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Hero Discussion of the Week: Luna (June 28, 2012)

I posted a throwback discussion of Io just about 2 weeks ago. Let me know if you think I should repost that discussion tomorrow since he was just added.

Luna was last discussed on December 11th.

Luna, the Moon Rider

Lore:

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

"Let the sky tear down the unworthy!"

Role: Carry / Nuker

StrengthAgilityIntelligence
15 + 1.922 + 2.816 + 1.85
DamageArmorMovespeed
48-543.08330
Attack RangeBase Attack TimeMissile Speed
3301.7900
SoundsetIcon

Lucent Beam

Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1906800N/A0.6 secondsDeals 75 Damage, and a ministun
21006800N/A0.6 secondsDeals 150 Damage, and a ministun
31106800N/A0.6 secondsDeals 225 Damage, and a ministun
41206800N/A0.6 secondsDeals 300 Damage, and a ministun
  • Damage type: magical
  • Posseses a mini-stun, allowing it to effectively interrupt the target.

Moon Glaive

Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A500N/ABounces once
2N/AN/AN/A500N/ABounces twice
3N/AN/AN/A500N/ABounces three Times
4N/AN/AN/A500N/ABounces four Times
  • Moon Glaives took precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target.
  • Damage reduction per bounce: 30%

Lunar Blessing

Grants bonus damage to nearby allies, while blessing Luna with extra night vision.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A900N/AProvides 1800 night vision range for Moon Rider as well as +14 damage to nearby heroes
2N/AN/AN/A900N/AProvides 1800 night vision range for Moon Rider as well as +20 damage to nearby heroes
3N/AN/AN/A900N/AProvides 1800 night vision range for Moon Rider as well as +26 damage to nearby heroes
4N/AN/AN/A900N/AProvides 1800 night vision range for Moon Rider as well as +32 damage to nearby heroes

Eclipse

Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1150160N/A6751.8 secondsSummons 4 Lucent Beams. Each target can only be hit 4 (6*) times
2200150N/A6753.6 (4.2*) secondsSummons 7 (8*) Lucent Beams. Each target can only be hit 4 (6*) times
3250140N/A6755.4 (6.6*) secondsSummons 10 (12*) Lucent Beams. Each target can only be hit 4 (6*) times
  • Damage type: magical
  • Can be improved by Aghanim's Scepter (* shows the improved values).
  • Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if you did not learn Lucent Beam).
  • Beams are released between intervals of 0.6 seconds.
  • Beams will stop if Luna is killed.
  • Unlike individual Lucent Beam casts, Eclipse Lucent Beams do not ministun.
  • Will not hit invisible units.
  • Turns day into night for 10 seconds

Be sure to take a look at DotaCinema's video overview of Luna.

As always, check out Last Week's Discussion of Rubick or the complete HDotD archives.

Posted Jun 28, 2012, 12:12 PM UTC

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