Your World's Magical Past and Future

Prompt (General)

Time for another prompt! This time, I'm asking about your world's magic and how it has affected the past and the future. So, with that said, let's hear it!

  • How was magic utilized/used in the past? Was it observed as a raw force, not used very much due to lack of understanding, did it need a technology to better channel it? Was it destructive or chaotic? Docile and tamable? Harvested by farmers, or hunters, etc? Objects of worship?
  • What was the biggest achievement that's been accomplished thus far using magic?
  • If applicable, how has magic made your world worse? Can be specific groups, races, species, etc negatively affected, can be social development and cultural exchange that is stalled in parts of your world, can be the rise of crime, more elitist classes, etc. If there's nothing you've thought of, now's your chance! Magic can't benefit every single group, nation, subculture, etc... or can it?
  • What does or can magic make in your world currently? For example, does magic make clothing? Tools? Magicians? Monsters? Cures? Spells? Boundaries? Laws?
  • What has been lost due to using or embracing magic? Companionship? Privacy? Technological progression? Security? Language (translation spells may make languages obsolete!) Science? The arts? Expression? Belief in an afterlife? Sense of awe and wonder? Innocence?
  • What do your people fear or embrace when it comes to magic and what it might do to future generations? Are they right in thinking this way? Are their fears or hopes accurate?
  • Can magic in your setting become addictive?

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Feel free to keep answers as short and sweet, or somewhat detailed and lengthy as you'd like! No need to answer all of these if you don't want to, either.

Posted Jun 15, 2022, 7:52 PM UTC

1712
King_In_Jello•

How was magic utilized/used in the past?

It first entered the world around 160 years ago and has been common knowledge for about 100.

What was the biggest achievement that's been accomplished thus far using magic?

It has led to the rise and fall of empires and changed the course of history because those first able to grasp the full power of magic in a useful way were able to accomplish impossible things, such as building empires where such attempts would otherwise have failed, or succeed in rebellions that otherwise would have been doomed to fail, and by the time the world in general had caught on the status quo was already on its head.

If applicable, how has magic made your world worse?

Since magic is fuelled by mortal souls, it has led to a resurgence in piracy, slaving and the destruction of life on an industrial scale as the major powers of the world try to squeeze increasing amount of souls out of their populations. Every nation in the world also has to come up with a system for obtaining souls in a way that is palatable to their culture and population, and some are more ethical about it than others, but the incentive towards just a little bit more cruelty is always there.

Magic also wears out reality so an increasing number of places have seen altered or impossible laws of physics most of which are not very hospitable to life.

What does or can magic make in your world currently?

Magic grants knowledge or alters the laws of nature. You can wish for material goods but most of the time it is more efficient to procure these through conventional means, magic is generally used to obtain otherwise unattainable things because the cost is so high.

What has been lost due to using or embracing magic?

Lives, mostly. Magic just enables people to do things they wanted to do anyways but couldn't.

What do your people fear or embrace when it comes to magic and what it might do to future generations?

While most people in the world don't know it yet, the world is on a one way arms race whose end point is the world being carved up between sorceror-kings whose power is constrained not even by reality.

In the meantime there is a lot of half knowledge about what magic is, which has led to moral panics, sorceror hunts and many falsely accused of sorcery. In orcish lands which are the most religious it has also led to sectarian conflicts as people try to figure out the line between religious practice, cults and sorcery.

2
Minecraft_Warrior•
  1. Many ways actually, the earliest forms of magic involved using Spark, a form of energy that lives in all sentient creatures, or by tapping into the energy of the multiverse. Gods also had their own forms of Magic. Magic was mostly used for warfare but it was sometimes used as a form of agriculture or dimension drift before the Precogs.
  2. One of the biggest achievements was combining magic and technology to create portals to travel across time. There was also a case where magic created sentient AI
  3. Spark Magic can create weapons and tools out of pure light, Dark Magic can sometimes weaponize shadows and create black holes, Soul Magic can rip people's souls out to charge attacks and weaponize them, in the virtual plane magic functions in a similar fashion. Runes and spells also exist
  4. Innocence, magic has been mostly used for violence and warfare and it has caused many people to turn cruel and dark.
  5. Magic is mostly embraced by many communities unless it's magic that is too complex for them to understand then they fear it. Other times they could care less.
  6. Kinda, there are restrictions such as how much magic doesn't work outside dimensions or requires certain items, like how Spark Magic requires energy which is why Spell Misters and SDA Agents have to be as fit and energetic as they can. Other times there are Gods who can be so powerful their own strength drives them mad.
2
crazydave11I rite gud•

Oh man, do I have a story for you, I'm quite clear on how magic happened, progressed, and will continue to do so.

