Curses, diseases, etc, don't matter?
Curses, diseases, exhaustion, death, there are spells to fix any of these. On one hand it makes sense that powerful magic would be able to conquer these conditions, on the other hand once the PCs have access to the correct spell, that condition basically disappears from the game.
I'm not sure if this is a problem or not, or what a proper fix would look like. But here's some ideas:
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Curses to have specific "remove curse" conditions and be unaffected by Remove Curse spell. Maybe call them Major Curses. A spell such as identify or a proper knowledge check in a library could tell the PCs what the curse's weakness is. Examples : light from a sunrise in the west to hit the object(mirror); return the object to its rightful owner(might be a grave, or a descendant); Curse will last until you're 6 feet under in the ground(pretty easy loophole).
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Diseases, magical ones at least, could require certain monster parts to cure and be immune to Restoration spells. Demonic fever might ask for an ice elemental's touch to cure. Blood worms might require you to eat a live Burrowing beetle to feed on the worms. All of these might call for CON saving throws to avoid certain effects, or to prevent the disease from becoming worse, and identifying the disease would require a medicine check at any location that has books on the matter (1 check allowed per location).
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Maybe exhaustion can only be removed by spending a night or two in a safe location such as a town or a roadside inn? Nobody sleeps THAT well when they fear that they might be attacked during the night.
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Death: any resurrect spell from revivify to true resurrection requires the use of a special reagent (besides the gold cost of other materials) that is extremely rare. Kings and some dukes usually have a few available, but they're too expensive to be found on the open market. Maybe they're fragments from a moon shard comet, maybe they're tears of joy from a devil, maybe they're crystallized fulfilled political campaign promises. Ofc there might exist some alternatives that have terrible side effects(hey, at least you're alive), or that will only work for a limited time, or that need to be maintained for the beneficiary to remain alive.
Just a few ideas I had, feel free to comment any ideas you might have on the matter.
Cheers
Posted Jan 2, 2022, 9:27 AM UTC
From VRGtR
While more general curses can lifted by a remove curse spell, more specific or dramatic curses can’t be permanently lifted through spells. Magic can offer temporary respite, though. A remove curse spell cast on the victim of such a curse suppresses the burden for 1 hour. A greater restoration spell suppresses the burden until the victim finishes a long rest. Death usually ends a curse, but the curse returns in full force if the cursed character returns to life without resolving the curse.