Hero Discussion of the Week: Luna (June 28, 2012)
I posted a throwback discussion of Io just about 2 weeks ago. Let me know if you think I should repost that discussion tomorrow since he was just added.
Luna was last discussed on December 11th.
Luna, the Moon Rider
Lore:
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
"Let the sky tear down the unworthy!"
Role: Carry / Nuker
| Strength | Agility | Intelligence |
|---|---|---|
| 15 + 1.9 | 22 + 2.8 | 16 + 1.85 |
| Damage | Armor | Movespeed |
| 48-54 | 3.08 | 330 |
| Attack Range | Base Attack Time | Missile Speed |
| 330 | 1.7 | 900 |
| Soundset | Icon |
Lucent Beam
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 90 | 6 | 800 | N/A | 0.6 seconds | Deals 75 Damage, and a ministun |
| 2 | 100 | 6 | 800 | N/A | 0.6 seconds | Deals 150 Damage, and a ministun |
| 3 | 110 | 6 | 800 | N/A | 0.6 seconds | Deals 225 Damage, and a ministun |
| 4 | 120 | 6 | 800 | N/A | 0.6 seconds | Deals 300 Damage, and a ministun |
- Damage type: magical
- Posseses a mini-stun, allowing it to effectively interrupt the target.
Moon Glaive
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 500 | N/A | Bounces once |
| 2 | N/A | N/A | N/A | 500 | N/A | Bounces twice |
| 3 | N/A | N/A | N/A | 500 | N/A | Bounces three Times |
| 4 | N/A | N/A | N/A | 500 | N/A | Bounces four Times |
- Moon Glaives took precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target.
- Damage reduction per bounce: 30%
Lunar Blessing
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 900 | N/A | Provides 1800 night vision range for Moon Rider as well as +14 damage to nearby heroes |
| 2 | N/A | N/A | N/A | 900 | N/A | Provides 1800 night vision range for Moon Rider as well as +20 damage to nearby heroes |
| 3 | N/A | N/A | N/A | 900 | N/A | Provides 1800 night vision range for Moon Rider as well as +26 damage to nearby heroes |
| 4 | N/A | N/A | N/A | 900 | N/A | Provides 1800 night vision range for Moon Rider as well as +32 damage to nearby heroes |
Eclipse
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 160 | N/A | 675 | 1.8 seconds | Summons 4 Lucent Beams. Each target can only be hit 4 (6*) times |
| 2 | 200 | 150 | N/A | 675 | 3.6 (4.2*) seconds | Summons 7 (8*) Lucent Beams. Each target can only be hit 4 (6*) times |
| 3 | 250 | 140 | N/A | 675 | 5.4 (6.6*) seconds | Summons 10 (12*) Lucent Beams. Each target can only be hit 4 (6*) times |
- Damage type: magical
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if you did not learn Lucent Beam).
- Beams are released between intervals of 0.6 seconds.
- Beams will stop if Luna is killed.
- Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not ministun.
- Will not hit invisible units.
- Turns day into night for 10 seconds
Be sure to take a look at DotaCinema's video overview of Luna.
As always, check out Last Week's Discussion of Rubick or the complete HDotD archives.
Posted Jun 28, 2012, 12:12 PM UTC