Fun Exercise In Modular Thinking
One thing I've been trying to work on this year is thinking about my modular as a system of primitive components, rather than thinking about features and modules themselves. A good activity for this has been looking at a snazzy module, and thinking about it as the sum of its primitive parts. I've been very interested in the Moog DFAM lately
It seems pretty simple, here are the parts as I can identify them:
- 2 VCOs (w/ Sync and FM)
- 1 Filter (HP/LP)
- 3 EGs (pitch, filter, volume)
- 2 8 step sequencers (pitch and velocity by default)
- 1 3-channel mixer (OSC 1 & 2, Noise/Ext)
- 6 VCAs (mostly attenuating various EGs!)
Using this information, it's pretty easy for me to look at my rack and figure out if I can make a DFAM out of what I have already. This usually results in me trying to squeeze an extra EG or oscillator out of something, which is fun and surprising. Obviously this isn't going to replace a DFAM, but it does provide quick, free ideas and a good way to think about whether buying into a hard-wired solution for a given problem is worth it for you!
Edit: this is in response to a lot of the non-modular thinking that I see here, which looks more like "I would like a drum sound" -> "I should buy a drum module". It's a good illustrator of why buying primitive/simple modules can be more interesting and versatile than buying a kick drum module.
Posted Dec 20, 2021, 7:59 PM UTC · edited
There’s a block diagram of the DFAM in the manual that shows signal flow between everything FYI. I’ve patched it up in my rig based off that with good results. It’s a good exersize.