/r/PixelArt Game Collaboration | PART 2 - CHOOSING AN IDEA / DEVELOPER
Hello r/PixelArt, welcome to part 2 of our collaboration. In our first thread we discussed all the possible ideas for a game collab. I have narrowed it down to the 3 most popular ideas.
- Exploration Collectathon
- Battle RPG Tournament
- Collectable Card Game
The games minimum viable product have been fleshed out here: https://docs.google.com/document/d/1VC8fxVU9AWepcnckEEWrpx9rw1j_tBu-xe04sZdOVNo/edit?usp=sharing
Let us know which of these final ideas you like the most, and if you have any ideas to add.
The ultimate decision on which we pick will be made by myself with the programmer(s) we choose to lead the project, but your input is always valued. There are also a few directions we could take each game, so ideas are still welcome.
Hiring Programmer
If you think you may be interested applying for the programmer position of this project, please read the section below, then submit the application at the end.
The programmer we hire will be expected to be able to complete the game by themself, though community contributions may be accepted through github.
We are looking for a programmer who can fulfill the following tasks:
- program and finish a game solo without external motivation, within 2-3 months
- able to focus on finishing the minimum viable product and not get stuck on details
- program games which can be distributed on the web (and possibly mobile)
- use github to track issues, and accept pull requests from volunteer developers
- load user content from external sources (image and data files)
Please review the MVP game design doc above and evaluate the 3 different games.
Please fill out this application: https://docs.google.com/forms/d/e/1FAIpQLSdbBycOvrdgaEwRrU1Skr2lYgrUUyCst1ShUf1ncwXY53kTZA/viewform?usp=sf_link
Submit before November 20th.
________________________
If you have any questions please ask below or send me a private message (not a chat).
Posted Nov 3, 2021, 4:33 PM UTC · edited
I would say card game is definitely the best.
I also think a card game is the best choice for those same reasons. I'm very excited to see how this project turns out!
Exactly- cards offer a ton of versatility and I personally find playing them to be a lot of fun as well.
Yep im assuming this genre will be chosen since it seems like vast majority of us want it
I like the idea of the TCG. But the only problem with a card game is the actual execution of the battle game. Rules creation and gameplay decisions. A card game to a lot means online battles, which is a whole nother beast vs a simple solo player experience. P2P or dedicated servers ideally should be sorted out before beginning work.
The other games are a little more cut and dry in mechanics vs a large unknown in a cardgame being how do you actually play it which will eat a lot of development time and could end up being just a boring art / lottery simulator.
That's a valid point. A pure TCG is likely to be the most "boring". If the battle component were added to it, assuming it's mainly one developer for 2-3 months, I would be pretty surprised if online multiplayer was added. The vibe I'm getting is that this is supposed to be something pretty lightweight, especially considering it's going to be a browser (or mobile) game. I would think some very basic battle system with NPCs, if any, like line up all your cards in a row and attack or something. Better to have something simple but polished, imo. Regardless, a lot of the problems to solve wouldn't really be that different from the "battle tournament" idea.