Resistance to bludgeoning piercing and slashing damage from nonmagical attacks
Is the worst feature a monster can have. It’s terrible design that messes with balance and misleads DMs.
What does it do? Well it makes a monster tankier against attacks from martials who don’t have magic weapons. What purpose does this serve? Martials are the classes that don’t have options for what type of damage they deal, so a martial in a fight with a monster resistant to their damage feels bad. Martials with magic weapons and casters pretty much don’t care. There is no problem to be solved here, there’s no way for a martial to fix their lack of ability to deal damage, they just suck it up and hope they get a magic weapon soon.
Balance wise, this artificially inflates the cr of the monster and/or actually makes it less tanky. Since CR assumes the resistance is effective the monster loses hp to compensate, making it much squishier. A monster with resistance to nonmagical bps is almost always easier than its cr indicates, which is fine if you’re an experienced DM using milestone leveling, but can throw off newer DMs and rewards more xp than the encounter difficult calls for.
If a monster is resistant to weapons it should be resistant to all weapons, magical or not. This would be much easier to design and balance around.
Posted Feb 5, 2022, 7:11 PM UTC
It does have its downside, but it, and the immunity version, are KEY for making it so that the Town guard need the HEROES, to deal with the problem, rather than mobbing it with the town Militia.
It is very good narratively.
It also makes it so hiring loads of followers, and summoning loads of creatures, both of which slow down gameplay, are not the super effective tactic they would be otherwise.