Made a small game using the Perlenspiel engine shown at GDC
Hey, I recently heard about the Perlenspiel engine made by Brian Moriarty.
It seemed pretty cool to have such a strict limitation and wanted to know what I could make in a short time, so I called out a private Perlenspiel game jam and that's my result: Need for Beads (Github Source)
My game consists of 16x16 beads and the goal is to avoid the obstacles and try to follow the generated track without crashing into the curves. The route is generated completely at random.
Anyone else here who made something with Perlenspiel? I would love to see some other games!
Posted Mar 12, 2012, 12:00 PM UTC
This reminds me so much of the kinds of games I used to make with on my TI-83+, except I had the option to use text as well, more of it at least.
I'm going to make a simple snake clone right now and see how the rest of it works out :)