Why no way to block Betrayal and Bestiary?
Looking at the patch notes for the new atlas passives that allows us to block certain content types in favor of raising the overall chance of getting the remaining types there's two that we can't block.
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Added a new Atlas Notable Passive Skill, Black Thumb, which grants "Your Maps have no chance to contain the Sacred Grove" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Dimensional Barrier, which grants "Your Maps have no chance to contain Breaches" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Ethics Review, which grants "Your Maps have no chance to contain Metamorph Encounters" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Fungal Remission, which grants "Your Maps have no chance to contain Blight Encounters" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Loved by the Sun, which grants "Your Maps have no chance to contain Abysses" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Ominous Silence, which grants "Your Maps have no chance to contain Mirrors of Delirium" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Sealed Domain, which grants "Your Maps have no chance to contain Legion Encounters" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Secular Focus, which grants "Your Maps have no chance to contain Ritual Altars" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Straight and Narrow, which grants "Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps", Your Maps have no chance to contain Smuggler's Caches" and "Your Maps have +2% chance to contain other Extra Content".
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Added a new Atlas Notable Passive Skill, Trade Embargo, which grants "Your Maps have no chance to contain Expedition Encounters" and "Your Maps have +2% chance to contain other Extra Content".
Wouldn't this mean that by blocking some that we dislike the odds of getting Betrayal and Bestiary content increases or am I missing something?
If so why force some content on us GGG if we're ment to have control what type of content we want in our maps, an oversight perhaps?
Posted May 9, 2022, 10:21 AM UTC
betrayal and bestiary are master missions which can already be blocked by doing other master missions. so you can do alva or niko to block those 2
That's not a good design if you're forced to do some other master mission in order to block another. If we're supposed to have control over what can spawn randomly then we should have actual control over it.
I disagree , there has always some asymmetries between regular league content and master missions. Before 3.18 we had no way to block abyss from spawning but we did have a way to block betrayal. now we can block either but it does in 2 completely different ways.
and so while one is an infinite toggle while the other is a finite ammo type thing, I think it gives a clear distinction between the 2
what is the difference between master missions and regular league content?
And if there is none, why are they treated different?
you can have different types of league contents over lap in the same map but you can only have 1 master mission per map. i.e you can have legion, blight, and abyss all in the same map but you cannot have niko and alva in the same map.
honestly dont know. it was GGG that decided that during betrayal league so I cant answer that
In the way it was presented I'd disagree with you. If we're ment to have control then we should have actual control and not this psuedo version of control.
At the end of the day it's not going to ruin my game experience but the hype over having this total atlas control is completely gone.
Listen to what Chris says here: https://youtu.be/1ZqjpVjCcdM?t=825
I'd say the fact that master missions aren't included in this completely negates what he suggests we should be able to do.
pretty much all of path of exile has this form of pseudo control example crafting.
I listened to what he said, his exact words were " these clusters of passives that grant you even more control" notice how he did not say complete or absolute control or in your words
Imo these block nodes are only necessary if you plan to run maps very vanilla. Even last league I juiced maps with scarabs and over the Atlas tree so that I never encountered any other mechanics than the one I was pushing for. Unless you plan to run maps without any mechnics from the tree or scarabs, I believe you will not have any issue.
So why not just have the option of full control in that case? I hear a lot of excuses as to why I'm wrong but still no one has really been able to motivate why it's a good thing.
It is not about excuses. PoE is a complex game and you have to game the system. Imo the atlas and league mechanic part is an especially easy one in that regard at least for now. Why complain about stuff that isn't even inconvenient or difficult? GGG announced they will expand on the Atlas even more, probably introducing even more complicated mechanics. Best is, to early wrap the head around this. I place all my bets that it will not get easier coming leagues.