The first mage was a normal human, and his magic wasn't magic, but an exploitation of technology, the technology of an entity far beyond him. It was an exchange of a sort. The Creator of Magic, as he eventually became known, did exactly that, but as a tool specifically for his personal use, a last grab of power in a world he assumed was doomed.

The world was less doomed than the Creator of Magic thought, but it was still sent back to the stone age, with himself as the only remnant of the past world. It quickly became apparent that the humans in this new world could use magic. Their magic was rough and uncontrollable, but they began to learn ways to use it.

See, what had happened, was that the Creator had made magic that he could manipulate with finesse just by feeling and wanting, controlled by the emotions. However, one person's anger is not so unlike another's, and lots of emotion could be substituted for the exact tune the Creator would play with his mind. Another way to control this new magic was to think like the Creator, but with said Creator lost in his thoughts, detached from the world, regular humans had to figure it out through trial and error.

The world turns some more, and sits through some more apocalypses, caused by the Creator at the behest of his pact entity, and eventually he gets motivated enough to check out what the wizarding community is up to. What they're up to, is creating spells and such, trying to remake magic itself so that it's harder, and safer, to use. Without giving away his identity, the Creator sits in on some of their meetings, and gives them a little push, helping them to rewrite magic into more of a magic system.

The world turns some more, is ended and springs up a new. Every few hundred years, without fail, the world's wizards get together and devise a "better" system of magic based on the one they're used to, unaware that this has already happened a whole bunch. The Creator always shows up, and ensures that he still has an edge in the new system.

Thousands of years pass, and the world finally reaches the point where I actually set my original story, with a history more convoluted than "everyone died". Magic is a rickety tower of systems upon systems, and its wielders have to work very hard to not go insane.

Magic making things worse.

Because magic tends to kill people, or create beings of tremendous power that kill people (which includes the mages), its existence has done a number on global population, and greatly affected the way people regard life.

Mages are treated as elites and lawkeepers simply because they can afford a greater defence against magical threat than city walls and civilians, who may as well be wet paper in the face of even the weakest spells. The upper classes become mages as a matter of course, because being both important and vulnerable to magic is a recipe for trouble. The wilderness is brimming with dangers, and most travel is done only by those who can afford to join a caravan guarded by mages, either exiles or mercenaries.

On the other hand:

Magic making things.

  • Doing magic even once makes you a mage, giving you durability against spells and a very precarious place in society, especially if you lack a master to advocate for you.

  • Blacksmithing is interesting, because while fire magic can be used to create fascinating types of steel, the source of most of the tools and weapons in the world are the underground ruins of previously apocalypsed civilizations. Light magic can restore a rusted tool and even tattered clothing to a usable state.

  • Monsters: At various times in history, mages have learnt to create chimeras from beast flesh and elementals. These tend not to last through human conflicts, though. Elementals arise as a consequence of magic fallout, from battles and the like. Mages who have become selfish or insane are more monstrous than any of these.

  • Cures: Yeah, we can cure death. Enough said.

  • Spells: They're stored on the cloud, which is odd for a medieval setting. By all means question it.

  • Laws: Just the one, and it involves mages doing everything in their power to preserve the status quo, by exiling any mage who might threaten it.

Some things that have been lost

  • Innocence?: Well, I'd say so. Part of a mage's duties is observing children to make sure that when they play at being mages, the one who successfully blows up their friends gets proper training.

  • Belief in the afterlife: Because dark magic can be used to bring Grandma back, even if she'd sooner it wasn't. Some people still believe, but religion doesn't emphasis afterlives.

  • Science and technology: This is a killer. Mages have crazy magical defenses that severely limit the action of electricity and chemical propellants, and anything else with a lot of energy. Since the educated class is all mages, they don't have a clue that this effect exists. This bars science from a whole bunch of fields. Medicine is also pretty shit, besides anatomy, because all that counts is delivering a magic zap to the right place.

  • For the record, the addiction prompt is quite accurate. Repeated use brings more power.

Future

So that's how magic is in the present, but my setting is about to go through some changes, apocalyptic in nature.

