Respect Garou, The Hero Hunter! (One-Punch Man)
#Respect Garou, The Hero Hunter
♫ I'm A Monster | Databook Entry
As a child, whenever he watched his favourite shows, Garou always thought it was unfair that the popular would always win, and the hated would lose. Because of these beliefs, he became ostracized by his classmates, bullied relentlessly and only reinforcing the perceived unfairness, eventually spurring him on to deny the standpoints of good and evil, and change this unfair scenario.
#Strength
Objective
Striking
-
Shatters over thirty tiles in a single chop^159, ^Flashback
-
Craters a pavement with a stomp and hits a manhole cover at Metal Bat^58
-
Smashes the ground with a double-handed strike, severely cracking and shattering the ground^83
General
-
Breaks open a safe^150, ^Flashback
Scaling
Striking
-
Easily defeats dozens of Bang's students^53, ^Flashback
-
Demolishes Tank Toppers trying to gang up on him, and Charanko^47
General
#Speed
Objective
Combat and Reactions
-
Moves his head out of the way of Golden Ball's projectiles while it's inches from his face^50
-
Dodges and deflects the Golden Breakout with minimal effort^50, with Golden Ball's projectiles being able to blast through a 5MM thick iron plate^20
-
Curls his body out of the way of a bullet and avoids most of an arrow rain^81
Movement
Scaling
Combat and Reactions
-
Rips Blue Fire's arm off before he can react while dodging his flames^41
-
Speedblitzes the Tank Toppers and lands dozens of blows on them before they can react^41
-
Jumps upwards before Spring Mustachio's slashes can hit him^50
-
Moves his body out of the way so that only his hand is pierced by Spring Mustachio's thrust^50
-
Despite Metal Bat repeatedly growing in physical power throughout the fight,^58 he is unable to land a single blow on Garou^58
-
Avoids a chain and a giant ball consecutively thrown by heroes^81
-
Again^81
Movement
#Durability
Objective
-
Kicked through a wall^77/79
-
Struck by Bang hard enough that it shatters and severely craters the ground^83
Scaling
-
Lands on his feet immediately after being flung by the Tank Top Tackle^46
-
Gets hit in the ribs by a chain, then a ball that sends him skidding^81
-
Takes hits from EC Genos whose strength rivals Tank Top Master^82
-
Strangled by EC Genos's arm and slammed into a tree with his thrusters^82
-
Further beaten by both Bang and Bomb together, and still manages to fight back^83
#Endurance
-
Takes heavily damaging blows from Tank Top Master,^46/47, yet is shown almost entirely unaffected right after defeating him^47
-
Getting shot through the shin^50 does not affect his following performance against Golden Ball^50 nor Spring Mustachio in the slightest^50
-
Performs at full capacity vs. Metal Bat despite numerous battles and injuries listed above^58
-
Accumulates numerous injuries through fights with 8 heroes, Genos, Bang and Bomb and can still fight back^84 at the brink of death^84
#Martial Skills
Techniques
-
Water Stream Rock Smashing Fist: A technique Garou learned from his former master Silver Fang that replicates the flow of energy behind raging currents and tidal surges^165 to repel, nullify and redirect attacks^49
-
Awakening Breath: A breathing technique that draws from the very limits of one's body.^148. Garou masters the technique later, so the boost it gives unmaster is hard to say.
General
-
Stated in his databook entry that he can learn how to counteract techniques and make them his own^E
-
Managed to read a scroll full of secret techniques^150, ^Flashback
-
Previously won the Super Fight Tournament^60, ^Flashback
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Stated in his databook entry that he has a natural sense of H2H combat^E
-
Can read the line of vision, posture and center of gravity to predict someone's movements^77
#Application of Skill
#Adaption
-
Stated in his databook entry that Garou grows stronger after defeating powerful heroes^E
-
After seeing Golden Ball's projectiles enough,^50 he proceeds to quite easily avoid and deflect dozens of the projectiles^50
-
Being pushed to the brink of death by Bang and Bomb makes him grow stronger^83 and pushes him further into monsterisation^WoG
-
Claims he can beat Royal Ripper and Bug God after seeing their moves in an extended fight^88
#Misc
-
Casts an aura that compels Tank Top Master to finish him off right then and there^47
-
Claims he'd win easily against the 8 heroes if not for his injuries^81
-
Eats a menu's worth of food, and drinks a comically sized glass of water^87
#Strength
Objective
Striking
General
Scaling
Striking
General
#Speed
Combat and Reactions
Movement
#Durability
Objective
Blunt
-
Is fine after having rocks telekinetically smashed into him^92
-
Stands up from a tackle that cracks his entire ribcage and demolishes a hallway^126
Esoteric
-
Survives Rover's blast which demolishes several floors, albeit injured^91
-
Takes Orochi's heat cannons easily, which melt and explode th rock(?) of the arena^92
Scaling
-
Gets swung into the wall and blasted through several floors by Rover^91
-
Easily takes Orochi's heat cannons for an extended period of time^92
-
Takes a haymaker from Orochi, and gets back up smiling afterwards^92
-
Survives a Water Stream barrage from dozens of Orochi's arms, though it knocks him out^92
-
Takes a tackle from Darkshine that both he and Garou describe as fatal^126
#Endurance
#Regeneration
-
Puncture wound received from Orochi's horn seemed to have closed itself up and, according to Murata, filled itself with "black matter"^92/115/126/WoG
#Martial Skills
Techniques
-
Whirlwind Iron Cutting Fist: A technique Garou learned from Bang's brother, Bomb, that creates whirlwind pressures to slice targets and objects.
