Is it just me or UL has different fast move mechanics?
I’ll preface this with an example: Say you’re using Mew and the opponent has a charmer. Mew is one Shadow Claw away from a charge move, but one Charm away from death. In GL, after the new update, the expected behavior is that Mew will perform the Shadow Claw, and throw the charge move. In UL, the Charm hits, and Mew dies before throwing the charge move.
I’ve read Pokeminers stating that UL has or may have different settings for this. Is this something others have noticed? It’s happened to me a couple of times and it’s hard to say 100%.
This is what Niantic referred to as fast move leak or sneaking.
Edit: people keep downvoting and doubting/misunderstanding the context of my post. This article details the most recent changes I referred to (Thanks u/bahrum88): https://www.stadiumgaming.gg/post/mid-season-game-state-update-notes-from-our-conversation-with-niantic
Here’s the Pokeminers tweet referring to differences across leagues: https://twitter.com/poke_miners/status/1524117752835088385
https://twitter.com/poke_miners/status/1523415922366910464
Can we have more respectful, and mindful discussion. Please be less dismissive and try to engage. If you’re not sure what I’m talking about, or don’t understand, either ask for clarification or kindly disengage.
Posted May 13, 2022, 8:56 PM UTC · edited
Its very simple, they can't fix fast move inconsistencies so they brought even more inconsistency to the game! Honestly speaking, I was never able to get my charge move after my fast move before fainting in a 2v3 turn or 3v4 turn matchup while I've seen my opponent get their moves when I'm on the higher turn fast move. Niantic is literal dogshit when it comes to fixing the game, it's that simple :)
Yes you’re right but this season things changed with the last update. Pokeminers confirmed the changes but they weren’t sure about the details. Niantic confirmed the details.