The major change that mages have to worry about is their status quo finally snapping, and mages being religated to the outskirts of civilization. Non-mages scientists will actually get some science done, and the state of the world will creep back up to modern times.

Once it gets there, however, mages will come back into vogue, both for their use as walking, bulletproof EMPs, and for the production of magitech, in the form of giant robots and cars that mages can drive.

Although, the culmination of that part of the story is the end of magic altogether, just as it was beginning to pay dividends.

2
Nephite94•

Before the sun, magicing was how the ethereal beings interacted with the world and, in a sense, each other. When the sun was revealed, the ethereals had to flee into physical bodies or underground, lest they be destroyed by sunlight. This quickly led to religion, the Mortal faction believed that there was something beyond their destruction, and the Immortals rejected that belief. Remembered as the First Great War. Magicing in the war turned the world into a chaotic, dream-like collage of various hand-crafted "realities" and things. A mind-bending dream world for someone like us. The First Great War ended not long after the birth of the twins Ae and Sa. Two ethereal beings of the Mortals faction gave into the biological demands of their humanoid bodies and produced the first new people. Not just biological, but ethereal too. The practice rapidly caught on and the world was filled with generations of new people who couldn't magic and had forgotten their past.

Perhaps the biggest achievement came from Ae and Sa. They turned the chaotic dream world into a place of cohesion and rules that resemble our own reality. Potentially inventing all of these fundamentals from scratch and setting them up to be applied over time.

The descendants of Ae and Sa, who called themselves Aesa, were viewed by other peoples as nature spirits due to their magic. But magic weakens over time. The Aesa became weak enough that using their powers extensively wouldn't undo Ae and Sa's work. Ego got involved too. The Aesa invented agriculture and civilization, bringing themselves together into various pantheons and getting people to worship them as gods. But, of course, magic still weakened, and as it weakened, the Aesa multiplied. Fewer and fewer positions were open in pantheons, and their subjects required more and more land. The destructive Second Great War, or Divine Wars began.

Three thousand years of conflict laid low advanced civilizations and changed the face of the world forever. There was a 1,000-year interlude where an exiled goddess fused with what an Aesa would call an Older Sibling. She took over the world and eventually became reality itself. Creating an incompressible work of art down to how ants move, where most didn't even know what they were part of. The goddess became mad after living for so long, and reality went mad with her. She was murdered by her son, who in turn was murdered by his co-conspirators. The Second Great War resumed.

Over 95% of the Aesa were killed in the war, and they either faded into the general population or put aside their differences. For centuries after demi-gods used their part Aesa heritage to perform low-level magicing, until most of their descendants became powerless royalty. Still, the distorted memories of long-dead Aesa became the basis for most of the world's gods. Actual Aesa limped on in the High Authority of Gods in the West. Magicing was devoted to altering themselves for their canyon environment and keeping their angelic-like appearance separate from their bird-like subjects.

In the south, the snake-men Masters continued to use magical artifacts gifted to them during the Divine Wars to keep the Great Sand Sea green. Of course, magic fades and the Masters were violently torn from history by their slaves and the coarse sand swallowed their cities.

Some Aesa went to the remote east, where they continued their dedication to art. The Summer Coast was created as a paradise for the eyes in a climate that the Aesa thought was perfect. Eager to wipe away differences, they took inspiration from nearby peoples to create a unified look for themselves with magicing. Most importantly they renounced their godhood and the idea of keeping subjects, at least in the Summer Coast. They dedicated themselves to creating art in all things. Groups began to form based on styles, which led to clans and the overarching Aesa Hegemony. As magic faded and the population increased, creating the perfect artistic grain of rice wasn't a feasible method of food production, and as stunning as the Summer Isles were, it was no good for serious agriculture. So, they established colonies and enslaved people to maintain their utopia at home. Magicing continued its focus as the Hegemony either allied with or took on people far less advanced than themselves.

This all changed with the Svargaard Empire and the Third Great War, the last hurrah for magicing and the Aesa. A real opponent who could fight. The Hegemony thought war could be an art and they sent the few magicers they had left to die "beautiful" deaths early on in the 20-year conflict. However, at the start of the conflict six children, the Mon Laeari, were born, who were the most powerful people in generations. A miracle from the Mother and Father. Their magicing was that of war, brute force. All of the artistry was gone. Their greatest act was sailing to the Svargaard heartland and separating the top lair from the crust below, causing the land to collapse and the sea to rush in. Killing millions and ending the war, leaving behind the modern Sea of Lost Souls. Drunk on their power and potential, the Mon Laeari had killed each other within ten years.

