Hero Discussion of the Day: Templar Assassin (July 12, 2012)
Templar Assassin [](/Templar Assassin) was last discussed on December 18th.
Lanaya, the Templar Assassin
Lore:
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners.
As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
"Where mind meets matter, those are the temple steps from which the mysteries may be glimpsed."
Role: Carry / Escape
| Strength | Agility | Intelligence |
|---|---|---|
| 18 + 2.1 | 23 + 2.7 | 20 + 2 |
| Damage | Armor | Movespeed |
| 53 - 59 | 4.22 | 305 |
| Attack Range | Base Attack Time | Missile Speed |
| 140 | 1.7 | 900 |
| Soundset | Icon |
Refraction
Manipulating her psionic veil, Templar Assassin becomes highly elusive, evading damage while gaining a bonus to her damage for a limited number of instances. The instances of damage block and bonus damage are separate. Lasts 17 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 75 | 17 | N/A | N/A | 3 instances or 17 seconds | 20 bonus damage, 3 Instances |
| 2 | 75 | 17 | N/A | N/A | 4 instances or 17 seconds | 40 bonus damage, 4 Instances |
| 3 | 75 | 17 | N/A | N/A | 5 instances or 17 seconds | 60 bonus damage, 5 Instances |
| 4 | 75 | 17 | N/A | N/A | 6 instances or 17 seconds | 80 bonus damage, 6 Instances |
- Direct HP Removal does not trigger refraction.
- The instance blocking and damage bonus are independent of each other.
- Only instances of more than 5 damage (after all reductions) will remove a charge.
- Blink Dagger will not be broken (3 seconds cooldown) if TA still has instances blocking when she got hit.
Meld
Templar Assassin conceals herself, gaining invisibility while remaining still. On the next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to it.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 7 | N/A | N/A | Infinite (invisibility) / 10 seconds (armor reduction) | 50 damage, -2 armor |
| 2 | 50 | 7 | N/A | N/A | Infinite (invisibility) / 10 seconds (armor reduction) | 100 damage, -4 armor |
| 3 | 50 | 7 | N/A | N/A | Infinite (invisibility) / 10 seconds (armor reduction) | 150 damage, -6 armor |
| 4 | 50 | 7 | N/A | N/A | Infinite (invisibility) / 10 seconds (armor reduction) | 200 damage, -8 armor |
- Damage type: physical
- Meld is broken by any action, including moving.
- The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
- he armor debuffs don't stack with each other.
- The invisibility has a fadetime of 0.001 seconds.
Psi Blades
Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 55 (width)/615 (length) | N/A | 60 Bonus Range, 590 Spill Range. |
| 2 | N/A | N/A | N/A | 55 (width)/655 (length) | N/A | 120 Bonus Range, 630 Spill Range. |
| 3 | N/A | N/A | N/A | 55 (width)/695 (length) | N/A | 180 Bonus Range, 670 Spill Range. |
| 4 | N/A | N/A | N/A | 55 (width)/735 (length) | N/A | 240 Bonus Range, 710 Spill Range. |
- Damage type: pure
- Spill damage hits invisible units.
- Attack effects (like Unique Attack Modifiers and bash) will only will be applied to the primary target.
Psionic Trap
Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung, at her command, they exert a slowing influence of 50% in the area.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 15 | 11 | 2000 | N/A | Infinite | 50% slow on activation, Max 5 Traps |
| 2 | 15 | 9 | 2000 | N/A | Infinite | 50% slow on activation, Max 8 Traps |
| 3 | 15 | 7 | 2000 | N/A | Infinite | 50% slow on activation, Max 11 Traps |
- Traps last indefinitely.
- They have invisibility (2 seconds fade time), magic immunity and 100 HP at all levels.
- They do not prevent Neutrals spawning.
- Traps have 400/400 vision range.
- When a trap is placed, Lanaya gains the Trap ability.
Trap
Springs a previously set trap, slowing nearby enemies.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 0 | 0.5 | 11 | N/A | 375 | 5 seconds | 50% slow on activation |
- The nearest trap is sprung.
Be sure to take a look at DotaCinema's video overview of Lanaya.
As always, check out Last Week's discussion of Undying or the complete HDotD archives.
Posted Jul 12, 2012, 5:35 AM UTC