-
Cross Fang Dragon Slayer Fist: A secret joint technique comprised of Bang's Water Stream and Bomb's Whirlwind, learnt subconsciously by Garou in his fight with Darkshine.
General
#Application of Skill
#Adaption
-
Recovers from near death experience at the hands of two monsters^88/89 and proceeds to rip apart a monster he previously^90 couldn't significantly damage with a kick^88
-
Can use prior knowledge of attacks he's experienced to deflect new, similar attacks^91
-
Goes from nearly dying to a single Rover orb to taking dozens more and seeming relatively fine after the fact^91
-
Resist and adapts to Gyoro Gyoro's psychic abilities when before he could not move^92
-
Claims that using a move on him won't work if he's seen it before^92
-
Goes from getting wrecked by Darkshine's tackle to pressing the hero by rapidly growing faster, matching his full power and beginning to break his^126 limiter^88
#Misc
-
Do-S' ability to control people^61 proved ineffectual on Garou, even after what she calls an "extended session" of her full course^114
#Strength
Objective
Striking
-
Shockwaves from the Aura Ripping Fist reduces large amounts of debris to powder^153
-
Stomps the ground so hard it sends dozens of boulders and pieces of rubble high into the air^155
-
Saitama and Garou clashing is indiscernible from seismic activities^162
-
Chops Saitama on the head, creating lightning(?) and destroying the ground around him^162
-
Kicks Saitama hard enough to crater and uproot a building, which smashes into two more^163
-
Shatters a portion of a mountain and redirects the flow of lava^163
-
Caves in a mountain, sending shockwaves through to the other side of the planet^164
General
Scaling
Striking
-
Knocks Bomb down^147
-
Repeatedly clashes with and gradually injures Bang^148/150/153
-
Just grazing Bang with the Aura Ripping Fist knocks him out^153
-
Repeatedly clashes evenly with both Flashy Flash and Platinum S^155
-
Hits Platinum S into the ground hard enough to crack his body and make him spit blood^156
-
Beats on Sage Centipede's face^156/157
-
Crumples and severely damages Sage's body by attacking with Metal Bat^158
-
Splits Sage Centipede in half from top to bottom with a chop^159
General
#Speed
Objective
Combat and Reactions
-
Beats up several monsters in rapid succession within 50 centiseconds^154
-
Fights and clashes with Platinum S dozens of times over in 13 milliseconds^156
Movement
-
Garou, Flashy Flash and Platinum S create a massive light structure from their movements^155
-
Hops off midair rocks in quick succession to meet Saitama on the ground^162
Scaling
Combat and Reactions
-
Keeps up with and avoids Bomb's attacks while moving so fast Fubuki can't see them^147
-
Keeps up with and avoids Bang's attacks^148/150/153
-
Manages to repeatedly react to and match Platinum S and Flashy Flash^155
Movement
#Durability
Objective
Blunt
-
Punched by Saitama hard enough to go right through tons of dirt and water, and seems fine afterwards^162
-
Gets punched through mountains by Saitama and, though tired out, is fine^164
Esoteric
Scaling
-
Repeatedly takes hits from Bang^148/150/153
-
Takes both a Centipede Grand March and Ocean Grand Cannon and, while hurt, is shown fine afterwards^157
-
Endures the Consecutive Normal Punches from Saitama and survives^164
#Regeneration
#Martial Skills
Techniques
-
Exploding Heart Released Fist: A secret and wicked technique Bang used in his youth, causing Garou's heart to pulse explosively in time with the impact of his punches, surpassing his limits and generating damaging shockwaves^153
-
Roaring Aura Sky Ripping Fist: Like the Cross Fang Dragon Slayer Fist, a technique comprised of both Bang's Water Stream and Bomb's Whirlwind, which generates damaging shockwaves^153
-
Monster Calamity God Slayer Fist: Garou's "own technique", created by absorbing numerous other techniques and combining them into his own style.
-
God Slayer Instant Attack: A rapid series of strikes.
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God Slayer Ascending Attack: A series of powerful palm strikes and kicks.
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Great Fa Jin: A double-palm slam which targets the opponent's internal organs.
-
Extreme Fa Jin: A bigger, stronger version of the Great Fa Jin.
General
-
Perfects the God Slayer Fist after killing Sage Centipede^159
-
Can take advantages of openings and predict an opponent's moves^163
#Application of Skill
#Adaption
#Misc
-
Fights Bomb and Bang in a fugue state^147/148/155
Posted Sep 22, 2022, 2:18 PM UTC · edited