Endwalker Difficulty
Is it just me or did the difficulty for dungeons and especially the first trial jump up a notch from ShB? maybe it is because it's new and nobody knows what to do, but i struggled more than in previous expansions with my parties. It is my first launch tho
Don't get me wrong, i love the jump
Posted Dec 5, 2021, 7:55 AM UTC
Probably because I was doing the dungeons with trust but I find them to be easier than the ShB ones lol.
Same here.
It also helps that I ran the dungeons in full Augmented Cryptlurker and relic weapon, so all ilvl 530 plus 535 weapon slots.
Being overgeared plus having the Trust NPCs execute mechanics flawlessly helped a ton, lol. Literally found the 81 and 83 dungeons easier than Holminster.
The Trust NPCs definitely helped me with mechanics because when you're playing alone it's easy to notice when all 3 of your party members suddenly make a beeline for a certain part of the arena. Like the magnet mechanics just make perfect sense watching others do it, plus it helped confirm how the nails work on the 83 boss, which definitely confused me at first.
Yeah, agree that trusts make it really easy to learn the mechanics on your first run.
As for the dungeons themselves, I still don't feel like they're harder than the previous ones. Each of them has like one unique mechanics that is repeated and slightly built-on over the fight, which will catch people offguard when they do it for the first time, but aren't that hard execution-wise when people understand what it does.
I’m playing new Summoner and have noticed that the DPS is currently out of control. That being said, yes, first dungeon was nothing compared to my first run of holminster.