And that was it, magicing has supposedly been a lost ability for over 1,000 years. The true Aesa sit in squalor in the Summer Coast, surrounded by the beauty and majesty their ancestors created. The descendants of the slaves and Aesa masters now rule the world through numbers, money, and industry, rather than magicing.

However, there are rumours. An Older Sibling still alive, slumbering underground for countless centuries. Creating the mystery that haunts the land of Cennabell, where the building blocks set up by Ae and Sa don't apply due to the ambient influence of the Older Sibling. There are cultures that are terrified of the concept of witches, magicer users, even in the modern-day. That's if you believe the secretive and elite Knights of Winter. Ore tech revolutionised their world, allowing them to turn genetics into a playground. If it wasn't for public consensus they would have begun to mass-producing clones by now through ore tech. Two questions remain at the forefront of their minds, is magicing tied to genetics Could they combine the DNA of a magicer with a clone? Bringing back magicing and eventually giving it back to themselves. Not just gods again, but masters of a new reality of their own making.

2
JurydevaOP•

What exactly are these Older Siblings? I don’t think you’ve explained them in other posts that I’ve seen! Very curious about that concept.

Also love how originally the ethereal beings needed to flee into physical bodies when the sun came up. Very cool.

1
Nephite94•

So the Aesa belief system is that of a family. A Mother, Father, and Siblings. The terminology was probably invented by Ae and Sa. The world is the Punishment where Aesa can prove how good they are to the Mother and Father and, on death, can escape the Punishment and not go to a worse one. In the mythology, the Older Siblings were supposed to guide the other Siblings, but they failed as most joined the Immortals.

Anyway, I have the idea that a physical body can't withstand any old ethereal being possessing it. Some are just too powerful, usually. So Older Siblings are just the ethereal beings who were too powerful to flee into physical bodies and thus went underground. Although Aesa mythology makes it seem like the sun coming up and fleeing into bodies was a rather slow process, it would have been immensely fast. The ethereal beings had to design and create a body from the ground up in a fraction of a second. I think that also shows how immensely powerful they were. They are truly incomprehensible to us, but the Older Siblings are even more incomprehensible.

In terms of how they would "appear" to us, we can look at modern Cennabell as an example. Many people describe a feeling of being watched from the shadows when they first arrive on Cennabell, a faint pressure on their minds. This is the Older Sibling under the mini-continent. The pressure is a person's ethereal self-interacting with the Older Sibling's presence. The Older Sibling is so powerful that they can't stop themselves from interacting with it. This effect can be seen in many mythologies around the world where someone can feel the presence of a god (a long-dead Aesa in this case). In the recent Shadow of Fey Mountain military campaign the only foreign survivor reported that when he was on the plateau around Fey Mountain he always knew where the mountain was, even in the snow storms. No longer a faint presence in the shadows, but n immense weight bearing down on his mind at all times. Gnawing, stabbing, and searching into his consciousness.

If you were truly in its presence, you'd first off probably freeze to death as eternal darkness would swallow you up. Ethereals are beings before light and heat, so they appear as the absence of light. Overall, just incomprehensible insanity. And this Older Sibling is probably "sleeping".

2
Human_Wrongdoer6748incapable of naming worlds•

/World 1/

How was magic utilized/used in the past? Was it observed as a raw force, not used very much due to lack of understanding, did it need a technology to better channel it? Was it destructive or chaotic? Docile and tamable? Harvested by farmers, or hunters, etc? Objects of worship?

Magic is fairly new, circa 50ish years, so the "past" isn't really the past past. Magic as a force is largely poorly understood due to the fact that its force carrier is quasi sentient and is often purposefully concealed from observation or detection. Still, magitechnology has helped scientists make some breakthroughs in understanding its principles. We know more today than we knew yesterday, and we'll know more still tomorrow than we did today.

What was the biggest achievement that's been accomplished thus far using magic?

I suppose that depends on what your definition of "biggest" means. Does it mean most impactful on the lives of the common people? Magic has solved many of humanity's mundane problems.

