Sebeck

u/Sebeck


r/RimWorld•

I'm looking to start a tribal/low tech (Neolithic or maybe medieval) limited playthrough and I want one of my colonists to basically be like Abathur from Stracraft 2, a walking gene ripper+assembler.

This "creature" would be a pretty vanilla human at start but could capture raiders with random genes (this mod), extract or copy useful genes and integrate them into his own xenogenes, continually improving himself. Then, using the implanter gene, uplift his fellow tribe members.

I've searched the workshop many times and haven't

172

r/skyrimmods•

I've opened a lot of books without reading them (because I'm a noob and didn't know about the Sometimes Pick Up Books mod), so now they are marked as read in my inventory(SkyUI/Dear Diary) and do not glow with Unread Books Glow mod.

I'd like to start reading the in-game books and putting them on shelves afterwards, but having so many books that I have not read be marked as read is making it a chore.

So is there a console command or SSE mod that will let me mark all the books I have (or in the game for that matter) as UNREAD?

08

Hello everyone!

My group and I have been playing TTRPGs in FoundryVTT (a 2D virtual table top) for the past 2 years (mainly D&D 5e) and it's been great, but I'm considering switching to TTS(which I already own), and I'd like to ask this community for some advice.

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Considerations:

  • I'm currently working on my own rules-lite TTRPG so sticking with FoundryVTT would mean I would have to create my own custom game system for it.
  • I have programming and some 3d modelling experience.
  • I don't have a problem with creating/tweaking/coding custom character sheets or other automations in TTS.
  • I have tested TTS, modeling in Blender (or downloading and decimating models from t
84

r/RPGdesign•

Armor usage

Mechanics

I'm a fan of mechanics that let the player chose whether or not to take the damage/trauma/injury, and I was considering a system like that for the armor in my game.

Similar to Black Hack, I want armor to have a set number of uses and the player can chose, after the enemy rolls for damage, if it's worth using the armor to minimize the damage ( 1d8 +1 would be reduced to 2). On a rest the armor is repaired.

Sounds great, why wouldn't everyone wear armor? Well, because each usage dot (used or not) reduces your dexterity by one point. So if you're a ranged character or a nimble character wearing armor might not be great.

The problem I have with this is that there is no mechanic that I can th

3936

r/DMAcademy•

Curses, diseases, exhaustion, death, there are spells to fix any of these. On one hand it makes sense that powerful magic would be able to conquer these conditions, on the other hand once the PCs have access to the correct spell, that condition basically disappears from the game.

I'm not sure if this is a problem or not, or what a proper fix would look like. But here's some ideas:

  • Curses to have specific "remove curse" conditions and be unaffected by Remove Curse spell. Maybe call them Major Curses. A spell such as identify or a proper knowledge check in a library could tell the PCs what the curse's weakness is. Examples : light from a sunrise in the west to hit the object(mirror); *re
75

r/Romania•

Da, sunt mulți prosti în lume. Asa este. Dar cu toții suntem vulnerabili când vine vorba de minciuni și dezinformare, din cauza naturii umane și a erei digitale în care trăim.

M-am gândit să scriu rețeta haosului în care ne aflăm în speranța de a porni o discuție constructiva pe r/Romania

Ingredient 1: Percepția Adevărului

Realitatea noastră se bazează pe ce auzim de la cunoscuți.

Daca un coleg îți spune un lucru fals dintr-un domeniu pe care îl cunoști sunt slabe șanse să o iei de bună. Dar dacă 30 de oameni cunoscuți îți spun un lucru fals dintr-un domeniu cu care nu prea ai tangențe parca începe sa devina adevăr pentru tine.

Cu cât auzi un lucru mai des cu atât e mai probabil s

8422


r/RPGdesign•

Edit: great start, I didn't proofread the title.

This may be a bit meta but hear me out please.

When designing mechanics, magic items, classes, etc, for an RPG we come up with all sorts of cool ideas like once a day you can do x, or when activating x ability you get do y action but are at risk from z problem. These two are very different types of choices that a player has to make.

I'd like some help creating a list of some of these choice types, maybe even with some psychological examination of each, in order to pick and choose what to add to my (our) RPGs, as I believe that choice is the primary reason for playing an RPG. (right?)

Choice types:

  • Spend now or later - any a
3715


r/worldbuilding•

Hello. I'm working on a setting for my custom TTRPG ruleset and while thinking up factions, history, strange technologies and races wasn't a problem, I'm blanking out when it comes to what should be common words for the inhabitants of this world.

Setting quick description: standard story of old advanced race gets wiped out due to arrogance, setting up the current post-apocalyptic planet, humans are the most recent of the 3 races on the planet. There are strange anomalies plaguing the land (think Roadside picnic / Stalker), there are people with supernatural abilities (think psikers, psions, mystics, mind mages, etc) their power comes from an alternate dimension of pure thought and dream

97

r/DMAcademy•

Hello. I'm a new DM and have been running a 5e game for new players for about a year.

At the moment I'm running The Red Hand of Doom, modified to fit in the area around Neverwinter and Phandalin.

But I've recently discovered the OSR scene and learned about hexcrawl and the sandbox style of gameplay and would like my next game/campaign to be like that, as in the players hear rumors and learn about different locations in the world to explore, and they choose to go there or not, in search for treasures (xp for gold). This style of play seems very attractive to me as a DM but also if I were a player.

The problem is that I don't think my players will do anything in such a setting as t

1321

r/worldbuilding•

I apologize if this has been asked here before, but my searches haven't found it. Also this may be a non issue and only in my mind.


I'm trying to create a Japanese inspired world for my ttrpg, that I'll probably never publish, but you never know. And I'm trying to avoid, I don't know how to describe it differently, being cringey.

Please allow me explain what I mean, as I'm not a native English speaker and I may be using the wrong word. The feeling I'm describing is the one a doctor would get when watching a hospital show where the patient needs a triple bypass of his left pituitary gland, it's the feeling a cybersecurity expert would get while watching NCIS where someone is explain

76

Hey, I'm a bit new to TTS, having purchased it recently in order to test it out as a VTT for an RPG(d&d-lite) I'm working on that I plan to run for my friends.

I know that each player needs a copy in order to connect to my game session and join in, but is there a way for me to buy several copies on my steam account and just "lend" them at gametime? Otherwise if I buy a copy for each player's account and a player isn't a fan and drops out that game copy is kinda wasted.

I apologize if this has been asked before but my google-fu wasn't strong enough to find the answer.

112