Looking for advice on running TTRPGs in TTS
Hello everyone!
My group and I have been playing TTRPGs in FoundryVTT (a 2D virtual table top) for the past 2 years (mainly D&D 5e) and it's been great, but I'm considering switching to TTS(which I already own), and I'd like to ask this community for some advice.
Considerations:
- I'm currently working on my own rules-lite TTRPG so sticking with FoundryVTT would mean I would have to create my own custom game system for it.
- I have programming and some 3d modelling experience.
- I don't have a problem with creating/tweaking/coding custom character sheets or other automations in TTS.
- I have tested TTS, modeling in Blender (or downloading and decimating models from the web), importing in Unity, and exporting to TTS. Worked great.
- Using downloaded or self made models I'd like to create and run 3d maps, characters, enemies and objects in TTS.
- I have looked throughout the TTS steam workshop and seen, and tested, many awesome mods (like OneWorld) that I do plan on using, so I don't have to create everything I need from scratch.
Questions:
- Do you have any general tips, advice or workflow ideas considering the above?
- If I would use a low poly and flat-shaded look for my models, with a single material (like Imphenzia on youtube does) and use the Secondary field from the Custom Asset Bundle object for that, would it lead to a significant increase in performance?
- If I want to add shaders to my objects, considering TTS uses Unity 2019, what should I use instead of shader graph? Amplify? (I have zero shader-writing experience)
- Is it possible to create a "ghost object" with sort of a cut-away shader in order to have character tokens moved inside buildings with roofs/multiple stories? (As in using the ghost-object to "cut away" part of the building object?) Or is there a mod for this already I haven't found?
- Am I crazy going for TTS(that I do find incredibly intuitive) when new programs like The RPG Engine are coming out?
Thank you kindly for any input you may have.
Posted May 23, 2022, 1:11 PM UTC
I'm no defacto expert but here's my take...