  • Global warming was halted and its damages largely reversed.
  • Food is easier to produce and in larger quantities.
  • Water can be cleaned and desalinated on industrial scales fairly easy.
  • Clean energy is abundant to the point of severe excess.
  • Medicine has advanced by leaps and bounds. Most diseases are a thing of the past, even previously thought incurable ones. Genetic engineering prevents most birth defects and genetic diseases. Advanced prosthetics and cybernetics can shore up any physical disabilities and, in many cases, grant abilities greater than mere flesh and blood.

If your definition of "biggest" means "most exotic," then that's probably classified information. Good candidates include a time machine limited to ~24ish hours, a black hole bomb/superradiant engine, the tyrannical but benevolent strong AI God building itself on Titan, or the girl from Haiti who can bring back the dead... kind of.

If applicable, how has magic made your world worse? Can be specific groups, races, species, etc negatively affected, can be social development and cultural exchange that is stalled in parts of your world, can be the rise of crime, more elitist classes, etc. If there's nothing you've thought of, now's your chance! Magic can't benefit every single group, nation, subculture, etc... or can it?

While magic solved a lot of mundane problems, humans have, in classical fashion, created a bunch more magical problems.

  • Magical diseases that can't be easily cured. Can you believe someone actually made a zombie virus? Even with all the media saying it would cause an apocalypse?
  • Magical weapons with exotic effects. Ever seen someone get hit by a shotgun blast that transmutes them into glass? Not pretty, let me tell you.
  • Natural disasters. Someone in Australia blew a hole through space and time to an alternate universe. Also the U.S. government decided to make the Bermuda Triangle actually paranormal. Shit disappears there all the time now.
  • Magical crime is ever on the rise. Turns out if people have the means to steal shit really easily with a fair chance of getting away with it, they'll actually do it. Violence is a problem too; lots of revenge attacks for petty slights, gang violence, cult uprisings, etc.

What does or can magic make in your world currently? For example, does magic make clothing? Tools? Magicians? Monsters? Cures? Spells? Boundaries? Laws?

Magic is idiosyncratic and manifests in people asymmetrically. So you'll end up with fields where magic has advanced them tremendously, and then other fields where the mundane option might actually be the best or most advanced. And when the mage dies, society loses access to their specific brand of magic until a similar magic manifests in another person. With that being said: pretty much any effect is on the table, so long as it manifests in someone and with the caveat that there might be inbuilt limitations or weaknesses that prevent it from being abused (again, magic is quasi sentient).

What has been lost due to using or embracing magic? Companionship? Privacy? Technological progression? Security? Language (translation spells may make languages obsolete!) Science? The arts? Expression? Belief in an afterlife? Sense of awe and wonder? Innocence?

Privacy for sure. Surveillance is at an all-time high. Language is going that way with cybernetic implants than translate any language in real time. Not as widespread, usually only available to the more wealthy, but it's getting there. Innocence in many ways is perhaps the biggest casualty. People are shit and magic just gave them a new way to be even shittier.

What do your people fear or embrace when it comes to magic and what it might do to future generations? Are they right in thinking this way? Are their fears or hopes accurate?

Magic is the new nuke and people are rightfully afraid of it. They're worried something or someone might use magic to destroy the world, either intentionally or unintentionally. You never know whether or not a person has magic, so there's a lot of xenophobia running rampant.

In general, I try to avoid super high stakes. So there's very few storylines where the heroes have to "save the world" or something similarly grand. I have, however, considered ending the world by destroying the planet (and system) with the aforementioned black hole bomb/superradiant engine.

Can magic in your setting become addictive?

Kind of? Magic is quasi sentient and it chooses who to manifest through. It tends to pick people who will actually use it. You never get truly peaceful or pacifistic mages. It just so happens that these people it picks like to use their magic and therefore never stop and/or keep pushing to new frontiers and greater heights. In some ways, that looks like addiction to an outsider looking in.

