Herestheproof

u/Herestheproof


r/totalwar•

Since there's been some discussion about it I decided to try to see why the steam tank performs so well in melee combat and if it's balanced.

TL;DR: It's the extra infinite-ammo gunners and no minimum range on the main gun. It's not balanced.

First, some comparisons: I put royal hippogriff knights (2200 value) up against some enemies of similar value to the steam tank (2400). All landed opponents I first landed before charging, to give them a chance to get their own charge.

Taurox with all items/abilities (2350 value): Lost, did about 1500 value to the RHKs.

K'daii Destroyer (2200 value): Lost, did about 1400 value to the RHKs.

Exalted Bloodthirster with no items/abilities (2300 value):

4027


r/boulder•

So recently someone put up an attachment to the speed limit sign on Iris just east of Broadway that displays the current speed of drivers, pretty standard. But the genius in charge decided to put it directly east of Broadway, where every single car has just turned onto Iris and is still accelerating. I doubt this sign has or will ever display anyone going above 30 mph, in a 35 mph zone.

So what's going on? Who decided to put this sign in an obviously useless spot? Putting it by 16th or 19th would actually be useful; either someone chose the worst possible spot, or the crew that put it up just slapped it on the first post they saw and said "job's done". Hopefully this is just a quick private

2611

r/factorio•

Getting tired of bots taking tons of time and energy to remove trees/rocks and place tiles

Bots are awesome at placing buildings and clearing small areas, but they're not great at tasks that take a ton of trips, such as paving large areas, especially before you get a lot of speed upgrades. This idea is to add a mid-game (blue science) tool for semi-automatically clearing and paving a bunch of land.

What it is: A new vehicle, called the bulldozer (excavator, paver, whatever), with similar handling characteristics to a tank. It excels at running over stuff, barely slowing down at all and immediately putting the wood/stone in its inventory. It has a few different modes:

  • Regular mode is j
1817

r/totalwar•

With TWW having 20-unit armies the vampire counts run into what I call the zombie problem: a massive hoard of zombies is part of the identity of the undead, but a zombie is pretty much the worst possible unit to put in one of those 20 slots. Early game it works ok, as cheap zombies can fill up slots that you can’t put better units in, due to either cost or just not being able to recruit them, but quickly any army with significant amounts of zombies will struggle.

To allow zombies (and basic skeletons) to continue to be a part of the vampire counts roster even when better troops are available I’d propose a raise dead rework where raise dead works similarly to slaaneshi seduction: before a b

14168

r/nba•

Bill Simmons' latest worst contracts draft came out today, and I was wondering if there is any direct examples of a bad contract hurting a team. With the way the cap is set up a contending team will probably be well above the cap, which means that even if a team could just dump a contract they wouldn't be able to sign someone else in free agency.

I'm looking for examples of a team that was contending/trying to contend that was unable to sign or retain a difference maker because they had a bunch of money tied up in a terrible contract.

133

r/factorio•

With the latest FFF announcing that in 2.0 stack inserters will be named bulk inserters and the new, stacking inserters will be stack inserters (which is good!) it makes sense to go ahead and change stack inserter to bulk inserter in 1.x

  • easy change, swapping the names shouldn’t require much dev time

  • adding the updated internal name will allow mods to switch over earlier (and it should be possible to allow both internal names to point to the current stack inserters, not breaking any mods)

-get players used to the change while it’s clear exactly what someone means by “stack inserter”, in 2.0 they might be using the outdated name to refer to a bulk inserter.

-bulk makes more sense tha

640164

r/factorio•

We all know that factorio's perfectly efficient 1 MJ of coal in a boiler = 1 MJ of electrical power is impossible in the real world. It's a highly simplified system where the water is only a vessel to transfer energy and the properties of the water are irrelevant. This works great for factorio, but if you've ever wondered what a steam engine's output should actually look like, here you go:

TL;DR: A steam engine should output around 37 KW, about 4% of the fuel energy burned in a boiler. Most of the inefficiency is due to discarding steam, which has a lot of energy even at lower temperature.

*note: this assumes you know what a t-s diagram is and how to read it. If you don't and want to fol

11850

r/WorldOfWarships•

We all know that WG won’t admit that subs aren’t good for the game, they’re here to stay. While there are lots of ways subs could be improved increasing the torpedo arming distance - to around 2 km - would help mitigate the worst offense, shotgunning ships that have no chance to dodge. If subs are incapable of damaging ships that are too close to them then it would give all ships a measure of counterplay to subs (drive on top of them and they can’t hurt you) and reinforce the idea that subs are supposed to stay undetected and snipe at a distance instead of using their invisibility to sail into the middle of the enemy team.

7660

r/dndnext•

Is the worst feature a monster can have. It’s terrible design that messes with balance and misleads DMs.

What does it do? Well it makes a monster tankier against attacks from martials who don’t have magic weapons. What purpose does this serve? Martials are the classes that don’t have options for what type of damage they deal, so a martial in a fight with a monster resistant to their damage feels bad. Martials with magic weapons and casters pretty much don’t care. There is no problem to be solved here, there’s no way for a martial to fix their lack of ability to deal damage, they just suck it up and hope they get a magic weapon soon.

Balance wise, this artificially inflates the cr of the

021

r/techsupport•

Hello, I've been having a problem with my network connection where it sometimes will lag for 3-4 seconds every 10-15 seconds or so. Pinging 8.8.8.8 gives something like this: Link. This issue isn't constant, sometimes it's not there at all, sometimes its much less severe (lagging every few minutes). It's been on and off for a couple of months now, I've had weeks where I have no issues at all and weeks where it's constant. The lag spikes seem to get more frequent when I'm doing something that's using more bandwidth.

I'm running windows 10, with a netgear A6100 usb wifi adapter, connecting via wifi to

10

r/DenverGamers•

With covid restrictions hopefully lifted soon I'm trying to get together an in-person group, though we'll be starting out online for at least a few sessions. I'm planning to run a homebrew world, at least up to level 8ish and probably higher. We're planning to meet weekly, sometime on the weekends (exactly when hasn't been set in stone). Prefer 18+, no experience necessary. If you're interested send me a message!

114

r/totalwar•

I like the idea of a climate system guiding where to conquer, but currently it feels like someone just took the idea and then slapped 3 climates on each race and called it done. With a little more thought the climate system could be so much better.

Lets take a look at the most obvious example: high elves. High elves have temperate island, frozen, and savannah as habitable climates. What the fuck? How do high elves have both hot savannah and cold frozen as habitable but regular temperate is uncomfortable? It just makes no sense, and its pretty obvious that CA just slapped frozen on so they'd fight dark elves and savannah on to make it 3.

What if instead of forcing each race to have 3 random

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