Fun interaction with my favorite minor

Discussion/Analysis

It seems like [[Hazards Spread Across the Island]] can interact with game abilities that treat another piece as a token (e.g.: Badlands) to "duplicate" that token even though none actually exist on the board.

For example, Vengeance could play Hazards Spread to create a Badlands in a land adjacent to Blight (because their Special Rule allows their actions to treat Blight as Badlands). You could also pair up [[Settle Into Hunting Grounds]] with Hazards Spread to create Badlands or Beasts. (Many Minds can do this with it's special rule too, but... that's basically moot with the number of beasts they have running around the board. :D)

Do you have a favorite minor or a unique interaction between cards that others might normally miss?

Posted Nov 11, 2022, 2:54 PM UTC

2619
Popcorn10•

I was really thrown off by that title until I realized was sub it was from…. Yikes.

52
fifguy85OP:Lure::Starlight::Minds::Shroud::Volcano:•

Oops! Definitely unintentional. Too much SI...

13
Vortling•

Agreed. This one is up there with "What's your favorite race?" that shows up fairly frequently on the D&D subreddits.

9
breaker94•

Definitely intentional lol

-10
almostcyclops•

Reading it this seams so obvious but I don't think I would have considered this interaction during a game. Definitely looking forward to drawing this card even more in the future. Thanks OP, very cool.

11
LemonSorcererBirbs & Snek Slumbering Party :Downpour::Serpent::Finder:•

I'm a sucker for Badlands, so my favourite minor powers are those that add Badlands. I especially like [[The Shore Seethes With Hatred]].

But, I play Downpour quite often, on which my favourite card to draft is [[Dire Metamorphosis]]. While it always combos quite nicely with [[Infinite Vitality]], this is more so when Downpour can repeat Dire Metamorphosis 4-5 times on the same land without adding blight. Technically, Downpour doesn't need its help due to the third tier of [[Water Nourishes Life's Growth]], but that one is difficult to hit consistently.

3
MemoryOfAgesBot•

The Shore Seethes With Hatred (Minor Power - Jagged Earth)

Cost: 1 | Elements: Fire, Water, Earth, Plant

Slow1Coastal

1 Fear. Add 1 Badlands and 1 Wilds.

Links: SICK | FAQ


Dire Metamorphosis (Minor Power - Jagged Earth)

Cost: 1 | Elements: Moon, Air, Earth, Animal

Slow1Any

1 Fear. 1 Damage. 1 Damage to Dahan. Add 1 Badlands, 1 Beasts, 1 Disease, 1 Strife, 1 Wilds, and 1 Blight.

Links: SICK | FAQ


Infinite Vitality (Major Power - Base Game)

Cost: 3 | Elements: Earth, Plant, Animal

FastSacredSite --> 1Any

Dahan have +4 Health while in target land. Whenever Blight would be added to target land, instead leave it on the card.

(4 Earth): Dahan ignore Damage and Destruction effects. Remove 1 Blight from target or adjacent land.

Links: SICK | FAQ


Water Nourishes Life's Growth (Downpour Drenches the World's Innate Power)

Fast0Any

(3 Water, 2 Plant): Gain 1 Energy. You may remove 1 Blight by removing one of your Presence (From target land).

(5 Water, 1 Earth, 2 Plant): Gain +1 Energy. Gather up to 1 Dahan.

(7 Water, 2 Earth, 3 Plant): When Blight would be added to target land, instead leave it on the card.

Links: Link to FAQ


^(Hint: [[query]]. Check the )^(reference thread) ^( for information or feedback, and please report any mistakes!)

2
LemonSorcererBirbs & Snek Slumbering Party :Downpour::Serpent::Finder:•

I guess I'll really enjoy >!Relentless Gaze of the Sun.!<

1
LemonSorcererBirbs &amp; Snek Slumbering Party :Downpour::Serpent::Finder:•

Other fun interactions, which don't involve minor cards, but which I really want to try:

If you can threshold [[Instruments of their own Ruin]] it benefits from cards that cause ravages in the land, which are [[Blur the Arc of Years]] and [[Manifest Incarnation]].

3
MemoryOfAgesBot•

Instruments of their own Ruin (Major Power - Branch & Claw)

Cost: 4 | Elements: Sun, Fire, Air, Animal

FastSacredSite --> 1Any

Add 1 Strife. Each Invader with Strife deals Damage to other Invaders in target land.

(4 Sun, 2 Fire, 2 Animal): Instead, if Invaders Ravage in target land, they damage Invaders in adjacent lands instead of Dahan and the land. Dahan in target land do not fight back.