2
NickedYouGemstones: Superheroes and the death of reason•

Gemstones

  • Past Use: Paranormal was kept under wraps by different people for a long time, largely due to concerns over challenging authority. There were of course some powerful people and families who profited off of this secrecy, and were more able to exploit people. Others used psychic powers and dangerous artifacts they found to fight monsters where and when they could, or for the right price.
  • Biggest Achievement: Oh, man. A lot of the Russian Coalition's infrastructure was put together by a hard-working telekinetic, and there are subterranean roads snaking across the continent now, that's pretty big. King Anansi has conquered a good chunk of central Africa and established global influence due to founding the College for education and research on the paranormal. A geokinetic became the undisputed Queen of Hawai'i for the rest of her life and died of old age. A young reality warper's constructed friend generated a whole city full of people in its death throes.
  • What does magic make: Like 50% messes, 50% means of killing the people/things responsible for the messes. And lots of exciting new political debates for people to kill each other over. Psychic powers largely have temporary effects or function as blunt instruments, so they are rarely good for actually making things. However, they can usually be used to protect, or destroy.
  • How has the world been made worse / What has been lost: Stability, safety, surety. The world is a very different place when a powerful psychic can just decide to enforce their own personal law in a region, or gather followers to a cause that previously had few. That's not even getting into paranormal stuff that isn't human in nature, like the beings that at least closely resemble religious figures popping into existence. A lot of people throw up their hands regarding what is real and right, figuring there aren't any decisive answers, or go all-in on their ideology.
  • What people fear/embrace: Besides the wrath of some self-righteous dickhead or kaiju, or of their worldview being torn to shreds by the next big mindfuck? A lot of people are afraid of how the world seems to be going. Borders are breaking down, nations are falling and reforming. Of course, everyone has someone/something they think has the right idea and embrace them.
  • Future: The world will eventually look very different, people are correct about that. How exactly it will be different is unpredictable, as if it were predictable it wouldn't really be changing. There will be new nations and powers and structures and religions and organizations and aspects of culture. It's a brave new world, every day.
2
SFbuilder•

Infinite World Cycle

I don't want to go into too much detail here as nobody wants to read walls of text.

My main story location (Noridean continent) goes through various stage in terms of magic:

  • Imperial Age: Great feats, magic was common, they even had portals to travel to other worlds. The buildings created with magical help would still be standing long after the Imperial age ends.

  • Demon Years: Continent ended up in a hell dimension, portals stop working. The church under the influence of a evil creature started purging all magic users as they start to weaken.

  • First New Age: Continent fused into a new world and the church was effectively destroyed. Magic was secretly preserved during the Demon Years. Magic becomes common again but isn't close to what it was in the Imperial Age. Portals are being restored as they had fallen to ruin.

Noridea and Magic: The relationship here is pretty complicated and varies depending on the territory. There is a native population of Witchbloods who have natural magic abilities. There was however a lot of misinformation circulating that didn't do them any favors. So they pretty much withdrew from public life as the church was starting to crack down on them.

The most magical factions are two Great Houses who happen to be allied:

  • House Miradon: Witchbloods who remained hidden for generations. They however preserved their knowledge and protected other Witchblood families with their power and influence.

  • House Grey: Lord and Lady Grey aren't human, but that's a really long story. They introduced various types of magic and unusual creatures. They have reverse demons of sorts among their numbers, anti-necromancers (death/decay magic) and in a bizarre twist actual Paladins with divine magic (the church didn't know about any of them).

The Church of the Divine Light itself had magic of their own, but it wasn't of Divine origin during the Demon Years:

  • The Noridean Angel/2nd Lord of Death and Decay: This undead monster was fueling Divine Light clergy with its own powers. It definately enable them to overcome demons as they got the power to kill anything permanently. The 2nd Lord also created a barrier to keep the demons out. This barrier was designed to collect the souls of the dead to fuel it.

  • Divine Light Council: These beings were largely undead puppets of the 2nd Lord, he made it so that they didn't rot away (though they looked pretty unhealthy). They performed all manner of miracles they claimed were divine. Nobody questioned them because of this. They also went after the Witchbloods as they were the group that could have challenged them.

Magic in the Crestlands

The House Grey portion of Noridea. Magic is extremely common during the First New Age. People even great each other summoning a Light Orb to show that they aren't hostile (draws on the positive in the soul).

They are also extremely practical with otherwise evil powers:

  • Demon Marks: Normally used to enslave beings. In the Crestlands it is used to ID Anti-Demons. There's also Anti-Demons and humans with Slaver Marks (higher grade) who use their marks to commune with domesticated Anti-Demon animals. Some people also get marked as it provides a measure of resistance to mind control. Lady Grey (the Anti-Demon Queen) uses it to gauge the state of the population.

