Then once you get the Toxic God dead you can start spamming Knights to get lots
I've played a couple games with my friend recently, and we both had a ton of fun over all and really enjoyed the time spent.
However I was starting to feel like the part of the game where you do wars with other empires for their land is very very short these days. You can still attack everyone if you want, but even just the Khan will turn the entire galaxy into a single or a handful of mega-federations where no one wants to fight the others since they are all too powerful and the AI are cowards.
We play 2.0x crisis and in both games I stomped the Unbidden in a second. First game they were like 3 jumps from by boarder and I was worried but ended up winning all fights and going right to t
I was building some outposts for annoying things to farm and made robots mostly for the heck of it, but I noticed the Power Management Robot seemed to have zero effect on power generation. I checked the crew list and saw this:
That's a ship only skill. It does not even highlight as being active in the crew list of Outposts.
Is there something I am missing? They seem to do nothing, from both the UI and from testing. My power level remains the same no matter how few or how many I place, even when reloading the map. Obviously they can't be assigned to the ship, as cool as tha
I just finished the Freestar Rangers quest line and it makes it blatantly clear that non-lethal weapons were a vague after thought at very best. So spoilers for the Freestar Rangers quest.
The quest chain ends with you confronting the secret bad guy behind everything, who happens to be someone people like. Unless you take a bribe and let them get away with all of their crimes they will attack you along with their security team. Considering that the guards are just working for someone they think is a good person I didn't think they deserved to be shot, and the main secret bad guy seemed like they would be better in prison. It made all the sense in the world to pull out the EM gun
Major spoilers so don't read if you're foolish enough to care about the story.
I recently finished Far Cry 5 because I wanted a dumb shooting game with a dumb story. I certainly got that, but beyond the story being dumb it was surprisingly frustrating too. I realize this is very late, but the ending and over all story were so annoying that I'm all wired up now to complain about it.
I hated basically every main story quest and the monologues were all tedious. Could see exactly where they were going after a few seconds, and then they take ages to very slowly explain their fairly basic stories (that is no way justify turning into a doomsday cult leader or, especially, *murdering your daug
I've played a lot of MMORPGs, and out of all of them, GW2 is easily the one that makes it the hardest to tell if I am playing correctly or not.
I want to get into group content like Fractals and Strikes and Dungeons or whatever, but cooperative group content is very daunting for me, and I want to make sure I am at least set up to play correctly, even if I need more practice to get the right buttons at the right times.
But I have no idea how to tell if I am doing well or if my build is good. I play Mesmer as my main class and have been doing Chronomancer Phantasm spam for open world. I think I'm getting quite good at hitting the right skills during the skill reset shatter and getting the mo
I wanted to discuss with you guys the current implementation of the medical beacon system, and how rife for trolling I believe it is. I'm not suggesting it be removed or calling out specific trolls, but I am curious what your thoughts are. The other threads with discussion on this were removed for calling out specific people, which is totally fair, I just wanted to have an actual conversation on the topic.
Currently, in my opinion, it seems like the system is far more advantageous to trolls than it is to people that want to be legitimate medics or people that want to be saved by legitimate medics. I think this is true on both ends, the 'medic' responding to the beacon can very easily troll,
This is incredibly frustrating.
I have tons of territory (as you can see, 36/20 provinces, most of them full provinces), I own everything in Pahuax's region except Pahaux, and Maz will NEVER confederate with me even though I have the balance of power bar mostly yellow from spamming armies (same with Gor-rok). I've been BBFs with him all game, but he was already out of control huge when we met. I even waited for his armies to get wiped so the bar was fully yellow for a few turns, but he still wouldn't take a confederation. The only reason my income is so low is b
I'm a little confused about the Carrack and Starlifter QT fuel tanks.
Carrack has a fuel tank of 44 000L, which was exceptional when it was released and is still 2nd best by a massive margin.
Starlifter has twice as much fuel at 88 000L which is exceptional compared to even the Carrack.
This is in addition to having more cargo, and all other stats being very close. Carrack has more turrets but C2/M2 has pilot guns and the turrets have the same sized weapons on them. Shields and components are exactly the same.
The Starlifter costs ~5 million aUEC where as the Carrack costs ~26 million aUEC.
The Starlifter is a vehicle transport and cargo ship, the Carrack is a *long ranged explor
Hello!
I just moved into a new home, and as a bit of a Skip addict I decided to attempt a delivery the first night of some celebratory snacks.
Sadly the order never arrived and I ended up contacting support, only for my kind new neighbors to bring my food over that had been sent to them accidentally a few seconds after I sent a big message to the poor support staff. It turns out that google maps (if thats what skip uses) points them to my neighbors home, and even gives the wrong address when I tell google maps to go to my location. However, the house number is prominently displayed out front.
I'm not here to complain, but I am curious: What would be the most reliable way to have driver
So I just want lots of land mass and as many dinos as possible. We already use Cross Ark and are currently playing Ragnarok, but it looks like Cyrstal Isles is 6sq/m larger than Ragnarok so I'm curious if it's the 'new' Ragnarok.
Friends and I have been playing some Ark. It's great.
I'm just curious as to what map now has the biggest variety of dinosaurs and largest land area. We are not playing for the story, we want to find and capture cool dinos and build cozy bases all over the map, we don't want to do a story or pvp or anything like that.
So I just want lots of land mass and as many dinos as possible. Of course, interesting landscapes are a huge plus as well. We already use Cross G
Hello Engineers!
I've been a big fan of SE for a while and just finished building the first edition of my massive industrial cruiser. I'm really happy with it but wa t to take it for a spin in a survival focused enviroment.
I played a while ago, before Economy and survival updates, and was wondering if there are some good mods to watch out for to make the survival experience more expansive. I'm unsure what mods have been made redundant by the new mechanics, but I would like more things to encounter and more ships to buy.
I'd like to just jam in as many mods as possible to make encounters as u predictable as they can be. I'd rather avoid that mod that adds the horrible hacking drone
Hello! Recently I got a friend into Ark, who pulled in other friends. Initially we were unsure about the game so grabbed just the base game. As you can guess, we ended up loving it, and have been playing it like crazy since then.
I had a look at the DLC to see if the experience could be made even better, but it seems like they are all new maps where all the new content is contained. If I could throw money at the game to get more things to build, more dinos to find, and even more map to explore, I would do so in a heartbeat. But the way that all the new content is cordoned off in its own maps makes me hesitant. I don't want to travel to another map, and since we are renting a dedicated ser