BARDLER

u/BARDLER


r/gameenginedevs•

I was wondering if anybody has some good resources for me to get into the nitty gritty of writing a realtime 3D renderer from someone with my experience.

I am an experienced Tools Engineer. I know how the GPU works, how to profile it, I know the math, I can write basic shaders, and I can work with existing rendering pipelines to do stuff with render targets.

The resources I have found are either too Hello World, or are using libraries that make the coding more high level. I dont want to write a frame buffer from scratch or anything. My ideal learning resource is over commented code that I can learn from or anything that just gives quick explanations of the why.

Let me know if you got some

27


r/sabres•

We are not making the playoffs this year, and our roster isn't just a player or two away so there isn't hope for next year either.

We don't have a #1 or #2 center.

We don't have enough talent in our top 6.

We don't have a proven #1 goalie, just the potential of one.

We are going to lose Tuch.

At that point its probably not worth keeping Dahlin or Tage.

The writing is on the wall.

73120

r/sabres•

73 Games played

Goals For 1st period = 57

Goals Against 1st period = 87 (Worst)

Goal Differential = -30 (3rd Worst)

Down 1 1st period = 32 (Worst)

Surrender 1st goal = 42 (5th Worst)

​

5 min Goals Against = 26

5 min Down = 21

Down -2 1st period = 22

​

Basically we play as bad as the Sharks and Blackhawks the 1st period of games.

295