The Update 5.2 patch notes have been updated to include fixes for two audio issues shown in WackyJacky101's video

Discussion | PUBG Corp. Response

These two lines have been added since the patch originally went onto test servers.

Fixed an issue where running footsteps are barely audible in a hallway of School, Erangel
Fixed an issue where without line-of-sight, footstep sounds are inaudible in a specific building of Pecado, Miramar

It's possible it's a mistake as they've accidentally included things in patch notes before when they were only fixed internally but if not this is a pretty major bugfix.
Patchnotes here - https://www.pubg.com/2019/11/13/pc-update-5-2-now-on-the-test-server/

Posted Nov 20, 2019, 12:38 AM UTC · edited

4623
seguinev•

the patch notes are weirdly specific, so is PUBG implying line of sight bugs are isolated per building or environment?

if that's the case, then sound bugs ingame are really like minefields to the player which will make it very hard to prove or even identify.

30
radwimps•

yeah the issue always felt way more widespread vs a couple of specific buildings... we'll see I guess.

4
Put_It_All_On_Blck:energy-drink:•

I agree. Footsteps missing and bad directional audio are seemingly worse than they were at the start of the year. I know directional audio was never perfect, but after a 6 month hiatus I feel like it's much harder to hear where people are walking these days, especially which floor vertically.

4
ollie87•

I’ve had plenty of matches recently where people have walked up behind me and drilled me without me hearing a thing.

7
PUBG_Hawkinz:pubg: Community Manager•

This was intentionally added to the notes, will announce this through a separate tweet as well but just waiting on confirming a few things first.

Edit: Now in patch notes as the following:

Resolved issue with footsteps being almost inaudible on certain carpeted surfaces

Please note that in areas where this issue was fixed, the carpet material sound will now be slightly different

The fix still applies to school/pecado.

https://twitter.com/PUBG_Support/status/1197049285562400768

15
stevew14•

I think vertical sound in general is the worst, it's most noticeable in Miramar, because of the 4 story buildings. I have no clue which floor the players are on in the building sometimes.

3
mr_banhammer:adrenaline-syringe:•

If this is a separate addition from the original launch of the patch, it's weird that they didn't state this like previous test patch notes with a * and saying it was added later on.

1
PalebloodSky•

What is the status of:

  1. Anti-cheat
  2. Netcode
  3. Command Queuing

Stop feeding us this pig slop and fix your game before you lose all your remaining players. You have done nothing to reduce grenade spam either. There should be no more carry than 1-2 grenades per person of each type.

-4
hitzoR_cz•

The missing footsteps is (was?) the biggest game-to-game problem for quite some time. You meet hacker like once in a while, deffo not every game. Netcode? Not a problem, ping of the other players is a problem. Command queuing is a problem, but not affecting every game for me.

3
PalebloodSky•

What about joining a game with a squad and not having one of the members show up as being on your squad until you Ctrl+Alt+Del and reload the game? That's a MUCH bigger issue than quiet footsteps on a few rugs.

1
[deleted]•

[deleted]

2
hitzoR_cz•

Yeah, that happens just like once in a week for us, so deffo not that big issue like missing footsteps, which kills one of us in every other game.

1
crabshackle•

So is that bug really only specific to one or two buildings?

3
UIIOIIU•

Thanks for fixing it in two buildings. Now fix it EVERYWHERE. Did you even watch wackyjacky‘s Video entirely? The line of sight compromises sound at any place. And I have had issues with not hearing people that sprint up flights of stairs in all kinds of buildings.

3
trasius88•

Link to the wacky video about this https://www.youtube.com/watch?v=n_8lJEcxccg

2
aayanami:lvl3-helmet:•

Hell yeah! The line of sight bug was awful

1
xballislifex•

i feel like my own footsteps make a different noise on test servers could be wrong though or a part of the new change

1
I_will_take_that•

I seriously hope they will look into changing the audio to actually be softer for gunshots and louder for footsteps

I know its a deadhorse and they want realism, but surely no one will cry that they are not immersed in the game just because gunshots are softer right?

1
Snook_•

Does this include the Line Of Sight BUG? That one is the bigger problem.

WackyJacky has covered it well.

1
PalebloodSky•

Meanwhile these braindead useless fucking devs have done nothing to address the 3 major concerns people have requested for over 2 years, it is no wonder player counts have nose dived:

  1. Cheating
  2. Netcode
  3. Command Queuing
0
deathcubeok•

can you choose what map you want to play on yet????

-3
naxxaivel•

Do you understand why that was removed for most regions?

3
deathcubeok•

yes why would it be removed in us servers tho

1
BluelitHalo:energy-drink:•

Because NA is also one of the smaller regions. Last I checked, it only accounts for, like, 10% of the playerbase.

To be fair, it's like that in games like DoTA 2 and LoL as well. NA just isn't that big on PC gaming.

2