Please Help Sanity Check A Claim--Party Using Vancian Magic Should Logically Be Beaten By Most Smart Creatures
Per Title-Talked with someone who claimed because most Vancian buffs/spells tend to only last Rounds to 10 Minutes Per Level, any creature with:
- An int "above average human" so 12 or above
- Better mobility options than PCs have (good flight, at-will teleport a ton of outsiders get, etc)
- Unlimited use offensive thing with good range(At Will offensive SLA, breath weapon, those good ranged thorn attacks tons of plants get, etc)
Should be able to effortlessly beat a PC party that has relies on Vancian magic (Wizard, Oracle, etc). The idea is that since this creature has an above-average INT score, they'd have the wits to use their mobility to trivially "stall out" Vancian casters and then pick off the party. Any time the party does succeed vs such a creature (before very high levels), it just means the DM was unfairly dumbing them down, and not properly using their abilities.
Me: Wouldn't this that PCs shouldn't even bother fighting anything that isn't like Int 3 or below or literally only has melee since their wins would always be unearned due to the DM 'playing the monster as an idiot'?--And you think victory is only plausible when the PCs are high enough level start doing things like mass spamming simulacrum armies
Their Response: Unfortunately with vancian casting that happens to be true, and that's why it sucks.
Obviously, I don't agree. I do concede that in the context of a whole day, Vancian spell-slots doesn't last that long, appreciate options that are longer lasting/all day (Hi there Spheres), and that a lot of "immortal" creatures such as dragons, outsiders, fey, etc, perhaps should be willing to just bug out in a way PCs might not be able to really follow. But PCs do have options, ways to force encounters, things sticking around to fight doesn't necessarily mean the DM's running them like idiots, etc.
Or do you think the above checks out? But the consensus is that the general meta-construction of the "3 Fight/15 Minute Adventuring Day" means you have to implicitly dumb down any CR 5 and above outsider, dragons, etc since otherwise they'd logically exploit above advantages to easily beat any PC before really high levels?
For instance, Per them a Level 5-6 party should never be able to beat a CR 7 Succubus, which is maybe a difficult or challenging, but not impossible encounter per CR (yes I know CR borked, but). Using the criteria above, she's got the INT to use some of her allotted treasure to get a good longbow and maybe some healing items (potions, wand, items with long term Fast healing, etc). The Succubus could teleport in at range, get an invisible surprise attack in, see the party start using spells + other limited resources, approaching for melee, etc and then immediately ethereal jaunt or teleport out to wait out any buffs (Like the fly spell, PfE, etc), or she maybe stays a round or two to have party use ranged spells/attacks then bug out to where party can't reach to heal up, and in general teleport/jaunt in and out all day to attrition down the party.
I'd think in the above the Level 5-6 very much has a chance without unfairly dumbing down the Succubus. Sure the party can't follow her to continue fighting during infinite teleports/ethereal jaunts, but I'd think even if the party ran out of spells/buffs timers after say instance 5 of this, stuff like readied actions, high percep to react during surprise round, the likelihood some long-range to medium range spell will land and affect things before slots run out, etc would mean they could still beat the Succubus even if it's using At-Will Teleports + Ethereal Jaunts "optimally." Go ahead and apply this a Young or Young Adult dragon flying into to snipe with breath weapon before flying away faster than Lv 8-10 PCs could reasonably keep up with over the course of a day, a Blood Hag vs similar, so on and so forth.
Edit: To Clarify, I definitely don't agree with the premise and argued against it. "Sanity Check" was to see if I was wrong due to missing something obvious.
Posted Mar 26, 2022, 2:13 AM UTC · edited
You're burning way too much thought examining one part of the premise (whether a monster would behave this way) and ignoring a far more obviously flawed part, the assumption that casters are buff reliant. Not just buff reliant, but so buff reliant that any monster would know that.
I mean, this feels like a really obvious point to have to make, but a blaster doesn't care if you leave and come back when his buffs are down, he's strong because he can blow your ass up with multiple maximized spells per round. A controller doesn't care if you leave and come back, he's strong because he has optimized spell DCs and dozens of different spells that can end the fight in one round on a failed save.
This logic only works if the party is specifically reliant on stacking up buffs, and the enemy somehow knows that fact.
I played in a party with a wizard that used a weapon and appeared to be armored in chain. He could have been an able swordsman to any onlooker.
For that matter, an observer has no reason to differentiate almost any type of caster. Is that a wizard or a sorcerer? A cleric or a paladin? Or maybe just a mundane knight with a holy symbol. Druids might look like rangers, hell, so might clerics of nature deities. This fellow here, is he a wizard/fighter -- or maybe just a bard?
Pretty much anything besides a spell book hanging from your belt ... and then if we're playing the world's stupidest match of Pathfinder Game Theory, that is all the more reason for sorcerors to wear fake spell books.
With a spell book it might as well be a magus or living Grimoire inquisitor.
Oh, I do remember this was one of the reasons for the Int "clause" and generally it was specifically for long lived or immortal things like outsiders and dragons. The claim was such a smart and long lived creature would obviously have memorized all common spells+their lengths, "classes", etc and that ignorance of any of the above for a creature with an Int 'above human average of 10' + immortality (or really long lives) was inherently "dumbing down" said creatures.
Honestly at that point my response was "That's just inherently silly, dunno how to explain it." And "okay if you are right and I'm underestimating what an impact immortality and long lives have on someone's knowledge base, I guess any games I run will have the 'idiot bat' auto applied since lol no?"
Classes aren't the only existing casters in the world, since anyone can homebrew another. The amount of time and effort every being would have to put into to memorizing every single spell they can and every single framework from which it can be cast isn't realistic, because most beings will dedicate their time to matters they deem actually important. Dragons will want to be worshipped, they'll want to gather treasure and followers, etc. Outsiders will be in involved plots to further their master's needs on a given plane. All of this precludes memorization of the magical types and customs on a random planet.
It's always just a knowledge (local) roll away.
The recall intrigues use of the knowledge skill only applies if they see you using a class feature, and that feature produces a detectable effect. You can’t roll to see if someone is a fighter just because you saw them using a martial weapon.
Furthermore, Knowledge (Local) only allows you to identify features of non-spellcasting classes.
Technically that would use their Weapon Training class feature, provided they're level 5+, and them just walking around in armor would use Armor Training.