I've datamined a whole ton of stuff about the game's internals, and exported all the sprites and animations to PNGs. If there's somebody who knows mediawiki well and can make all the templates and infoboxes and stuff, I'd be happy to pass all the assets and data to you.
Talonos
u/Talonos
I've seen like half a dozen videos where content creators are talking about how their videos are suddenly doing much more poorly than before, with some creators describing drops in viewership between 25 and 50%.
But it wasn't until I watch Shadiversity's most recent complaint that it hit me. He said (and I'm paraphrasing) "People recommendations are getting weird. For instance, Youtube keeps suggesting to me videos from tiny channels with hardly any views that I'm just not interested in..."
So big creator's views are down. That means either people are suddenly abandoning Youtube (which would be weird) or they're just watching different stuff than they used to. If all the major content
TLDR: Our six-man indie studio is experimenting with combining analytics with statistical methods for the first time, and after solving some problems, the results are a gold mine.
I’m the design lead for NIMRODS, a horde shooter/bullet heaven/survivor-like/whatever you want to call the genre. We were gun-shy about trying to incorporate advanced analytics into our game to monitor game balance because we're a tiny studio, but when we tried it, it was absolutely worth it. I thought I'd share our experience in case anybody else is on the fence about spending this sort of time and effort.
Our Game's USP is that we have an elaborate weapon-building system: Your weapon’s got seven slots. Each
Hi!
I'm trying to get more serious about writing. I've been using google docs, but I write in a genre that likes very long books, and because of that, my google docs become incredibly unwieldy. In addition, my books have a complicated timeline in which there are two viewpoint characters who live in different worlds, but send information and items back and forth between them, so it's important to keep the timelines in sync with each other, which has been a struggle. I write on both my desktop at home and my linux laptop whenever I'm on the train. In addition, I plan on publishing this using the "Royal Road -> Amazon" path, so I'll eventually want to serialize it into ~3000 word chunks.
I'm
So my character is building a temple for RP reasons, but I want to squeeze as much out of it mechanics-wise as possible. There are spells that buff your buildings, so I look those up, find Business booms, and... well, it seems like it actively harms your business. Here's what I've got: (Relevant rules here under "Promote a business" and here at "Business Booms".)
So when you normally promote a business, it spends your day of downtime. This "increases activity at the site". The effect of this is to choose one type of capitol that the building
I installed SRTS and was not impressed by the way it handled "reform caravan". I had something like SRTS it in an earlier version of rimworld (1.2) that worked so much better, but I can't remember what the mod was called! Could you help me figure it out? Here's all I can remember:
There was a "ship" that was like a 3x4 boxy looking structure. (I'm not kidding, the thing looked like a techy cuboid on thin, stubby legs.) Instead of being loading it like a drop pod, you could load it like a pack animal, and it even had a "hover mode" that let it float across the map. If you dropped it into a quest map, after you beat it, you could just "reform caravan" with it, and you could select the carav
So in session 0, I tried to pin my GM down on whether or not the campaign would lead to us gaining mythic tiers. Reason: There's very little for off-class summoners, and I wanted to play as a Conjurer that specialized in summoning spels. My GM said he was sick of the mythic rules and had no plans to, so I went ahead and made a conjurer based on a couple of summoning guides I found.
Welp, just hit level 8 and now we're mythic tier one. GM swears this is it. Mythic rank 1 only, don't count on any more.
I compl
So I just got the Summon Guardian Spirit feat. That, plus Alter Summoned Monster + heightened mount cheese lets me have a Guardian Spirit for ten hours a day, essentially an animal companion.
The Guardian Spirit template has decent room for customization: I get to pick its feats, its skills, and some of its spells (albeit from a highly restricted list.) Are there any guides to using this? If not, is there any advice you could offer?
I'm using a Rod of Giant Summons so it's smal
I have a Silvanshee familiar with the Protector archetype, and she's awesome. I swapped out Improved Initiative for Additional Traits and took Helpful and Dangerously Curious. With her [Benevolent](https://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/be
I'm making a summoner-themed build, and want to make sure I'm not overlooking any option that'll get me a feat one level sooner.
Requirements:
- Must be a catfolk (in spirit if not mechanically).
- Must be good.
- Must have a "religious flavor"
- Combat MO is to summon creatures to fight.
I want as many of the following as possible:
- Standard action summons
- 1 min/level summons
- Standard spellcasting (instead of "caps at SL6" spellcasting like a summoner)
- As few spell level "penalties" as possible. (IE, it's a big negative if I'm getting Summon Monster V at level 11 instead of level 9.)
- A familiar with the share spells ability (which leads via the "Share Spells" fe
TLDR: Yes, I know about Feral Combat Training, but so much of the monk is wrapped up in unarmed attacks (such as style strikes, certain ki abilities and feats, etc) that the claw bonus becomes mutually exclusive with other attack options that seem to be better, making it look kinda like a trap choice? How would you optimize a catfolk monk?
All the Info:
I want to play a catfolk. A quick search suggests that catfolk are somewhat underpowered but if you're going to play them, go rogue or monk. I'm trying the monk option first, and it's been giving me trouble.
Group context: My group likes character crea
https://archive.org/download/wiki-wikierfworldcom
Could somebody more familiar with the old wiki than I download the 7z file and check? A half-gig seems a little low to me...
We were trying to figure out the new math behind the housing mechanics, and found something alarming. We have a three person house, and each hewn chair seems to be worth more than the chair before it, by 40%. Our third hewn chair, for instance, was at 196% value.
We did some experimentation and realize that the value of each piece of furniture is ((1-D)/(1-T))^N, where D is the listed diminishing return value, T is the "penalty" for having multiple occupants, and N is the number of previous pieces of furniture in that category. So for the third hewn chair in a given room in a three person house, we're getting ((1-0.3)/.5)^2, or 1.4^2. I've tested this: 10 hewn chairs gives a value of 20.6
Hi,
This guy at https://mmos.com/news/dungeon-fighter-online-has-earned-over-15b-in-life-time-sales-highest-grossing-video-game-of-all-time wrote an article that says DFOG only has a max of 450 concurrent users. Thing is, he's basing this on the steam numbers, and we all know that steam users are a significant minority in the community.
I tried to call him on it, but he said he's justified in using those numbers because they're the only ones available.
Does anybody know if more accurate numbers are available? Maybe one of the devs mentioned it on an exstream at some point? Even an off-handed remark like "only 10% of our users play through stream" would give us a big clue.
It seems weird