r/Diablo•
slack

What is the incentive to even enter Act IV anymore?

According to the drop table here: http://us.battle.net/d3/en/blog/6262208/

The drop rates are the same for acts 3 and 4. Assuming this is the case, it means there is basically no incentive for people to go to act 4 at all unless they become bored out of their skull of act 3 or think that the act 4 packs are easier in some way.

I'm not QQing about the patch in this post... but I'm wondering if I missed something. I guess blizzard's plan is to have acts 1-3 be for gear farming and then act 4 be where you go for 20 minutes at a time to show off how strong you are?

Posted Jun 20, 2012, 2:35 AM UTC

29
[deleted]•

Act 4 doesn't have soul lashers, phasebeasts, and heralds, good enough for me.

5
eggman01•

i like to call the heralds grundle grabbers. makes me feel better about dying repeatedly.

1
cjackc•

These creatures pretty much have a free affix so it makes sense.

1
argonaute•

Act 4 always had exactly the same loot tables as Act 3....

4
LancerJ•

The drop rates are the same for acts 3 and 4.

It's always been that way. The combined length of Act III and IV is comparable to Act I or II so this seems rather intuitive.

If Act IV dropped better gear we'd be forced to farm the same short act repeatedly rather than have the variation in Act III.

2
slackOP•

Hmm, ok good point. argonaute also pointed out that it was always the same though I was not aware of this.

2
[deleted]•

[deleted]

1
Not-a-hologram•

I guess a good reason for going into act IV would be that there are tighter clusters of elites that can be farmed if you are in the right gear.

1
clickitie_click•

I feel like there are more bosses in a shorter amount of time, but I could be wrong.

1
MrBleah•

It seems as if Act IV has more monsters in tighter spaces in some of the spire runs, which given the boost to drops from white monsters makes it slightly more appealing, but still not on the same level as the areas in Act III.

1