Why don't Biomass Burners have inputs?

Can anyone explain to me why Biomass burners don't have an input for fuel? The only reason I haven't played Satisfactory in the last few months is because I'm not interested in dealing with manually loading the burners in the early game of a new build.

I don't really have any interest in using mods....unless there is one that automates loading biomass burners. Is there a mod for that out there?

Posted Aug 30, 2022, 11:59 PM UTC

021
UristImiknorris•

Because automation must be earned.

17
jamerpersonStarted on the day of Update 4.•

The purpose is to make people want to progress through different stages. It was an intentional point to push people towards automation.

11
Exodus412•

Spend like 15 min harvesting trees and bushes and you'll have enough to carry you to coal.

8
EightBitRanger•

Basically, yeah. Once I unlock the chainsaw and biofuel I set up a small assembly line to convert leaves and wood to biofuel. Do a nice big run to gather materials and dump them all in the input containers. Build a dozen or so burners and fill them all then go about my business for a bit. If the fuse trips because a burner runs out, go refill them all really quick and I should be good for a while longer.

1
Elfich47•

It is an intentional design decision to prompt you to pursuing and setting up coal. For many people, especially first timers I could see people stalling on biomass - you get enough power to get a couple assemblers and a couple miners going. And eventually getting the biomass-automation system going which allows you to limit how many time you have to reload the burners.

But that has an upper limit of harvesting wood with the chainsaw and reloading the burners. and that prompts people to go to coal.

5
kevhill•

It makes the game interesting?

Try playing for more then an hour, it doesn't take long to get to coal

5
JinkyRain•

They're the only power generators that reduce fuel consumption to match power needed.

Basically: before you build the space elevator, automate turning leaves/wood into biomass and burn that instead, it's -way- more fuel efficient. Build a few extra biomass burners, and load them up, the more running the longer you can go between having to refuel any of them.

After your first space elevator launch, unlock 'object clearing' automate turning biomass into Solid Biofuel (more efficient, and larger stack size), stop burning biomass and burn Solid Biofuel instead. Then make a chainsaw and load up the machines you have making fuel.

Try to avoid overclocking until you're on coal power, it wastes energy like crazy, and underclock machines that are running inefficiently to save power. :)

I can run comfortably on 8-16 biomass burners for a long time before I switch over to coal. :)

5
Opeth24•

If something so early and trivial as this stops you from playing, then I imagine you probably wouldn't make it that far in the space elevator parts. You can burn past biomass burners and onto coal pretty quick if thats what you prioritize.

1
LasterbaOP•

I've already completed the game once.... I just didn't want to start over because I hated the biomass burner phase.

0†
DarkartDark•

If you completed the game then what are we talking about

2
LasterbaOP•

I was thinking of starting over from scratch to play through again, I just haven't because on my first playthrough I hated dealing with manually loading the burners. I'm not sure why this is such a difficult concept for everyone to understand. You guys enjoy manually loading the burners?

1
DarkartDark•

So don't start over. For real you should be able to zip right by it. I could. I know exactly where the coal is with no map.

It did take a while first playthrough

1
SaviorOfNirn•

Okay, so just load up a save in SCIM and skip to coal. Done.

2
ikee2002•

Just build 20 biomass burners, and add power shards ASAP.

I usually rush solid biomass and set up 2 containers for leaves/Wood, that feeds to 2 constructors-> biomass container->1 constructor producing solid biomass. Just dump leaves and wood in there when you return from exploration.

Hand craft wood/alien organs/carps/mycellia to biomass only, don't hand craft leaves or into solid biomass.

That way fuel production is automated, and with 20+ burners you usually only have to refill once or twice only until you get coal. It also acts as a buffer when coal is trying to stabilise .

Just my 2 c

//someone that has restarted many times but never beat it because of too many restarts

1
mzk24601•

Agree.

I rush obstacle clearing, automate solid biomass asap, and in 5 minutes with a chainsaw I can fill my inventory with wood/leaves.

I handcraft the wood into biomass and automate the rest. As the biomass runs out in my burners it gets replaced by solid biomass.

Very little gathering or maintenance.

I also keep my factories focused. It amazing how much that reduces early game power requirements!

1
Hemisemidemiurge•

I hated the biomass burner phase

Then just grind up to coal really quickly. It's easy if you use personal miners and manually feed automation lines, speedrunners have got it down to less than 22 minutes but I'm sure you could do it in less than 90.

Otherwise, you can use the interactive map at Satisfactory Calculator to give yourself T3 with Coal Power already unlocked since it bothers you that much.

1

Personally I use a save editor and give myself 1 free coal gen and then start the game fresh.

1
badde_jimme•

Just overbuild them, say 10 or more. The actual loading of fuel is very easy, it's running back to them that is time consuming. You'll be surprised how few times you really need to do it if you count.

Also, don't be afraid to manually craft in the biomass phase. You can craft most things eight times faster than a constructor, effectively saving eight constructors worth of power, and you can tap space once to craft continuously and just sit back and watch. Biomass and iron rods are especially good. Solid biofuel and smelting have very poor multipliers, so don't bother with those.

1
Safize019•

as others have said it’s an incentive to push towards coal. another thing though is that you can build 3-4x the amount of biomass burners that you need. let’s say you need 90mw (which is 3 biomass burners.) 3 burners at full capacity will take 20 min to burn through a full stack of biomass. if you build 12 biomass burners and fill those up then you won’t run out of fuel for 80 minutes because the burners only produce what they need to unlike other fuel types

1
svanegmond•

With even modest effort you only have to refill them a couple times before you can move to automated power. Just put down a lot of them, they only use what they need. Take the effort to at least automate making the biomass, that’s the boring part.

1
Mission-Glass-2844•

My typical start is 1 iron node, 1 copper node, and 1 limestone node, each with a miner and production line. Portable miners for quartz, caterium, coal, and sulfur for MAM research. To power it I use 3 constructors auto making solid biofuel, and 10 burners. You should only have to fill them 2-3 times to get to coal. I leave them set up as emergency power until I get to batteries.

1