Came back after a while - why does this game feels LESS polished than before?
Hello,
I've been playing Avorion on and off for about 500 hours now, way in early access. The game had its problems, but more or less had solid idea to work with.
Now, I come back to it after not touchin it for a whole and it feels like it went back...
Few things that struck me as very dumb at the very beginning:
- New player experience has been made worse (somehow), by extending the period in which new player will hold LMB while slowly gathering iron and titanium,
- No new quests or things to do in the early game - mine (manually), until you eyes fall off,
- Independent turrets are EVEN HARDER to come by - you need a module for them now. So not only the early game is longer, you can't even build while mining, you have to look at the asteroid and mine them one by one until you get something,
- Salvage was made... way worse. Bored of staring at asteroids and holding LMB for 20+ minutes I though that maybe something interesting was done with salvage, but no - for some reason salvaging yields NOTHING - no items, credits or materials. You get +1 iron by using salvage laser on stations you can find in deep space. Why?
I see that there are now 2 DLCs out, and yet I feel like the game isn't even finished yet. The base experience is unpolished and quite frankly it should have never left early access. I understand that devs have to get by somehow, but having such obvious long standing issues while releasing paid DLCs seems like a very strange move.
Not hoping this changes much, as I've posted similar stuff before, but at the very least I can vent my frustration with the game (I quite frankly like a lot).
Posted Sep 4, 2022, 12:11 AM UTC
There's ways to avoid the tedium, I get that your old strategies got painful but the tutorial and some in-game clues put all the right tools in your hands.
Sure, you can still do it all the obvious, now-even-slower way, and, from what I've seen in the patch/release notes you're right, that way's now even boringer if watching numbers go up slowly isn't just your bestest gig ever.
I'm just here to say, there are other ways to deal with it. I've been stepping through the difficulties, up to hardcore this last few restarts so maybe not for "insane", but for anything less than that fully-automated mining and a second ship to build my first armed scout around in about fifteen minutes? is easy if you pay attention and think about what you're seeing. Full confession (and the reason I'm posting at all tttt): it took me a little longer than that to learn enough respect to pay that much attention though.
Figuring this stuff out is pretty much the game afaict, it's really not about the click-here-next experience, so no spoilers. You might try what I mentioned, though. The game gives you all the pieces, you just have to put them together.
Please read the original post. I'm not looking for advice, nor I have trouble progressing through the game. I know that there are easy ways of bypassing all of this.
My point is that there are ways early on that are simply broken (mentioned in OP) - they do not work the way they should. This leaves new players with an impression that the game is far from being finished.
See, I think making the lazy, inattentive approach not actually fail, just almost comically slow, like so awfully slow people capable of respect and thinking might have time to wonder whether there's a point to it, is a good thing.
I'm not really sure what you're talking about. If the game gives you an option early on, only to them make it bad for no reason, it is simply bad design.