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Armed with opalescent ring blades and a pair of mythical glasses that quite literally turn her into a narcissist, Opal is a battle-dancing AP Midlane Skirmisher hailing from the distant land of Kathkan.
“It’s not like I actually think I'm the center of the universe… right?”
Opal excels at diving high-priority enemies, taking them down in a barrage of flaming magic, and dealing massive AoE collateral damage as she does so. Her high in-combat maneuverability means she finds it easy to stick to a target and chase them down, but her escape options are lacking, since all of her mobility relies on the presence of an enemy. In order to make the most of the high AoE damage on Opal’s passive, players must exercise careful positioning to line up multiple enemies for the perfect strike.
LORE:
Opal was born into an aggressively normal family in a seaside town on the outskirts of the capital city of Kathkan. As a girl, she never expected to experience greatness, or anything other than the mundane life she was destined to fulfill. Looking back on those times with crimson-tinted glasses, she almost misses the all-encompassing boredom of her childhood. Almost. Thankfully, fate had other plans.
On some forgotten island off Kathkan’s coast, the mythical heroine Nilah of the Seventh Layer engaged in a battle of epic proportions, defeating the mad demigod Nabavelicus and his horde of obsessive followers. Her whip sliced the self-obsessed cult leader with precision, but in the heat of battle, his infernal spectacles, the source of his heightened power (as well as his heightened ego), were flung out to sea, never to be seen again, or so Nilah assumed…
With time, the ancient relic washed up on the shores of Opal’s average life, and the moment she put them on, she was engulfed with something deep, something powerful and alluring: pure arrogance, a feeling she had rarely felt before, thanks to her painfully standard lifestyle. She pulled the spectacles off her eyes and stuck them in a far corner of her room in a feeble attempt to reject their temptation. But, over the next few weeks, she felt them pulling her, calling her towards a life of adventure and heroic deeds.
How could she dream of such feats, when she didn’t have an ounce of the dedication or mastery of the heroes she looked up to? She admired Nilah’s ascetic ways, her uncanny self control, and her inhuman might, but the type of heroism that the spectacles were trying to sell Opal on wasn’t any of that. It was a selfish, impulsive life that the relic was offering her… and despite all of her doubts, it was an offer she couldn’t bring herself to refuse.
Now, Opal tries her best to tame spectacles to use them for good, protecting her city, aiding Kathkani heroes who begrudgingly accept her help, but each time she dons the infernal relic, another piece of her becomes entranced in the hypnotic draw of demonic self-importance.
Deep inside, Opal knows that her days of fighting evil are numbered. She’ll either return to the mundanity of her old life, or become the evil herself.
KIT
Basic Attack: Opal slashes with her ring blade. Melee (150 range).
Passive: Infernal Spectacles
[ Burst range: 1000 ]
Fire Sight: Damaging an enemy champion with a ranged ability marks them, revealing a 500 radius ring around them that follows their position, lasting 4 seconds. Upon entering this ring, Opal consumes the mark to send a line-burst of flames through the center of the ring after a short windup, damaging enemies and healing Opal if it hits a champion. Only one Fire Sight mark can be active at a time, and damaging multiple enemies marks the closest one hit.
Magic Damage: 60 - 250 (+ 80% AP)
“Every time I put on the spectacles… it gets harder to take them off.”
Q: Opalescent Deluge
[ Cast Range: 600 | Blade Travel Distance after landing: 300 | Cost: 100 / 90 / 70 / 60 / 50 Energy ]
[ Charges: 2 | Recharge time: 14 / 13 / 12 / 11 / 10 | CD: .75 ]
Active: Opal consumes a charge to throw a barrage of four ring blades to the target location. The blades land one after the other in a short line extending forward from the target location, damaging enemies. Consuming a Fire Sight mark grants a charge of this ability.
Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 60% AP)
“It’s almost tempting… to live in a world where nothing matters but me.”
W: Diffraction Barrier
[ Slingshot Missile Range: 1200 | CD: 16 / 14.5 / 13 / 11.5 / 10 | +30 Energy ]
Active: Opal enshrouds herself with a reflective shield and increases her resistances for 3.5 seconds, nullifying the next spell that hits her, reducing its damage and CC length by 50-65% (+2% per 100 AP). Upon nullifying an ability, the shield becomes dormant, but the ability remains active for its remaining duration.
While this ability is active, Opal can dash or blink to end it early, quickly slingshotting her shield a long distance in the direction she dashes in, damaging and slowing the first enemy hit. If she successfully nullifies an ability with the shield before slingshotting it, the missile deals double damage and stuns.
Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 35% AP)
“One more fight. I know I still have it in me to resist.”
E: Grandeur
[ Target Range: 1200 / 550 | Dash Range: 300 / 600 | CD: 13 | Cost: 30 Energy ]
Active: Opal tumbles a short distance towards the target enemy, after which she briefly gains a percentage of their movement speed decaying over 3 seconds (can stack). When cast on an enemy closer than 550 units, Opal instead dashes through them, damaging enemies hit along the way and dealing on-hit. Consuming a Fire Sight Mark refunds 80% of this ability’s cooldown.
Physical Damage: 50 / 65 / 80 / 95 / 110 (+ 100% AD) (+ 20% AP)
“Some people don’t need an ancient relic to turn them into a self-obsessed egomaniac, so at least I have that!”
R: The Awakening
[ Range: Global | CD: 110 / 90 / 70 ]
Passive: This ability can only be cast while an enemy is marked with her passive ring, and upon casting, the mark’s duration is refreshed.
Active: Upon casting, Opal disappears for up to 1.75 seconds.
Recast: Recast to reappear at the target location inside her passive Fire Sight mark’s ring, becoming awakened for the next 4/5.5/7 seconds:
Awakened: Consuming Opal’s passive Fire Sight mark deals up to 60/65/70% bonus damage in a wider area based on missing health, maxing out at less than 20% health. Takedowns extend this duration by 2 seconds.
When using her ultimate, Opal lets the arrogance consume her… “Me! It’s always been me!”
Opal plays like a cross between a diver and a skirmisher, as her long-ranged target access is conditional, requiring her to either spend her ultimate, or utilize multiple enemies to reach her target, which isn’t always possible. But once an enemy is within range, it becomes incredibly difficult to shake her.
Opal’s W requires quick decision-making and reaction time, and it rewards players that are able to fluidly utilize both sides of its defensive and offensive utility.
Posted Jul 14, 2022, 11:37 PM UTC