I was wondering if anybody has some good resources for me to get into the nitty gritty of writing a realtime 3D renderer from someone with my experience.
I am an experienced Tools Engineer. I know how the GPU works, how to profile it, I know the math, I can write basic shaders, and I can work with existing rendering pipelines to do stuff with render targets.
The resources I have found are either too Hello World, or are using libraries that make the coding more high level. I dont want to write a frame buffer from scratch or anything. My ideal learning resource is over commented code that I can learn from or anything that just gives quick explanations of the why.
Let me know if you got some