Is it just me or UL has different fast move mechanics?

Strategy & Analysis :ultra-league: Ultra League

I’ll preface this with an example: Say you’re using Mew and the opponent has a charmer. Mew is one Shadow Claw away from a charge move, but one Charm away from death. In GL, after the new update, the expected behavior is that Mew will perform the Shadow Claw, and throw the charge move. In UL, the Charm hits, and Mew dies before throwing the charge move.

I’ve read Pokeminers stating that UL has or may have different settings for this. Is this something others have noticed? It’s happened to me a couple of times and it’s hard to say 100%.

This is what Niantic referred to as fast move leak or sneaking.

Edit: people keep downvoting and doubting/misunderstanding the context of my post. This article details the most recent changes I referred to (Thanks u/bahrum88): https://www.stadiumgaming.gg/post/mid-season-game-state-update-notes-from-our-conversation-with-niantic

Here’s the Pokeminers tweet referring to differences across leagues: https://twitter.com/poke_miners/status/1524117752835088385

https://twitter.com/poke_miners/status/1523415922366910464

Can we have more respectful, and mindful discussion. Please be less dismissive and try to engage. If you’re not sure what I’m talking about, or don’t understand, either ask for clarification or kindly disengage.

Posted May 13, 2022, 8:56 PM UTC · edited

1620
ChronicWarden•

Its very simple, they can't fix fast move inconsistencies so they brought even more inconsistency to the game! Honestly speaking, I was never able to get my charge move after my fast move before fainting in a 2v3 turn or 3v4 turn matchup while I've seen my opponent get their moves when I'm on the higher turn fast move. Niantic is literal dogshit when it comes to fixing the game, it's that simple :)

9
Axume4OP•

Yes you’re right but this season things changed with the last update. Pokeminers confirmed the changes but they weren’t sure about the details. Niantic confirmed the details.

1
FanshiNeko•

With this "play test" the fast move sneaking should be fixed. But I've gotten it happen to me and I've still done it. I truly think they have no idea how their game really works or how to fix a probably that wasn't there in pre-season and zeason 1-2.

8
Jason2890•

Just fyi, fast move sneaking is supposed to happen. Fast move denial is the glitch.

1
kingnorris42•

I genuinely can’t think of a single reason why niantic would make the leagues different like that, I wonder if it’s intentional or just a mistake? It seems like such a bizarre thing to do intentionally, but then again this is niantic so you never know

5
Axume4OP•

It seems like a fix they may not have applied to all leagues. It’s possible fixes/changes are deployed to each league separately? I can’t really thing of any reason why but it seems a lot of things are done in such a manner.

3
kingnorris42•

Yeah maybe, that’s certainly a very random way to do it but absolutely sounds like a thing niantic would do. Hopefully they do change the other leagues then as otherwise it makes the game even more inconsistent

2
theunworthyviking•

I think you just see pokemon living with little to no health in UL so often, its hard to know exactly when you're gone

Also lag

2
Mix_Safe•

Everything Niantic does is in a piecemeal manner— so them applying changes league by league seems not only feasible, but probable. Remember— Mega Lati@s raids aren't Level 3 or higher and also aren't mega raids! Seems like something that can be set as a separate variable pretty easily, but no, their code probably looks at the exact raid ID for its checks.

2
ChrispyChris27•

I think they did this change so that the championships (being played in great league) can keep the same mechanics as before, while the other leagues can use the updated ones. However this post seems to indicate the opposite has happened: they changed it for great league but left it the same for the other leagues, so now I am just as confused as you are lol

1
daerog878787•

I noticed this too. Seasons ago, i could throw a Rock slide with Mew (7 seconds of Shadow Claw) before a Talonflame could hit 3 Incinerate (7.5 seconds), but now i get the damage before its done. I noticed this on GL too with Talonflame but not sure if it is just me laggin 1 turn behind or it is a change of mechanics.

And by the way. You cannot ask for respectful replies here. Most people gets trigger very easily and mods dont care about it.

4
Axume4OP•

Thank you for sharing your experience!

It is certainly something that can be heavily affected by lag. I was feeling it was fixed this round of GL, and now UL rolls around and it feels different. I wanted to seek confirmation on this sub, seeing how it’s the biggest PvP sub. Even if the focus is more Silph than GBL, this topic affects PvP in general.

It’s a shame this space is very hostile and rarely moderated. You should’ve seen the downvotes and open hostility early on. The tone changed after I edited the OP, so I think reminding people to be respectful might’ve worked.

1
[deleted]•

[deleted]

0
Axume4OP•

I cited pokeminers in the OP, but here’s the link: https://twitter.com/poke_miners/status/1524117752835088385

1
SlowbroGGOP•

It’s just you.

-6
Axume4OP•

Refer to what I mean here: https://www.stadiumgaming.gg/post/mid-season-game-state-update-notes-from-our-conversation-with-niantic

Then come back with more constructive post please.

6
SlowbroGGOP•

It’s just you.

0
pkandalaf•

if you are 1 charm away to die, you can't use a 2 turn movve and throw a charged move. That's on all leagues.

-7
Axume4OP•

Your information is out of date. Niantic detailed this. Please don’t post hastily without understanding the topic.

10
Bahrum88•

Where are you getting that information from? It contradicts what Niantic said about their latest forced update.

It’s covered here in a lot of detail: https://www.stadiumgaming.gg/post/mid-season-game-state-update-notes-from-our-conversation-with-niantic

Go stadium even give the 2 turn fast move + charge move example vs a 3 turn fast move Pokémon and confirm that 2 turn fast move + charge move damage should be applied before the damage from a 3 turn fast move.

I know Tho has put out a number of videos saying this is inconsistent but nevertheless that is the intended mechanism now.

9
Axume4OP•

Thank you! It’s odd no one has any idea about this in the biggest PvP sub. Most responses from people that think I’m discussing fast move denial/sneaking.

5