Why no way to block Betrayal and Bestiary?

Question

Looking at the patch notes for the new atlas passives that allows us to block certain content types in favor of raising the overall chance of getting the remaining types there's two that we can't block.

  • Added a new Atlas Notable Passive Skill, Black Thumb, which grants "Your Maps have no chance to contain the Sacred Grove" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Dimensional Barrier, which grants "Your Maps have no chance to contain Breaches" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Ethics Review, which grants "Your Maps have no chance to contain Metamorph Encounters" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Fungal Remission, which grants "Your Maps have no chance to contain Blight Encounters" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Loved by the Sun, which grants "Your Maps have no chance to contain Abysses" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Ominous Silence, which grants "Your Maps have no chance to contain Mirrors of Delirium" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Sealed Domain, which grants "Your Maps have no chance to contain Legion Encounters" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Secular Focus, which grants "Your Maps have no chance to contain Ritual Altars" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Straight and Narrow, which grants "Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps", Your Maps have no chance to contain Smuggler's Caches" and "Your Maps have +2% chance to contain other Extra Content".

  • Added a new Atlas Notable Passive Skill, Trade Embargo, which grants "Your Maps have no chance to contain Expedition Encounters" and "Your Maps have +2% chance to contain other Extra Content".

Wouldn't this mean that by blocking some that we dislike the odds of getting Betrayal and Bestiary content increases or am I missing something?

If so why force some content on us GGG if we're ment to have control what type of content we want in our maps, an oversight perhaps?

Posted May 9, 2022, 10:21 AM UTC

052
Cypher007•

betrayal and bestiary are master missions which can already be blocked by doing other master missions. so you can do alva or niko to block those 2

20
Redblade_OP@MajorAsshole•

That's not a good design if you're forced to do some other master mission in order to block another. If we're supposed to have control over what can spawn randomly then we should have actual control over it.

-33
Cypher007•

I disagree , there has always some asymmetries between regular league content and master missions. Before 3.18 we had no way to block abyss from spawning but we did have a way to block betrayal. now we can block either but it does in 2 completely different ways.

and so while one is an infinite toggle while the other is a finite ammo type thing, I think it gives a clear distinction between the 2

4
XeratasStatue•

what is the difference between master missions and regular league content?

And if there is none, why are they treated different?

1
Cypher007•

what is the difference between master missions and regular league content?

you can have different types of league contents over lap in the same map but you can only have 1 master mission per map. i.e you can have legion, blight, and abyss all in the same map but you cannot have niko and alva in the same map.

And if there is none, why are they treated different?

honestly dont know. it was GGG that decided that during betrayal league so I cant answer that

4
Redblade_OP@MajorAsshole•

In the way it was presented I'd disagree with you. If we're ment to have control then we should have actual control and not this psuedo version of control.

At the end of the day it's not going to ruin my game experience but the hype over having this total atlas control is completely gone.

Listen to what Chris says here: https://youtu.be/1ZqjpVjCcdM?t=825

I'd say the fact that master missions aren't included in this completely negates what he suggests we should be able to do.

-9
Cypher007•

If we're ment to have control then we should have actual control and not this psuedo version of control.

pretty much all of path of exile has this form of pseudo control example crafting.

Listen to what Chris says here: https://youtu.be/1ZqjpVjCcdM?t=825

I listened to what he said, his exact words were " these clusters of passives that grant you even more control" notice how he did not say complete or absolute control or in your words

"total atlas control "

3
PenduluTWKaom•

Imo these block nodes are only necessary if you plan to run maps very vanilla. Even last league I juiced maps with scarabs and over the Atlas tree so that I never encountered any other mechanics than the one I was pushing for. Unless you plan to run maps without any mechnics from the tree or scarabs, I believe you will not have any issue.

1
Redblade_OP@MajorAsshole•

So why not just have the option of full control in that case? I hear a lot of excuses as to why I'm wrong but still no one has really been able to motivate why it's a good thing.

