AndouIIine
u/AndouIIine
Hi all!
The Earthdawn game I started recently had one of the players drop out due to life so now we are looking for a replacement! The game itself is still in it's early stages so you're not gonna jump into a year long game or anything, we are barely past the intro section.
So what is Earthdawn? Earthdawn is a game set in the same universe as shadowrun, but it's the previous cycle of magic. In this cycle magic is in it's twilight, while shadowrun is in it's dawn. At the peak of magic monstrous creatures called Horros come forth who are set on destroying all life, to avid this the sentient races (dwarves, elves, humans, orks, trolls, obsidimen, t'skrang and windling) fled to magical shelter
Okay this is starting to drive me nuts. Whenever I export a video (1080p source, 1080p export) the video gets vertically squished into the middle third and the top & bottom third of the video is black.
I've not (intentionally) changed any settings. I'm doing everything the same that I've been doing previously but even if I open a former project and export it it does this to it too. Anyone have any idea what might be causing this?
Hi all!
I'm looking for a couple of players to start a Traveller group with. I'm relatively new to the system so the beginning will be a bit bumpy. Players new to the system are also welcome. We'll use some part of the official setting as many of the game's themes rely heavily on that.
Some other things. The games themselves would be held on weekend afternoons/evenings (2PM-11PM timerange) We'll handle character creation during the 1st session, partially to help everyone get used to the system & it's intended to be a group activity anyway. Because of this do not bring any pregenerated character as I'll reject those without thinking. We'll be using roll20 to play & Discord to handl
So I've decided to do a better analysis on the gatekeeper to figure out how bad it actually is. I've done a quicker test on it on monday when it was released and then I've thought that the projectile accelaration is round 60.
Well my more detailed test revealed that it's 50. And that is very very VERY bad and I'm willing to bet that whoever came up with that number didn't exactly think things through. According to Wrel the intention was to nerf the close range effectiveness (even tough that'
So I wanted to test how the new gatekeeper handles and so I've decided to compare it to the Halberd. Originally I wanted to find the distance at wich the gatekeeper impacted before the halberd but it never happened. The time beween the 2 projectile's impacts only kept increasing.
I've timed the projectiles based on visuals (I've counted the frames between the start of the firing animation and the impact) as my connection on to the PTS is not exactly stable (150ms ping minimum, with huge jumps) the hitmarker was late.
[Here's the results on a spreadsheet](https://docs.google.com/spreadsheets/d/1DNF-SL0UtmUTE27myajCt3HUX-i_Sy_yA2961b-PTEA