Links: SICK | FAQ


Blur the Arc of Years (Fractured Days Split the Sky's Unique Power)

Cost: 1 | Elements: Sun, Moon, Air

Fast1Any

If no Dahan/Invaders are present: Remove 1 Blight. If invaders are present: they Build, then Ravage. If Dahan are present: Add 1 Dahan. Push up to 2 Dahan. You may repeat this power (once) on the same land by spending 1 Time.

Links: SICK | FAQ


Manifest Incarnation (Major Power - Branch & Claw)

Cost: 6 | Elements: Sun, Moon, Earth, Animal

Slow0City

6 Fear. +1 Fear for each Town / City and for each of your Presence in target land. Remove 1 City, 1 Town and 1 Explorer. Then Invaders in target land Ravage.

(3 Sun, 3 Moon): +3 Fear. Invaders do -6 Damage on their Ravage.

Links: SICK | FAQ


^(Hint: [[query]]. Check the )^(reference thread) ^( for information or feedback, and please report any mistakes!)

1
MemoryOfAgesBot•

Hazards Spread Across the Island (Minor Power - Jagged Earth)

Cost: 0 | Elements: Fire, Air, Earth, Plant

FastSacredSite --> 2Any

Choose a type of token from Badlands/Beasts/Disease/Strife/Wilds that exists in an adjacent land; choosing Disease costs 1 energy. Add 1 of that type of token to target land.

Links: SICK | FAQ


Settle into Hunting-Grounds (Major Power - Jagged Earth)

Cost: 3 | Elements: Moon, Fire, Plant, Animal

Fast-Yourself

Your Presence may count as Badlands and Beasts. (Decide per Presence, per Action.) Your Presence cannot move.

(2 Plant, 3 Animal): 2 Fear and 2 Damage in one of your lands.

Links: SICK | FAQ


^(Hint: [[query]]. Check the )^(reference thread) ^( for information or feedback, and please report any mistakes!)

2
LemonSorcererBirbs &amp; Snek Slumbering Party :Downpour::Serpent::Finder:•

You can use [[Mesmerized Tranquility]] before [[Instruments of their own Ruin]] if you don't want the invaders to kill each other.

2
MemoryOfAgesBot•

Mesmerized Tranquility (Minor Power - Jagged Earth)

Cost: 0 | Elements: Water, Earth, Animal

Fast0Any

Isolate target land. Each Invader does -1 Damage.

Links: SICK | FAQ


Instruments of their own Ruin (Major Power - Branch & Claw)

Cost: 4 | Elements: Sun, Fire, Air, Animal

FastSacredSite --> 1Any

Add 1 Strife. Each Invader with Strife deals Damage to other Invaders in target land.

(4 Sun, 2 Fire, 2 Animal): Instead, if Invaders Ravage in target land, they damage Invaders in adjacent lands instead of Dahan and the land. Dahan in target land do not fight back.

Links: SICK | FAQ


^(Hint: [[query]]. Check the )^(reference thread) ^( for information or feedback, and please report any mistakes!)

1

One time I got Mesmerized Tranquility while playing Downpour (maybe with England as the adversary?)... Doesn't matter how built up the land is, no damage is getting through once you repeat that thing enough times.

1
Dagawing•

Huh... never thought of that, because the token doesn't "exist", only that the blight is counted as that token. Hazards Spread says "choose a token that exists".

Did you get any confirmation that this works? If so, that's really cool.

1
fifguy85OP:Lure::Starlight::Minds::Shroud::Volcano:•

My read sees the blight as literally both blight and a badlands token (i.e.: "as being [badlands token]"). So, for the purposes of Hazards, it does exist.

No official rulings that I can find either way though.

4
Dagawing•

After inspection, Eric confirmed that it works.

https://boardgamegeek.com/thread/2479039/hazards-spread-across-island

6
Sam82671•

Are we not doing 'phrasing' anymore?

1

It's a unique, not a minor, but I love being able to repeat Stem The Flow Of Fresh Water.

I am extraordinarily fond of Purifying Flame -- not only is it blight removal (optionally!) but it has four elements so it's good for triggering a wide range of spirits' innate powers. I like Tormenting Rotflies a lot -- place a disease or generate sometimes as much as four fear. I like cycles of time and tide (a rare fast blight removal card) and voracious growth -- either slow blight removal, or two damage -- goes great with River's innate, goes great with Mists of Oblivion, goes great with Green's damage dealing abilities... or if you don't have a convenient combo set up, you can still take out a town, which is not shabby.

1