r/gamedev•
chrixko

Made a small game using the Perlenspiel engine shown at GDC

Hey, I recently heard about the Perlenspiel engine made by Brian Moriarty.

It seemed pretty cool to have such a strict limitation and wanted to know what I could make in a short time, so I called out a private Perlenspiel game jam and that's my result: Need for Beads (Github Source)

My game consists of 16x16 beads and the goal is to avoid the obstacles and try to follow the generated track without crashing into the curves. The route is generated completely at random.

Anyone else here who made something with Perlenspiel? I would love to see some other games!

Posted Mar 12, 2012, 12:00 PM UTC

136
reverkiller•

This reminds me so much of the kinds of games I used to make with on my TI-83+, except I had the option to use text as well, more of it at least.

I'm going to make a simple snake clone right now and see how the rest of it works out :)

3
WillBillXP•

I'm one of the students who took the class. I made the functional colors game featured on the website.

http://users.wpi.edu/~wjpoirier/content/games/perlenspiel_games.html This web page has all the stuff I did in the class if you're curious.

2
chrixkoOP•

Wow cool! I loved your game!

1
Setheron•

Is there a GDC talk about the engine? I'd love to watch if so

1
chrixkoOP•

There was a GDC talk about the engine, but I haven't found a upload of his talk. I don't know how long it takes until you can find GDC talks online. It was a GDC Education Summit talk, so you likely will find it here: http://www.gdcvault.com/free/ if they decide to upload it.

2
pom@romulusouremus•

Thanks for mentioning this, it looks fun. I made a simple toy sequencer with the default xylophone sounds over my lunch break and hope to make a few simple games in the near future.

1