Advice needed to strengthen a System Design portfolio.
Hello everyone!
I was hoping if I could get some advice from you all, I'm a System Designer & I want to strengthen my portfolio with some System Design focused projects. Currently, the only thing I can currently think of is making something like a XCOM-like type of game (think Enemy Unknown or XCOM 2).
My line of thinking is that by creating a XCOM-like type of game I could potentially create smaller systems that can interact with each other. In Unreal, there are pre-made "packages" that has the movement/input/camera already done & I could focus on the system part of the project.
That's what I'm currently thinking but I'm unsure if that kind of project is a good idea & as I stated earlier, I was hoping to get some advice/opinions if my line of thinking is correct or if I should look at something else instead.
Have a good day!
EDIT: For me, System Design would be dealing with: economy, progression, balancing/tuning, flow, points or stats of a game.
Posted Nov 5, 2022, 8:58 AM UTC · edited
For a XCOM like game and interesting research and prototyping project you can do, is the use of Dijkstra Maps/Influence Maps with various tags and information type layers for the purpose of creating complex AI behaviour and interactions.
My intuition is that something like this could be achieved dynamically on the fly if there is enough analysis of the levels and you can cram as much data into those influence maps.
In other words it's not so much about how you "engineer" the "perfect AI", but what kind of behaviour can emerge if you properly utilize those kind of information layers.
Those kind of maps should give an AI and awareness and understanding of the level that I think is lacking in most games.
Out of curiosity, is there some analysis of how the AI works in modern XCOM? I'm familiar with both Dijkstra & A-star but it would be interesting to see how it works.
No clue, but again the goal is not to find the perfect AI, AI mods probably already found what is best, it's exploring what you can do with all those maps.
In other words it's about finding interesting "behaviour", an ants in a colony could be considered stupid individually but it has an interesting behaviour.