-4
PenduluTWKaom•

It is not about excuses. PoE is a complex game and you have to game the system. Imo the atlas and league mechanic part is an especially easy one in that regard at least for now. Why complain about stuff that isn't even inconvenient or difficult? GGG announced they will expand on the Atlas even more, probably introducing even more complicated mechanics. Best is, to early wrap the head around this. I place all my bets that it will not get easier coming leagues.

1
PaintPositive3920•

Because this is not extra content? This is master mission.. just like delve or alva

12
Redblade_OP@MajorAsshole•

Yeah this seems to be the answer looking at the screenshots. Still find it to be an odd distinction used for what we're given control over.

-9
SoulofArtoria•

The better question is why no way to block tormented spirits and rogue exiles?

5
Redblade_OP@MajorAsshole•

True, those should also be on the list.

0
HellraiserMachinaUnannounced•

Because the chance for these to appear in your maps are super low. So it'd be obvious to block them in all cases because most of your missions are forced using the master screen and not randomly appearing.

2

aren't they already like 2% chance and only when not running other masters? already pretty low as it is compared to other content being 8%

no chance for x master/master mission, more chance for other master/master missions wouldn't be a bad idea though, kinda like the old watchstone mods that modified master chance

1
Thirteenera•

It does seem like some content can't be blocked.

I'm actually not sure why that is the case. There's nothing "special" about beasts or syndicate that makes me see the reason they are "locked in".

I love syndicate but I'd probably block beasts if I had the choice, simply to increase other mechanics.

-5
ChaosAEPath of Pathfinder•

There is something special, it is master content, Alva and delve don’t have blocks either

1
AviusHeart•

I have been told that Alva will not appear if the temple is full and Niko will not appear if sulphite is full? Is this true? If so that blocks them.

1
ChaosAEPath of Pathfinder•

Alva that is true, Niko I’m not sure

1
Redblade_OP@MajorAsshole•

I just find it odd to give us almost full control over what can randomly spawn in maps instead of actual full control. While I don't have an issue with any content really I personally just dislike the random spawned content as it distracts from what my goals are in the map.

If I want to play a chill map with no extra content at all I'd love to be able to do that in order to, as Chris said some time in the past, watch a series and just kill monsters.

-2
DirtyMight•

there is a difference between extra content and master missions.

and what keeps you from just ignoring the content you dont want to do and stick to your map goals?

when i just want to farm guardians for example i just run past everything that would take away time

2
Redblade_OP@MajorAsshole•

In the case of Bestiary you get Einhar following you around which serves no purpose if I don't intend to do the content.

In the case of Betrayal you get Syndicate members spawning on top of you until you take the time to kill them.

If we are to have control over what content spawns then give us actual control instead of this psuedo-control.

0
DirtyMight•

with einhar you dont get a downside in him following you tho?

betrayal i somewhat agree. only if the assassination proccs first tho. everything else gets blocked when you do 1 encounter so if you just run past a fortress for example or trigger the chase thing (god i am bad at remembering the actual names atm :D) there will be no impact at all again. so realistically speaking nothing will affect you negatively in 99% of the maps

​

and we already have a shitload of control of what spawns. you can guarantee every mechanic you ever want on your maps, you still get extras and now you can even block a lot of unwanted mechanics if you like. i dont know how you can really complain there.

and if you really hate einhar or whatever just use a master mission/sextant to block the others. there you have your control ^^

1
Shimazu_Maru•

Just pick another master mission so betrayal or bestiary wont spawn. Or Ignore master missions since you can just walk past beasts or betrayal enemies most of the time, fortification reseach and transport can be skipped. Even though bestiary monsters are nothing special and give good xp early on, just kill em.

1
Redblade_OP@MajorAsshole•

And when the missions run out?

1
Shimazu_Maru•

Then you take the small chance of one of the disliked master missions to spawn and walk past. The same way we did it before the passives. Walk past the abyss, walk past the grove.

Bestiary are just some extra monsters, no idea why you dont like it. No need to interact with it, just kills.

1