GM houseruled mythic tier also applies to summoned creatures; build help requested!
So in session 0, I tried to pin my GM down on whether or not the campaign would lead to us gaining mythic tiers. Reason: There's very little for off-class summoners, and I wanted to play as a Conjurer that specialized in summoning spels. My GM said he was sick of the mythic rules and had no plans to, so I went ahead and made a conjurer based on a couple of summoning guides I found.
Welp, just hit level 8 and now we're mythic tier one. GM swears this is it. Mythic rank 1 only, don't count on any more.
I complain a little, because the only option I can find for a non-mythic summoner is actively harmful: Mythic Augment summoned monster makes your summons tankier vs. mooks but removes their DR/Cold Iron or whatever against mythic threats, which I now assume we'll be facing.
The GM listens to these complains and throws me a bone:
- Everything I summon will also gain the same mythic abilities I have. (Path, path abilities, feats if they qualify, etc.)
- They don't have their own pool of mythic power: Whenever one of my summons uses an ability that consumes a mythic charge, it comes from my pool.
The intent here seems to be to make me choose between taking archmage and buffing myself or taking something like champion to buff my summons. That seems really fair. Other relevant house rules:
- My GM allows "mount cheese" so for the cost of a second level spell, my summons can last all day.
- I've got a guardian spirit I summon using mount cheese, and she's got her own equipment because if she's going to last all day I can equip her when I summon her. The extra equipment makes her eidolon-level powerful instead of "summoned creature" powerful.
Does anybody have any advice on where I should put my mythic stuff? Given these house rules, are there any particularly powerful combinations that jump out to you?
Posted Aug 15, 2022, 6:54 PM UTC
What I'm hearing is that you can summon a bunch of stuff and go full nova with your mythic points