9hyd

u/9hyd


r/PUBATTLEGROUNDS•

I noticed in a match I had a huge FPS drop after creating a line of smoke grenades and after further testing it appears using two smokes grenades is causing my GPU to hit 100% usage, resulting in my frame rate gradually dropping from around 240 to around 50. When testing with three grenades I managed to get my FPS under 40. If there are no smoke grenades present the game appears to be running as normal.

I've uploaded a video clip here with the FPS counter showing, you can see it starts around 240 then drops down to the low 50s and returns to 240 after the smokes fade - https://streamable.com/k0csnm
Also in this screenshot you can see my GPU goes to 100% during the smoke grenades' li

1310

r/PUBATTLEGROUNDS•

These two lines have been added since the patch originally went onto test servers.

Fixed an issue where running footsteps are barely audible in a hallway of School, Erangel
Fixed an issue where without line-of-sight, footstep sounds are inaudible in a specific building of Pecado, Miramar

It's possible it's a mistake as they've accidentally included things in patch notes before when they were only fixed internally but if not this is a pretty major bugfix.
Patchnotes here - https://www.pubg.com/2019/11/13/pc-update-5-2-now-on-the-test-server/

4623

r/PUBATTLEGROUNDS•

When the first Erangel remaster test was happening I posted a thread about the new circle settings which came with that test, Update 4.1 has another new set of circle settings that are supposed to go live next week and unfortunately I think it's time for another similar thread...

The changes from the previous Erangel remaster test are:
Wait times - P1 70 seconds longer, P2 20 seconds longer, P3 30 seconds longer, P4 10 seconds longer, P5 10 seconds longer, P7 10 seconds longer.
DPS - P7 reduced by 1, P8 reduced by 2, P9 reduced by 3.
Overall game time - increased by 2 minutes 30 seconds.

The only improvement I can see in these settings compared to live servers is that you can *b

7049

r/PUBATTLEGROUNDS•

Back in April 2018 Update #10 came out with some changes to the circle settings on the 8x8 maps and these settings were quite quickly reverted due to the backlash against losing looting time at the start of a game. Those settings took time from earlier in the game, mostly from wait times, and used it to make the later game circles much slower so players could fight and move instead of having to just yolo run away from the bluezone.

The Erangel remaster on test has some new circle settings too, but these settings have even less time in the first phase than the Update #10 settings and a smaller first circle. It also has reduced wait times, though not as much as the Update #10 settings did.

7044

r/PUBATTLEGROUNDS•

I've had a feeling for the past 2 or 3 patches that I was getting a lot of Erangel games which were either actual Sosnovka Island finishes or involved me having to consider whether to cross to the island, and very few games which finished in the middle band of the map, so I went back over my last 25 Erangel games to see where they ended. Obviously 25 games isn't a huge sample size but this what I found.

  • 8 games ended on the island itself (32%).
  • 9 games ended on the mainland but south of Pochinki (36%), 4 of which had a significant amount of the island in earlier circles.
  • 4 games ended north of the Georgopol-Yasnaya river (16%).
  • 2 ended near Pochinki (8%).
  • 1 ended near Ruins (4%).
56

You've reached the end of this feed.