Axume4

u/Axume4


r/TheSilphRoad•

Hi everyone,

My situation is simple. I keep walking 3-5km walks that don’t register at all. I’m on iPhone. I have Adventure Sync enabled. I have the eggs widget on. I can see the distance registering in my health app but it’s not syncing to the game. I don’t know what to do.

I wish there was a sync button so that I can ensure the game is actually communicating with my phone.

Niantic wants me to be out and about but honestly I can’t engage with the game when AS keeps bugging out.

Any advice? Any tips?

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r/TheSilphArena•

Is it just me or UL has different fast move mechanics?

Strategy & Analysis :ultra-league: Ultra League

I’ll preface this with an example: Say you’re using Mew and the opponent has a charmer. Mew is one Shadow Claw away from a charge move, but one Charm away from death. In GL, after the new update, the expected behavior is that Mew will perform the Shadow Claw, and throw the charge move. In UL, the Charm hits, and Mew dies before throwing the charge move.

I’ve read Pokeminers stating that UL has or may have different settings for this. Is this something others have noticed? It’s happened to me a couple of times and it’s hard to say 100%.

This is what Niantic referred to as fast move leak or sneaking.

Edit: people keep downvoting and doubting/misunderstanding the context of my post. This a

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r/TheSilphArena•

Title is exaggerating, of course. But I’ve encountered 3 different problems related to the HP meter now:

  • HP is lower when swapping in a fresh Pokémon. It adjusts after some damage is received.

  • HP is higher when looking at Pokémon in the deck. When swapped in, that Pokémon’s HP is considerably lower than it showed and now I’m in more trouble than I thought.

  • Opponent HP meter doesn’t update after a charge attack lands. I assume they got a 3rd shield but they swap out, and when they swap in again they’re actually a lot lower.

Now all of this is new bugs that were introduced a week or 2 ago. So instead of fixing PvP we’re actually getting new bugs. Moreover, this is really affecting m

14346

r/TheSilphArena•

Let’s do a little calculation.

Dust bonus is basically 4 * the dust reward and not end of set rewards. For most people, it translates to 4 * the dust from the first box in basic rewards. That box normally rewards 900 dust. 4 * means it is now 3600. That’s a bonus of 2700 dust per set. Which translates to 54k dust for all 20 sets. That’s all you get that’s actually a bonus. Unless you win 5/5. There’s minimal difference between winning 1/5 and 4/5 in terms of dust, which is the difference in end of set rewards, 375 dust per win.

We can generously argue that the bonus is also the fact that we are allowed to play 20 sets. In that case we can count 15 sets as the bonus at 3600 dust p

163106

Let’s do a little calculation.

Dust bonus is basically 4 * the dust reward and not end of set rewards. For most people, it translates to 4 * the dust from the first box in basic rewards. That box normally rewards 900 dust. 4 * means it is now 3600. That’s a bonus of 2700 dust per set. Which translates to 54k dust for all 20 sets. That’s all you get that’s actually a bonus. Unless you win 5/5. There’s minimal difference between winning 1/5 and 4/5 in terms of dust, which is the difference in end of set rewards, 375 dust per win.

We can generously argue that the bonus is also the fact that we are allowed to play 20 sets. In that case we can count 15 sets as the bonus at 3600 dust p

2912

r/TheSilphArena•

Are you bored of the limited variety of Master League? Are you sick of dominant Pokémon like Zacian and Dialga on every team? Do you feel done with trying to use spicy picks with limited success?

The answer to all Master League problems is right there in the code. It’s working in trainer battles, but not GBL. It’s already implemented and used in draft leagues. Moreover, it’s even inherently balanced by the concept itself (one mega per team, no more). The only caveat is that it needs to be implemented differently in GBL.

Here’s what I suggest:

1- Make megas available in GBL after having mega evolved a Pokémon at least once, no time limit. Example: mega evolve a Steelix one time, and now

3983

Hello everyone,

I recently started encountering this new and interesting bug. Just now I was playing and my opponent had a Gfisk and a Trevenant. They did an EQ against my Swampert. I shielded. Then they did a second EQ right after, everything with text and visuals is exactly the same. What actually happened is that they switched in Trevenant for a combo charge move (EQ -> switch -> Seed Bomb). It was scary for a sec, but then after the second charge move, the visual recalibrated and it was clear to be Trevenant.

Now this is a concerning bug because what was going on in my head is that I must have missed a mud shot and they were at 100 energy and this is a Rock Slide. Then I remember

144

r/TheSilphArena•

All of those posts of “I lost 300 points in one day at the beginning of GL/UL/ML” usually attribute the loss to something like overpowered Pokémon (XL, legendaries, etc), try hard opponents, or lag. The real culprit is most likely the sudden change in Pokémon, teams, and getting used to the new meta.

Imagine a hypothetical situation where you are playing your favorite competitive game. Suddenly, the mode you play disappears and there’s a new mode with new characters, boosted health, and slightly higher damage. Would you jump straight into ranked play? You’d probably go into unranked and try a couple of games first.

The same is true here. Yet we have jump straight into unknown territory tot

9637

r/TheSilphArena•

Let’s talk about Mew and IVs

Strategy & Analysis :great-league: Great League

Hello everyone,

I thought this is a topic worthy of discussion. It’s been a while but the amazing u/jre47 has done multiple write ups on Mew. I believe the most recent one was on Kanto Cup. I refer you to his guide for a thorough analysis. To JRE, this is by no means asking for an updated post :p.

Anyway, what spurred this topic is that I recently caught my shiny Mew. To my dismay, the one I caught is a 13-10-13. My first Mew was a 15-10-15. To give you an idea of how terrible the situation is, in both GL and UL, both Mew have the exact same defense while the first one has more Attack and more HP. The shiny Mew is a strict downgrade. The numbers also suck with 1457 in GL and 2458 in UL.

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