BobTheBox

u/BobTheBox


r/KingdomDeath•

I've played KDM before, but never made it that far, I'm currently gathering a group of new players to start a new campaign. However, I remember how with my previous group, despite starting with max settlers, the campaign ended really early due to a plague and 2 back-to-back murder event draws.

So I've been thinking about making a slight adjustment to the settlement event drawing by adding a discard pile:

The Plague event would automatically start in the discard pile, and any event that is drawn will go into the discard pile after the settlement phase.

Whenever the discard pile contains 6 event cards, it gets shuffled and 1 gets gets added back to the draw deck at random.

This way, the ea

1318

r/asktransgender•

It seems pretty obvious to me that, in general, the most gender-affirming change transfems experience when taking E, is growing boobas, but I'm not sure which change is generally the most gender-affirming for trans mascs.

I expect it to be either the deepening of the voice, or the beard growth, but maybe a surprise 3rd contender enters the ring.

2820



Guardian (Outsider): On your first night, choose a player (not yourself): they can't die.

Since the Guardian is forced to pick someone the first day, they should have no clue which players would benefit the good team to be protected, and which ones would hurt the good team.

While it's a role that can be tested, and it could protect an information gathering role, it could also end up protecting people whose death would benefit the town, like evil players, characters that trigger on death in the night, and certain outsiders.

If town wants the protected player dead, they will first need to spend a day getting rid of the Guardian, before the protected player can be touched, hence why I'd cons

2733

Minion idea

Homebrew

Theoretician (Minion): You start knowing 3 not-in-play characters: choose one whose ability to gain.

It's a minion that gives a lot of freedom to the storyteller, but also gives the player a few options.

The original idea was a minion that also learns the Demon bluffs, and can actually use one of those abilities. This is still possible, but I've opted to give the storyteller more freedom.

The storyteller has the option to show characters other than the Demon bluffs and could choose to show evil characters if they so wish.

I think I might want to hard-prevent them from gaining a Demon ability, but for now, I've opted to leave it up to individual storyteller judgement.

1123

I'm petty

Connections

I never thought I'd use this flair, but I got into an argument with someone who I won't name unless they want me to, about whether or not each answer should only fit in 1 category.

I'm quite petty when it comes to something like this, so I ended up making this connections game that I personally think is poorly made, because it doesn't restrict itself to each answer only fitting 1 category: https://connections.swellgarfo.com/game/-NoOdSKYwL8oJrFOR4xy

As a comparison, I made this second game where I tried to keep most roles of the 1st one I made, but this time, each role is restricted to 1 category: [https://connections.swellgar

114

If the storyteller misspeaks themselves, the game state changes to make it a reality.

An unorthodox amnesiac ability for storytellers who are prone to misspeaking, such as myself. I doubt it's a great idea, as it:

  1. Requires a storyteller that is prone to accidentally misspeaking
  2. Is a hard ability to figure out
  3. Has the potential to hurt the good team

But does the ability at least sound interesting? Or could changed a bit to more easily fit into a game?

711

I've often seen the bootlegger used to give certain character Quality of Life improvements. I wanted to make a list of the most common ones I've seen for certain characters, and thought I'd post it to reddit. If you know of a bootlegger rule that I didn't mention below, please let me know the rule, I'm interested to know.

-Amnesiac: The Amnesiac always gains true info on their ability guesses, even if dead.

This rule is meant to circumvent early deaths and droisoning from preventing the amnesiac to even have a chance of knowing what they do. There is a reason this is a staple in all-amnesiac games, it makes amnesiac much more enjoyable without really changing the core of the character. Dr

3635

r/SCPSecretLab•

It's been great seeing a new playable SCP in action and I'd love for our local skelly boy to stick around after the halloween event. Unfortunately, I think a lot needs to change about the SCP to justify them sticking around, because keeping 3114 in the state it's currently in, just isn't healthy for the game.

What follows is a detailed explenation on which issues I have with the SCP, how important it is to fix the issue, and possible fixes that could be implemented:

Issue 1 (Huge issue): The biggest issue by far, but also the easiest to fix, is SCP 3114 spawning as an extra SCP. This would be fine if they were on a similar powerlevel as the doctor's zombies, but Skeletor is around the same

7429

r/SCPSecretLab•

The new SCP has been out for over 24 hours now, so I wanted to bunlde all my thoughts together in 1 post.

-SCP 3114 works both better and worse on Friendly Fire servers. Better because you can't really shoot all your teammates on sight, just in case they are the skeleton, but worse because it opens up a lot of frienly fire excuses.

-SCP 3114 seems a bit too strong currently. He is a formidable SCP on his own. Admittedly he dies have a few hard counters, but also has the tools to make up for it. The 2 main things that make him too strong in my eyes, are that...

  1. He spawns as an extra SCP, and as I already said, he is a formidable SCP on his own, so the SCP team basically just gets an ex
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