SS Armour crafting RNG gods hate me
Today I crafted 10 SS armour pieces (2 of each) to use up my legendary modules, and of the ten, FOUR were Nocturnal. I am not sure of the proper probabilities of this happening but with 20 different primary types it should be long odds indeed. A distribution curve would predict the most common nocturnal at 0.5 (so 0 or 1 most likely outcomes, and 4 would be fairly extreme... see math below)
ps. of course, none were Unyielding, Vanguard, or Weightless (I did get one chameleon but it was a 1-star)
My old college math tells me the odds of getting one particular type (1:20 to get nocturnal in this case) on a binomial distribution as being about 60% to get Zero (0), 31.5% to get One (1), 7.5% to get Two (2), around 1% to get Three (3) and less than 0.1% to get more than three. So my total of four is virtually zero; I don't imagine the RNG is completely Random.
Posted Jan 6, 2022, 6:20 AM UTC
You would have a difficult time convincing me that everything is programmed to be equally random too. From the moment we could craft things its been the same....numerous duplicate prefix rolls in a row (be it a weapon or armor) but never a "good" one. Way back when, I recall crafting 88 or 89 L Arms before finally getting an SS Unyielding... and even then it popped as a crummy 2*. What an absolute waste.
Now the pool is even more watered down. Completely relate to the frustration and even I am finally starting to question my enjoyment of the hamster wheel. Without much to do at a certain point, not being able have what you are after due to nothing more than gated RNG mechanics just isn't fun. Stinks.