[Support] How to set Gyro axis sensitivity for digital inputs? (Game: Cloudpunk)
Hey, I play Cloudpunk currently and I made a Steam controller config for it. If you don't know the game, you are steering a floating car in the 3D-space, so you can steer left/right, accelerate/decelerate like with a normal car, but you can also increase/decrease your altitude and strafe to the left/right. So I thought it would be cool if I could use the Gyro for the left/right steering and the altitude control, while I still use the buttons for strafing and accel/deceleration.
I don't get it to work properly though, issue is that the angle at which I have to pivot the controller is wayyyy too steep, I basically have to hold it 90° down/up or left/right to get an input. I didn't see any option to determine how much you have to move it to get an input, so I'm a bit lost atm.
I suppose it is because of what I had to do which was to bind a mix of stick-control and button-press to a virtual D-pad, as left/right uses the stick but higher/lower uses buttons. So it looks like this: https://i.imgur.com/6V4W2lv.jpg
The gyro is not the issue, because I use it to play Monster Hunter and Genshin Impact where I aim with it there, but there it is emulating a mouse, so I don't know if what I wanna do is even possible. In short: I want the gyro to send a mapped command already at ~10° steering instead of only at much later. Any help appreciated!
You can find it here if you want to try it yourself: steam://controllerconfig/genshinimpact/2876656805
Otherwise it's also in the community ones with the name "Hover Driver".
Posted Oct 20, 2022, 2:25 PM UTC
I just got this game the other day. I'll play around and see what I can come up with.