The state of low MMR BGs

Discussion

Currently, almost 50% ( if not close to 2/3 games ) of all Battlegrounds games bellow 6000 MMR have an instant leaver.

People would glance at their hero choice, see what they get and quit the game before turn 1. This wouldnt be a problem if not for a very crucial element : the damage cap gets removed as soon as the 1st player dies or leaves , which creates a big problem :

a lot of heroes stop working due to the removal of the damage cap.

now i know that Blizzard needs to make money by selling the 4 hero choices, but having a very important aspect of the game be this easy to disregard because people wouldnt play the game is very unfun.

i dont care if they make the 4 hero choices available to everyone or not, but i pretty much want them to find a fix for the damage cap when half the games have someone who doesnt want to stay due to being offered bad heroes.

am i the only one who experienced this amount of leavers ? and how would you guys fix it ?

Posted Dec 10, 2022, 3:30 PM UTC

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denn23rus•

if this is a problem for you, reach at least 7000 mmr, there is no such problem. It is not hard. And you are starting from the wrong premises. People leave the match not because they got weak heroes, but because they don't like some tribe. Or because they play on a mobile device at work. There are several reasons for this.

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[deleted]•

a lot of heroes stop working due to the removal of the damage cap.

This part I don't understand.

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