  • Death/Decay powers: Lord Grey is the incomplete 12th Lord (the spiritual brother to the monster controlling the church). He and his "priests" the Death Speakers grant painless deaths to people, undo undead and cut necromancers off from their power. They also use their powers to solve crimes. They are basically good necromancers who work with Paladins.

Though not everybody is overly keen on a Demon Queen who can technically mind control thousands of people and a guy who gets mentioned in a dozen Doomsday prophecies. Most of their goodwill comes from healing magic. Notably Lady Grey's father (a Plague Eater Demon), he gets lots of people to soften up when he cures terminally ill people.

2
DreamingRogerMyths of Naidia, Maskmen & many more•

Naidia

The past: During the dawn of mortals magic was mainly used by the warlock tribe on the eastern continent. They were followers of Ashkeral, the goddess of magic, who taught them its effective and efficient use.

The other tribes knew about magic as well, but to them it was a mysterious and dangerous force that only the gods and a few chosen people could wield without being consumed. When the other tribes made contact with the warlocks and the mortals were united once again the wisest and strongest of the warlocks agreed to take on non-warlock students.

The present: the basics of applied magic are being taught to the general population in more and more places. Using such basic magic to purify water has given the world easy access to clean, drinkable water just about everywhere. Experienced mages and potion makers have been able to put together cures for many ailments, some of which are nothing more than natural cures with no actual magic involved.

The future: Some people still look back at the bygone era of wise masters and their students travelling the world and offering their power to any in need. But by and large the increase in mages is seen as positive and most believe the trend will continue and make the world better.

They aren't wrong, although some hopes will remain unfulfilled such as the idea that nobody would ever get sick again. Contaminated water isn't the only cause of sickness and the general population never gets good enough at using magic to get rid of every cause.

Negatives: the warlocks' worship of magic has led to quite a bit of prejudice against their signature green skin, the people of the past considering them brutal savages and even some in the present having harder to grasp and much less justifiable negative feelings towards them.

Because of the availability of magical cures there was only little effort put into figuring out the actual causes of illness. Telling any mortal from this world about bacteria would blow their minds.

As a last point on being addictive: it isn't in itself, because when I said people were scared of being consumed by it I meant that pretty literally. Overuse and improper use of magic will simply dissolve people and add their physical matter into the magic winds. Anyone who would become addicted to it or something directly related to its use would almost certainly die very quickly.

Unless one becomes addicted to power, magic shouldn't be addictive.

2
Skhenya2593•

The Cycle of the Fire

How was magic utilized/used in the past? Before prymians, Feathered serpents had the ability to talk to Spirits, and they were able to control the wind, the metal and the fire. During the Cycle of the Wind, they taught prymians how to talk to Spirits, and they created the Ancient Artifacts, a group of cromerium icosahedrons with markings that were used to contain Spirits and use their power.

What was the biggest achievement that's been accomplished thus far using magic? Breaking the Fundamental Aspects of Nature, which are basically the laws of physics of my universe.

If applicable, how has magic made your world worse? A lot of wars and terrible events were caused by people searching for the Ancient Artifacts, and after Signology was developed people used their new found abilities to do evil.

What does or can magic make in your world currently? Signology gives some people the ability to use different powers depending on their Sign: manifesting crystals that can be telekinetically manipulated, super strength, shooting lightning, become a fireball and create light orbs (abilities are still wip and I actually need another one).

What do your people fear or embrace when it comes to magic and what it might do to future generations? Signology is the basis of the Lightwatchers: an organization tasked with keeping peace and exterminating monsters. Most of their members are Sign users, and they are trained to use their powers for good. People hope that, in the future, they will be able to get rid of the monsters once and for all.

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IvanDFakkovBurn it to the ground•

How was magic utilized/used in the past?

As naturally as breathing. Using magic is a biological function. Basic spells can be used by anyone, mid level spells and higher need efforts.

What was the biggest achievement that's been accomplished thus far using magic

Cosmology reshape.

If applicable, how has magic made your world worse?

It messed up the mana lines and now the world is getting colder.

What does or can magic make in your world currently?

Anything they can think of. Do NOT challenge those that have ancient magics, especially creation magic. As long as they have enough mana and knowledge, they can make anything.

What has been lost due to using or embracing magic?

Nothing.

What do your people fear or embrace when it comes to magic and what it might do to future generations? Are they right in thinking this way? Are their fears or hopes accurate?

Who would afraid of their own body's biological function?

Can magic in your setting become addictive?

No.

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