2ndlevel
u/2ndlevel
I find it interesting that Japan, Germany, Burgundy, and the US have their fingers in the Russian pie throughout the 60s, but Italy seems resigned to its immediate neighbors and colonies. I'm aware the burden of empire is tearing them apart from the inside, but Italy seems stable enough to at least be sending some machine guns and grenades to an anti-German fascist/authdem unifier. They can afford space launches, after all. Is there any given reason for Italy's isolation in foreign affairs outside of cutting trade deals with the OFN/CPS?
I wish this had stayed in development for one more month before release, or dropped in the Christmas season.
The game launched so strong and had good traction from youtubers and streamers, but I feel like we might have another Radical Heights on our hands. One wave of sales isn't enough to sustain a title this ambitious, and what I've already played of it just feels like a slightly more stable DayZ without bringing a whole lot of fresh ideas to the table that Arma 2 mods didn't already do with better gunplay.
I really hope that Gamepires can turn this around and flesh out the deathmatches, shooting mechanics, and performance issues. I've always wanted survival games like these to succeed.
Many operators that were previously second-rate and uncommon in Ranked will have a new lease on life now.
What are you planning on banning with your team, and do you think your main will get banned often?
For me it'll probably be Echo and Valkyrie when possible. I have a really hard time going up against players who are good at these.
Lighthearted limited-time special events in Casual would be good for the community and for content creators. The playerbase is large enough now to support seperate queues without hurting the normal Casual and Ranked pools. Some examples:
Opposite Day
Attacker ops have to defend, defender ops have to attack. It would be an interesting perspective on the meta and a lot of defender gadgets would be surprisingly useful on the attack. Some things would be blisteringly OP, like Glaz on defense or Pulse on offense but it shouldn't be meant as a competitive or serious mode.
Barebones
Recruits only, players have to rely on good gunplay rather than gadgets.
Deathmatch
Self explanator
Far too many times, I've seen someone pick Zofia and treat the 4 concussion grenades like stun grenades thinking that the enemy can't see or shoot them after they saturate a room. They'll run right in and get domed because the Echo or Doc they were up against can still use their ACOG even though it's a lot harder to line up the shot.
Anyone else been in a situation where someone misunderstood what an operator's gadget does?
At this point I am most definitely cursed. I regret even making my placement matches because now I'm stuck with a Copper IV mark that everyone makes fun of me for in casual. The last time I played was Velvet Shell and I went gold that season. I don't know what changed.
Anyone else experiencing this?
Can't wait to watch people get headshotted by a 9 year old who simply clicks on your head.
With an income cap, labor vouchers, and resource control, how does anyone but the government create jobs? Of course you could still have things like small convenience stores, but how could you run a business as grand in scope as a farm or mine or automotive factory? Would each local trade union boss given extra access to capital in order to procure what they need from non-Syndicalist countries? Or do the unions petition for what they need from the government?
How does any form of entrepreneurship work when you are forever bound to the trade unions and must agree with their party line?
Aside from the ideas of "bringing civilization to the savages" and so on, it seems like a massive waste of state funding in countries that were far from perfectly stable on the home front such as France and Britain.
